blob: 84ea6f734603709720a0085105720985716238b4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
# pool\_template
[<-Back-to:World](database-world.md)
**The \`pool\_template\` table**
Each unique pool is defined in this table.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|------------------|--------------|------------|-----|------|---------|-------|---------------------------------------|
| [entry][1] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | Pool entry |
| [max_limit][2] | INT | UNSIGNED | | NO | 0 | | Max number of objects (0) is no limit |
| [description][3] | VARCHAR(255) | SIGNED | | YES | NULL | | |
[1]: #entry
[2]: #max_limit
[3]: #description
**Description of the fields**
### entry
The pool ID. This is an arbitrary number that is only used to link the gameobjects, creatures or quests in this pool.
### max\_limit
This is the maximum number of objects that should be spawned in this pool.
0 is no limit.
### description
Field describes the basic information about what the pool refers to. Example: Snarlflare (14272)
|