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# lag\_reports
[<-Back-to:Characters](database-characters.md)
**The `\lag\_reports\` table**
This table stores the lag reports made by players ingame (when they click on "Help Request").
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| --------------- | -------- | ---------- | --- | ---- | ------- | -------------- | ------- |
| [reportId][1] | INT | UNSIGNED | PRI | NO | | Auto Increment | |
| [guid][2] | INT | UNSIGNED | | NO | 0 | | |
| [lagType][3] | TINYINT | UNSIGNED | | NO | 0 | | |
| [mapId][4] | SMALLINT | UNSIGNED | | NO | 0 | | |
| [posX][5] | FLOAT | SIGNED | | NO | 0 | | |
| [posY][6] | FLOAT | SIGNED | | NO | 0 | | |
| [posZ][7] | FLOAT | SIGNED | | NO | 0 | | |
| [latency][8] | INT | UNSIGNED | | NO | 0 | | |
| [createTime][9] | INT | UNSIGNED | | NO | 0 | | |
[1]: #reportid
[2]: #guid
[3]: #lagtype
[4]: #mapid
[5]: #posx
[6]: #posy
[7]: #posz
[8]: #latency
[9]: #createtime
**Description of the fields**
### reportId
Report ID
### guid
Character guid. See [characters.guid](characters#guid)
### lagType
* 0 = Loot related
* 1 = Auction House related
* 2 = Mail related
* 3 = Chat related
* 4 = Movement related
* 5 = Spells and Abilities related
### mapId
Map where lag was reported. See [Map.dbc](map).
### posX
Position X.
### posY
Position Y.
### posZ
Position Z.
### latency
Latency in ms at the moment of the report.
### createTime
Creation date in Unix Time. (TODO: should be changed to mysql timestamp).
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