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# item\_loot\_items
[<-Back-to:Characters](database-characters.md)
**The \`item\_loot\_items\` table**
Contains the items associated with a lootable inventory item such as a "watertight trunk" or "Bulging Sack of Gems"
This table is populated the first time the player right-clicks to open an item. Rows are deleted when
the player either removes an item or destroys the container item.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|----------------------|------------|------------|-----|------|---------|-------|---------|
| [container_id][1] | INT | UNSIGNED | | NO | | | |
| [item_id][2] | INT | UNSIGNED | | NO | | | |
| [item_count][3] | INT | | | NO | | | |
| [follow_rules][4] | TINYINT | | | NO | | | |
| [ffa][5] | TINYINT | | | NO | | | |
| [blocked][6] | TINYINT | | | NO | | | |
| [counted][7] | TINYINT | | | NO | | | |
| [under_threshold][8] | TINYINT | | | NO | | | |
| [needs_quest][9] | TINYINT | | | NO | | | |
| [rnd_prop][10] | INT | | | NO | | | |
| [rnd_suffix][11] | INT | | | NO | | | |
[1]: #container_id
[2]: #item_id
[3]: #item_count
[4]: #follow_rules
[5]: #ffa
[6]: #blocked
[7]: #counted
[8]: #under_threshold
[9]: #needs_quest
[10]: #rnd_prop
[11]: #rnd_suffix
**Description of the fields**
### container\_id
The GUID of the container item that holds the loot item(s). See item\_instance.guid
Note: A [container\_id](#item_loot_items-container_id) can have more than one [item\_id](#item_loot_items-item_id) associated with it.
### item\_id
The entry of the loot item. See item\_instance.itemEntry
Note: It is possible for there to be more than one of the same item in a container.
### item\_count
The stack size of the item. Only stackable items can be > 1.
### follow\_rules
Flag to determine if the core should apply additional loot rules when the item
is removed from the container.
### ffa
Flag to determine if free-for-all looting applies. This should typically be 0 because the items are inside
an item in the character's inventory.
### blocked
`field-no-description|6`
### counted
`field-no-description|6`
### under\_threshold
`field-no-description|6`
### needs\_quest
Flag to determine if the item is a quest item to be counted as a "quest drop".
### rnd\_prop
The random enchantment (if any) that was rolled and added to the item when the loot container was
originally opened.
For example: "Ebon Scimitar" (as opposed to a plain "Scimitar").
### rnd\_suffix
The random suffix (if any) that was rolled and added to the item when the loot container was
originally opened.
For example: "of the Monkey"
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