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# spawn\_group\_template
`Back-to:World`
**The \`spawn\_group\_template\` table**
This table contains Spawn Group names and flags.
**Structure**
<table>
<tbody>
<tr class="odd">
<td><p><strong>Field</strong></p></td>
<td><p><strong>Type</strong></p></td>
<td><p><strong>Attributes</strong></p></td>
<td><p><strong>Key</strong></p></td>
<td><p><strong>Null</strong></p></td>
<td><p><strong>Default</strong></p></td>
<td><p><strong>Extra</strong></p></td>
<td><p><strong>Comment</strong></p></td>
</tr>
<tr class="even">
<td><p><a href="#spawn_group_template-mapId">g</a><a href="#spawn_group_template-groupId">roupId</a></p></td>
<td><p>int(10)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>NULL</p></td>
<td><p> </p></td>
<td><p> </p></td>
</tr>
<tr class="odd">
<td><p><a href="#spawn_group_template-difficulty">g</a><a href="#spawn_group_template-groupName">roupName</a></p></td>
<td><p>varchar(100)</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
<td><p>NO</p></td>
<td><p>NULL</p></td>
<td><p> </p></td>
<td><p> </p></td>
</tr>
<tr class="even">
<td><p><a href="#spawn_group_template-level_min">g</a><a href="#spawn_group_template-groupFlags">roupFlags</a></p></td>
<td><p>int(10)</p></td>
<td><p>unsigned</p></td>
<td><p> </p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p> </p></td>
<td><p> </p></td>
</tr>
</tbody>
</table>
**Description of the fields**
### groupId
This is the Group ID for the group. It must be a unique number. Groups 0-4 are reserved for system tasks.
### groupName
This is a descriptive name for the group.
### groupFlags
These are the flags that will apply to the group.
| Flag | Number | Description |
|----------------------------------------|--------|------------------------------------------------------------------------------------------------------------------------------------------------------|
| SPAWNGROUP\_FLAG\_NONE | 0x00 | No flags applied |
| SPAWNGROUP\_FLAG\_SYSTEM | 0x01 | This group is a system group (applies to standard groups 0-4) |
| SPAWNGROUP\_FLAG\_COMPATIBILITY\_MODE | 0x02 | This group will contain legacy objects/creatures that don't work with dynamic spawn changes |
| SPAWNGROUP\_FLAG\_MANUAL\_SPAWN | 0x04 | This group will not be spawned by core by default. Scripts can manually spawn/despawn these groups on demand. |
| SPAWNGROUP\_FLAG\_DYNAMIC\_SPAWN\_RATE | 0x08 | This group will have dynamic spawn rates applied (by default quest interested creatures/gos and gather nodes use this) |
| SPAWNGROUP\_FLAG\_ESCORTQUESTNPC | 0x10 | This group contains Escort quest NPCs. This further enhances Dynamic spawn to begin respawn time at the point a quest is taken and the escort begins |
|