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Creating a custom screen manually is quite a big effort. Instead you can consider using an existing GUI library:
- [MoulConfig](https://notenoughupdates.org/MoulConfig/) is a config library with some features for custom GUIs based on NEUs GUIs.
- - [Elementa](https://github.com/EssentialGG/Elementa) is a gui library made by sk1er. It mainly targets Kotlin, an alternative programming language to Java, but can in theory also be used from Java.
+ - [Elementa](https://github.com/EssentialGG/Elementa) is a gui library made by Sk1er. It mainly targets Kotlin, an alternative programming language to Java, but can in theory also be used from Java.
- [Vigilance](https://github.com/EssentialGG/Vigilance) is fully automated Elementa for config GUIs only.
- [OneConfig](https://docs.polyfrost.org/oneconfig/) is a config library made by Polyfrost.
- or just do it yourself. Writing a gui is not the easiest thing in modding, but nothing allows you more customization.
@@ -50,7 +50,7 @@ You can also always access the `width` and `height` fields to get the screen wid
## Adding buttons
-Vanilla has a system for buttons already built in, which i am using for a simple color selector:
+Vanilla has a system for buttons already built in, which I am using for a simple color selector:
```java
int lastClickedButton = 0;
@@ -103,7 +103,7 @@ Instead of using built in buttons and basic rectangles, you can also render more
### Rendering text
-You can easily use Minecrafts built in font renderer to render any text you like.
+You can easily use Minecraft's built in font renderer to render any text you like.
```java
@Override