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# quest\_request\_items\_locale
**Table: quest\_request\_items\_locale**
[<-Back-to:World](database-world.md)
**Structure**
| Field | Type | Attribute | Key | Null | Default | Extra | Comment |
|---------------------|-------------|-----------|-----|------|---------|-------|---------|
| [ID][1] | INT | UNSIGNED | PRI | NO | | | |
| [locale][2] | VARCHAR(4) | | PRI | NO | | | |
| [CompletionText][3] | text | | | YES | NULL | | |
| [VerifiedBuild][4] | SMALLINT | | | NO | | | |
[1]: #id
[2]: #locale
[3]: #completiontext
[4]: #verifiedbuild
**Description of the fields**
### ID
Is the quest ID, obtained from quest_template
### locale
It is the language in which you want to make the translation.
You can choose from the following:
| ID | Language |
|----|----------|
| 0 | enUS |
| 1 | koKR |
| 2 | frFR |
| 3 | deDE |
| 4 | zhCN |
| 5 | zhTW |
| 6 | esES |
| 7 | esMX |
| 8 | ruRU |
### CompletionText
It is the text that is shown, while the quest is not completed.
### VerifiedBuild
### Example
```sql
DELETE FROM `quest_request_items_locale` WHERE `ID`=2 AND `locale`='esES';
INSERT INTO `quest_request_items_locale` (`ID`, `locale`, `CompletionText`, `VerifiedBuild`) VALUES`ID`, `locale`, `CompletionText`, `VerifiedBuild`
(2, "esES", "Sí, $gpoderoso:poderosa; $c, he presentido tu llegada. Confío que tienes más noticias que darme sobre tu caza.", 0);
```
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