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# item\_loot\_money
[<-Back-to:Characters](database-characters.md)
**The \`item\_loot\_money\` table**
Contains the money associated with a lootable inventory item
such as a "Fat Sack of Coins"
This table is populated the first time the player right-clicks to open an item. Rows are deleted when
the player either removes the money or destroys the container item.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|-------------------|---------|------------|-----|------|---------|-------|---------|
| [container_id][1] | INT | UNSIGNED | | NO | 0 | | |
| [money][2] | INT | UNSIGNED | | NO | 0 | | |
[1]: #container_id
[2]: #money
**Description of the fields**
### container\_id
The GUID of the container item. See item\_instance.guid
### money
The amount of money loot in copper.
|