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# linked\_respawn
[<-Back-to:World](database-world.md)
**The \`linked\_respawn\` table**
This table links trash mobs to bosses so that if you kill the boss, the trash do not respawn before the instance is reset.
Gameobjects can be linked too!
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|-----------------|------------|------------|-----|------|---------|-------|--------------------|
| [guid][1] | INT | UNSIGNED | PRI | NO | | | Dependent Creature |
| [linkedGuid][2] | INT | UNSIGNED | | NO | | | Master Creature |
| [linkType][3] | TINYINT | UNSIGNED | | NO | 0 | | |
[1]: #guid
[2]: #linkedguid
[3]: #linktype
**Description of the fields**
### guid
This is the guid of the [creature](http://www.azerothcore.org/wiki/creature#guid) or [gameobject](http://www.azerothcore.org/wiki/gameobject#guid) you want to link.
### linkedGuid
This is the guid of the [creature](http://www.azerothcore.org/wiki/creature#guid) or [gameobject](http://www.azerothcore.org/wiki/gameobject#guid) (boss most likely) that you want to link to.
### linkedType
| Value | Dependent | Master |
|-------|------------|------------|
| 0 | creature | creature |
| 1 | creature | gameobject |
| 2 | gameobject | gameobject |
| 3 | gameobject | creature |
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