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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Awesome Chess</title>
</head>
<style>
* {
padding: 0;
margin: 0;
}
.board {
border: 2px solid black;
font-size: 20px;
}
.board-field.black {
background: chocolate;
}
.board-field.white {
background: bisque;
}
.board-field {
text-align: center;
width: 1.5em;
height: 1.5em;
}
#warn {
display: block;
position: fixed;
top: 25%;
left: 25%;
z-index: 10;
margin: 0 auto;
width: 50%;
background: coral;
border: crimson solid 1px;
}
.invisible {
display: none !important;
}
</style>
<body>
<div id="app"></div>
<div id="warn" class="invisible">
Connection closed
</div>
<script>
class Board {
constructor(elem) {
this.socket = new WebSocket('ws://localhost:8000/socket')
this.exiting = false
this.boardState = {}
window.addEventListener('beforeunload', () => {
this.exiting = true
})
this.socket.addEventListener('message', ev => {
const message = JSON.parse(ev.data)
console.log(message)
this.playerColor = message.player_color || this.playerColor
this.boardState = parseFEN(message.board)
this.synchronizeBoard()
})
this.socket.addEventListener('close', () => {
if (!this.exiting)
document.getElementById('warn').classList.remove('invisible')
})
let board = document.createElement("table")
board.className = "board"
this.fields = {};
for (let i = 0; i < 8; i++) {
let row = document.createElement("tr")
row.className = "board-row"
for (let j = 0; j < 8; j++) {
let field = document.createElement("td")
field.className = "board-field " + (((i + j) % 2) === 0 ? 'black' : 'white');
let name = indiciesToFieldName(i, j)
field.innerText = name;
field.addEventListener("dragover", ev => ev.preventDefault())
field.addEventListener("drop", ev => {
ev.preventDefault()
let data = ev.dataTransfer.getData("text")
let fromField = data
let toField = name
this.playMove(fromField, toField)
})
this.fields [name] = field
row.appendChild(field)
}
board.appendChild(row)
}
elem.appendChild(board)
}
playMove(fromField, toField) {
let uci = fromField + toField
if ((toField[1] === '8' && this.playerColor === 'white')
|| (toField[2] === '1' && this.playerColor === 'black')) {
uci += window.prompt('promote to what')
}
this.socket.send(JSON.stringify({
method: "move",
params: {
move: uci
}
}))
}
get isPlayerTurn() {
return this.playerColor === this.boardState.turn
}
synchronizeBoard() {
for (let field in this.fields) {
this.fields[field].innerHTML = ""
if (this.boardState[field]) {
let piece = document.createElement("span")
piece.innerText = notationToPieceUnicode(this.boardState[field])
piece.addEventListener("dragstart", ev => {
ev.dataTransfer.setData("text", field)
})
piece.draggable = this.isPlayerTurn
this.fields[field].appendChild(piece)
}
}
}
}
function indiciesToFieldName(row, col) {
return "abcdefgh".at(col) + (row + 1)
}
function parseFEN(notation) {
let row = 7;
let col = 0;
let board = {}
for (let c of notation) {
if (c === '/') { // Next row on /
if (col !== 8) {
throw "Row not finished"
}
row--
col = 0
} else if ((c | 0) > 0) { // Skip n places on a number
col += (c | 0)
} else if (c === ' ') {
if (board.turn)
break
} else if ("KQRBNP".includes(c.toUpperCase())) {
board[indiciesToFieldName(row, col)] = c
col += 1
} else if (c === 'b') {
board.turn = 'black'
} else if (c === 'w') {
board.turn = 'white'
} else {
throw "Could not parse notation: " + c
}
}
return board
}
function notationToPieceUnicode(notation) {
let white = "♔♕♖♗♘♙"
let black = "♚♛♜♝♞♟︎"
let names = "KQRBNP"
let index = names.indexOf(notation.toUpperCase())
if (index < 0) {
return null
}
return (notation < 'Z' ? white : black)[index];
}
const board = new Board(document.getElementById("app"));
</script>
</body>
</html>
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