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# gameobject\_queststarter
[<-Back-to:World](database-world.md)
**The \`gameobject\_queststarter\` table**
Holds game object quest giver relations. The game objects in this table should all be of type QUESTGIVER (2).
**Structure**
<table>
<colgroup>
<col width="12%" />
<col width="12%" />
<col width="12%" />
<col width="12%" />
<col width="12%" />
<col width="12%" />
<col width="12%" />
<col width="12%" />
</colgroup>
<tbody>
<tr class="odd">
<td><p><strong>Field</strong></p></td>
<td><p><strong>Type</strong></p></td>
<td><p><strong>Attributes</strong></p></td>
<td><p><strong>Key</strong></p></td>
<td><p><strong>Null</strong></p></td>
<td><p><strong>Default</strong></p></td>
<td><p><strong>Extra</strong></p></td>
<td><p><strong>Comment</strong></p></td>
</tr>
<tr class="even">
<td><p><a href="#id">id</a></p></td>
<td><p>mediumint(8)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p> </p></td>
<td><p> </p></td>
</tr>
<tr class="odd">
<td><p><a href="#quest">quest</a></p></td>
<td><p>mediumint(8)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p> </p></td>
<td><p>Quest Identifier</p></td>
</tr>
</tbody>
</table>
**Description of the fields**
### id
The template ID of the game object. See [gameobject\_template.entry](http://www.azerothcore.org/wiki/gameobject_template#entry)
### quest
The quest ID that this game object starts. See [quest\_template.entry](http://www.azerothcore.org/wiki/quest_template#id)
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