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# playercreateinfo\_spell\_custom
[<-Back-to:World](database-world.md)
This table holds information on what spells newly created characters should start out with if the PlayerStart.AllSpells setting in enabled in worldserver.conf. A character in this table is defined by his/her race and class combination.
Please note you'll have to set PlayerStart.AllSpells to 1 in config, else this table will not have any effect.
## Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|----------------|--------------|------------|-----|------|---------|-------|---------|
| [racemask][1] | INT | UNSIGNED | PRI | NO | 0 | | |
| [classmask][2] | INT | UNSIGNED | PRI | NO | 0 | | |
| [Spell][3] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | |
| [Note][4] | VARCHAR(255) | SIGNED | | YES | NULL | | |
[1]: #racemask
[2]: #classmask
[3]: #spell
[4]: #note
## Description of the fields
### racemask
One or more character's race. See [ChrRaces.dbc](ChrRaces).
### classmask
One or more character's class. See [ChrClasses.dbc](ChrClasses)
### Spell
Spell id. See [Spell.dbc](Spell)
### Note
Basically a comment of what your query does.
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