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# mail_server_character
[<-Back-to:Character](database-character.md)
**The \`mail_server_character\` table**
This table keeps entries of which player has recieved a server mail. This prevents the same mail to be sent twice to the same player.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| ----------- | ---- | ---------- | --- | ---- | ------- | ----- | ------- |
| [guid][1] | INT | UNSIGNED | PRI | NO | | | |
| [mailId][2] | INT | UNSIGNED | PRI | NO | | | |
[1]: #guid
[2]: #mailId
## Description of the fields
### guid
[characters.guid](characters#guid).
### mailId
[mail_server_template.id](mail_server_template#guid).
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