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package dev.mayaqq.ygasi.gui;
import dev.mayaqq.ygasi.util.AdvUtils;
import eu.pb4.sgui.api.elements.GuiElementBuilder;
import net.minecraft.item.Items;
import net.minecraft.screen.ScreenHandlerType;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.sound.SoundCategory;
import net.minecraft.sound.SoundEvents;
import net.minecraft.stat.Stats;
import net.minecraft.text.Text;
import static dev.mayaqq.ygasi.registry.StatRegistry.SKILL_POINTS;
import static dev.mayaqq.ygasi.registry.StatRegistry.SKILL_POINTS_TOTAL;
public class ResetGui {
public static void gui(ServerPlayerEntity player) {
SkillGui gui = new SkillGui(ScreenHandlerType.GENERIC_9X3, player, false) {};
//background items
for (int x = 0; x <= 26; x++) {
gui.setSlot(x, new GuiElementBuilder()
.setItem(Items.GRAY_STAINED_GLASS_PANE)
.setName(Text.of(" "))
);
}
gui.setSlot(12, new GuiElementBuilder()
.setItem(Items.GREEN_CONCRETE)
.setName(Text.translatable("gui.ygasi.reset.confirm.title"))
.addLoreLine(Text.translatable("gui.ygasi.reset.confirm.lore"))
.setCallback((index, clickType, actionType) -> reset(player))
);
gui.setSlot(14, new GuiElementBuilder()
.setItem(Items.RED_CONCRETE)
.setName(Text.translatable("gui.ygasi.reset.deny.title"))
.addLoreLine(Text.translatable("gui.ygasi.reset.deny.lore"))
.setCallback((index, clickType, actionType) -> BranchGui.gui(player))
);
gui.open();
}
public static void reset(ServerPlayerEntity player) {
//check if player experience level is greater than 10
if (player.experienceLevel >= 10) {
player.playSound(SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.PLAYERS, 1.0F, 1.0F);
player.experienceLevel -= 10;
player.closeHandledScreen();
AdvUtils.revokeAllAdvancements(player, "minecraft", "ygasi/");
player.sendMessage(Text.translatable("gui.ygasi.reset.success"), false);
player.getStatHandler().setStat(player, Stats.CUSTOM.getOrCreateStat(SKILL_POINTS), player.getStatHandler().getStat(Stats.CUSTOM.getOrCreateStat(SKILL_POINTS_TOTAL)));
BranchGui.gui(player);
} else {
player.sendMessage(Text.translatable("gui.ygasi.reset.fail"), false);
player.closeHandledScreen();
}
}
}
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