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# player\_xp\_for\_level

[<-Back-to:World](database-world.md)

**The \`player\_xp\_for\_level\` table**

Includes information on how much experience needed for next level. Comes from sniffs.

**Structure**

| Field           | Type       | Attributes | Key | Null | Default | Extra | Comment |
|-----------------|------------|------------|-----|------|---------|-------|---------|
| [Level][1]      | TINYINT | UNSIGNED   | PRI | NO   | NULL    |       |         |
| [Experience][2] | INT    | UNSIGNED   |     | NO   | NULL    |       |         |

[1]: #level
[2]: #experience

**Description of the fields**

This table sets the exp point needed to upgrade the player's level.

### Level

The player's level.

### Experience

The experience needed to upgrade from the value in "lvl" field to "lvl" +1.

### Example

| Level | Experience |
|-------|------------|
| 1     | 400        |
| 2     | 900        |
| 3     | 1400       |
| 4     | 2100       |
| 5     | 2800       |