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author | nea <nea@nea.moe> | 2023-03-12 00:25:33 +0100 |
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committer | nea <nea@nea.moe> | 2023-03-12 00:25:33 +0100 |
commit | 56d31408bf14749a211ea87835f99bbb0ec1caf1 (patch) | |
tree | d0dfeb73b4e1ddb8a35ee9c57862889faa4bc908 /server.py | |
parent | 3236ef30b19e5e7a8a0e692b3c780fe5ca0786b1 (diff) | |
download | chess-56d31408bf14749a211ea87835f99bbb0ec1caf1.tar.gz chess-56d31408bf14749a211ea87835f99bbb0ec1caf1.tar.bz2 chess-56d31408bf14749a211ea87835f99bbb0ec1caf1.zip |
Diffstat (limited to 'server.py')
-rw-r--r-- | server.py | 62 |
1 files changed, 48 insertions, 14 deletions
@@ -1,20 +1,24 @@ import asyncio +import datetime import json import os import pathlib import typing -import weakref +from collections import namedtuple import aiohttp import aiohttp_jinja2 import chess import chess.engine +import chess.pgn import jinja2 from aiohttp import web +RunningGame = namedtuple('RunningGame', 'websocket pgn') + app = web.Application() -app['websockets'] = weakref.WeakSet() -app['chessgames'] = weakref.WeakSet() +app['games'] = set() +app['game_count'] = 0 basepath = pathlib.Path(__file__).parent.absolute() print(f"Loading templates from {basepath}") @@ -29,8 +33,23 @@ async def index(request: web.Request): async def handle_socket(request: web.Request): ws = web.WebSocketResponse() await ws.prepare(request) - request.app['websockets'].add(ws) + + pgn = chess.pgn.GameBuilder() + app['game_count'] += 1 + chess.pgn.Game() + pgn.begin_game() + pgn.begin_headers() + pgn.visit_header("White", "Player") + pgn.visit_header("Black", "Giri, Anish") + pgn.visit_header("Date", datetime.date.today().strftime('%Y.%m.%d')) + pgn.visit_header("Round", "-") + pgn.visit_header("Site", "https://chess.nea.moe") + pgn.end_headers() + running_game = RunningGame(ws, pgn) + + request.app['games'].add(running_game) engine: typing.Optional[chess.engine.UciProtocol] = None + try: board = chess.Board() transport, engine = await chess.engine.popen_uci('stockfish') @@ -42,6 +61,18 @@ async def handle_socket(request: web.Request): await send_to_user(dict(event="ready", player_color='white')) + async def check_outcome(): + outcome = board.outcome(claim_draw=True) + if outcome: + pgn.visit_result(outcome.result()) + pgn.visit_header("Termination", "normal") + pgn.end_game() + pgn_str = pgn.result().accept(chess.pgn.StringExporter()) + await send_to_user(dict(event="pgn", pgn=pgn_str)) + await send_to_user(dict(event="game_over", result=outcome.result())) + + return bool(outcome) + async for msg in ws: msg: aiohttp.WSMessage if msg.type == aiohttp.WSMsgType.TEXT: @@ -57,6 +88,7 @@ async def handle_socket(request: web.Request): if user_move not in board.legal_moves: await send_to_user(dict(event="reject_move")) continue + pgn.visit_move(board, user_move) board.push(user_move) await send_to_user(dict(event="accept_move", lastmove=user_move.uci())) candidates: typing.List[chess.engine.InfoDict] = await engine.analyse( @@ -67,26 +99,24 @@ async def handle_socket(request: web.Request): numscore = score.relative.score(mate_score=100000) return abs(numscore) - if board.is_game_over(): - await send_to_user(dict(event="game_over", result=board.result())) + if await check_outcome(): break most_drawy_move: chess.engine.InfoDict = min(candidates, key=appraise) my_move: chess.Move = (most_drawy_move['pv'][0]) + pgn.visit_move(board, my_move) board.push(my_move) await send_to_user(dict( event="computer_moved", lastmove=my_move.uci(), )) - if board.is_game_over(claim_draw=True): - await send_to_user(dict(event="game_over", result=board.result(claim_draw=True))) + if await check_outcome(): break - finally: if not ws.closed: await ws.close() print("Cleaning up websocket") - request.app['websockets'].discard(ws) + request.app['games'].discard(running_game) if engine is not None: asyncio.create_task(engine.quit()) return ws @@ -94,8 +124,12 @@ async def handle_socket(request: web.Request): async def on_shutdown(app): print("On shutdown called") - for ws in set(app['websockets']): - ws: web.WebSocketResponse + for game in set(app['games']): + game: RunningGame + ws: web.WebSocketResponse = game.websocket + game.pgn.end_game() + pgn_str = game.pgn.result().accept(chess.pgn.StringExporter()) + await ws.send_json(dict(event="pgn", pgn=pgn_str)) await ws.close(code=aiohttp.WSCloseCode.GOING_AWAY, message=b'Server shutdown') print("Closing websocket") @@ -104,8 +138,8 @@ async def on_shutdown(app): async def handle_status(request: web.Request): return web.json_response(dict( all_tasks=len(asyncio.all_tasks(asyncio.get_running_loop())), - websockets=len(request.app['websockets']), - games=len(request.app['chessgames']), + games=len(request.app['games']), + total_recent_games=app['game_count'], )) |