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# playercreateinfo
[<-Back-to:World](database-world.md)
**The \`playercreateinfo\` table**
This table holds the start positions of each class-race combinations for all newly created characters.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|------------------|--------------|------------|-----|------|---------|-------|---------|
| [race][1] | TINYINT | UNSIGNED | PRI | NO | 0 | | |
| [class][2] | TINYINT | UNSIGNED | PRI | NO | 0 | | |
| [map][3] | SMALLINT | UNSIGNED | | NO | 0 | | |
| [zone][4] | MEDIUMINT | UNSIGNED | | NO | 0 | | |
| [position_x][5] | FLOAT | SIGNED | | NO | 0 | | |
| [position_y][6] | FLOAT | SIGNED | | NO | 0 | | |
| [position_z][7] | FLOAT | SIGNED | | NO | 0 | | |
| [orientation][8] | FLOAT | SIGNED | | NO | 0 | | |
[1]: #race
[2]: #class
[3]: #map
[4]: #zone
[5]: #position_x
[6]: #position_y
[7]: #position_z
[8]: #orientation
**Description of the fields**
### race
The character's race. `ChrRaces.dbc`
### class
The character's class. `ChrClasses.dbc`
### map
The map ID. See [Map.dbc](Map)
### zone
The zone ID. See [AreaTable.dbc](AreaTable)
### position\_x
The X position.
### position\_y
The Y position.
### position\_z
The Z position.
### orientation
The orientation.
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