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authorIRONM00N <64110067+IRONM00N@users.noreply.github.com>2022-02-27 11:53:57 -0500
committerIRONM00N <64110067+IRONM00N@users.noreply.github.com>2022-02-27 11:53:57 -0500
commitb09f774d422263ce15b97d6d0804beddf856176d (patch)
treee542258481d7496b15679f3c329ef9e087c7d8fc /src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/Dungeons.java
parent22cb02adbeb24b7ec98f843bcaba99cebe3e4f03 (diff)
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feat: improve formating :)
Diffstat (limited to 'src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/Dungeons.java')
-rw-r--r--src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/Dungeons.java443
1 files changed, 221 insertions, 222 deletions
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/Dungeons.java b/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/Dungeons.java
index 468cad81..ce164c9a 100644
--- a/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/Dungeons.java
+++ b/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/Dungeons.java
@@ -4,227 +4,226 @@ import com.google.gson.annotations.Expose;
import io.github.moulberry.notenoughupdates.core.config.annotations.*;
public class Dungeons {
- @ConfigOption(
- name = "Dungeon Map",
- desc = ""
- )
- @ConfigEditorAccordion(id = 0)
- public boolean dungeonMapAccordion = false;
-
- @Expose
- @ConfigOption(
- name = "\u00A7cWarning",
- desc = "If you are on Entrance, Floor 1 or Master 1 the map wont work properly"
- )
- @ConfigEditorFSR(
- runnableId = 12,
- buttonText = ""
- )
- @ConfigAccordionId(id = 0)
- public boolean dungeonF1Warning = false;
-
- @Expose
- @ConfigOption(
- name = "Edit Dungeon Map",
- desc = "The NEU dungeon map has it's own editor (/neumap).\n" +
- "Click the button on the left to open it"
- )
- @ConfigEditorButton(
- runnableId = 0,
- buttonText = "Edit"
- )
- @ConfigAccordionId(id = 0)
- public int editDungeonMap = 0;
-
- @Expose
- @ConfigOption(
- name = "Show Own Head As Marker",
- desc = "If you have the \"Head\" icon style selected, don't replace your green marker with a head"
- )
- @ConfigEditorBoolean
- @ConfigAccordionId(id = 0)
- public boolean showOwnHeadAsMarker = false;
-
- @ConfigOption(
- name = "Dungeon Profit",
- desc = ""
- )
- @ConfigEditorAccordion(id = 1)
- public boolean dungeonProfitAccordion = false;
-
- @Expose
- @ConfigOption(
- name = "Profit Type",
- desc = "Set the price dataset used for calculating profit"
- )
- @ConfigEditorDropdown(
- values = {"Lowest BIN", "24 AVG Lowest Bin", "Auction AVG"}
- )
- @ConfigAccordionId(id = 1)
- public int profitType = 0;
-
- @Expose
- @ConfigOption(
- name = "Profit Display Location",
- desc = "Set where the profit information is displayed\n" +
- "Overlay = Overlay on right side of inventory\n" +
- "GUI Title = Text displayed next to the inventory title\n" +
- "Lore = Inside the \"Open Reward Chest\" item"
- )
- @ConfigEditorDropdown(
- values = {"Overlay", "GUI Title", "Lore", "Off"}
- )
- @ConfigAccordionId(id = 1)
- public int profitDisplayLoc = 0;
-
- @Expose
- @ConfigOption(
- name = "Include Kismet Feather",
- desc = "Include Kismet Feathers in the Profit Calculation after rerolling"
- )
- @ConfigEditorBoolean
- @ConfigAccordionId(id = 1)
- public boolean useKismetOnDungeonProfit = true;
-
-
- @ConfigOption(
- name = "Dungeon Win Overlay",
- desc = ""
- )
- @ConfigEditorAccordion(id = 3)
- public boolean dungeonWinAccordion = false;
-
- @Expose
- @ConfigOption(
- name = "Enable Dungeon Win",
- desc = "Show a fancy win screen and stats when completing a dungeon"
- )
- @ConfigEditorBoolean
- @ConfigAccordionId(id = 3)
- public boolean enableDungeonWin = true;
-
- @Expose
- @ConfigOption(
- name = "Dungeon Win Time",
- desc = "Change the amount of time (milliseconds) that the win screen shows for"
- )
- @ConfigEditorSlider(
- minValue = 0,
- maxValue = 20000,
- minStep = 500
- )
- @ConfigAccordionId(id = 3)
- public int dungeonWinMillis = 8000;
-
- @ConfigOption(
- name = "Dungeon Block Overlay",
- desc = ""
- )
-
- @ConfigEditorAccordion(id = 2)
- public boolean dungeonBlocksAccordion = false;
- @ConfigOption(
- name = "\u00A7cWarning",
- desc = "You need Fast Render and Antialiasing off for these settings to work\n" +
- "You can find these in your video settings"
- )
- @ConfigEditorFSR(
- runnableId = 12,
- buttonText = ""
- )
- @ConfigAccordionId(id = 2)
- public boolean dungeonBlockWarning = false;
-
- @Expose
- @ConfigOption(
- name = "Enable Block Overlay",
- desc = "Change the colour of certain blocks / entities while inside dungeons, but keeps the normal texture outside of dungeons"
- )
- @ConfigEditorBoolean
- @ConfigAccordionId(id = 2)
- public boolean enableDungBlockOverlay = true;
-
- @Expose
- @ConfigOption(
- name = "Show Overlay Everywhere",
- desc = "Show the dungeon block overlay even when not inside dungeons. Should only be used for testing."
- )
- @ConfigEditorBoolean
- @ConfigAccordionId(id = 2)
- public boolean dungeonBlocksEverywhere = false;
-
- @Expose
- @ConfigOption(
- name = "Slow Update",
- desc = "Updates the colour every second instead of every tick.\n" +
- "\u00A7cWARNING: This will cause all texture animations (eg. flowing water) to update slowly.\n" +
- "This should only be used on low-end machines"
- )
- @ConfigEditorBoolean
- @ConfigAccordionId(id = 2)
- public boolean slowDungeonBlocks = false;
-
- @Expose
- @ConfigOption(
- name = "Cracked Bricks",
- desc = "Change the colour of: Cracked Bricks"
- )
- @ConfigEditorColour
- @ConfigAccordionId(id = 2)
- public String dungCrackedColour = "0:255:7:255:217";
-
- @Expose
- @ConfigOption(
- name = "Dispensers",
- desc = "Change the colour of: Dispensers"
- )
- @ConfigEditorColour
- @ConfigAccordionId(id = 2)
- public String dungDispenserColour = "0:255:255:76:0";
-
- @Expose
- @ConfigOption(
- name = "Levers",
- desc = "Change the colour of: Levers"
- )
- @ConfigEditorColour
- @ConfigAccordionId(id = 2)
- public String dungLeverColour = "0:252:24:249:255";
-
- @Expose
- @ConfigOption(
- name = "Tripwire String",
- desc = "Change the colour of: Tripwire String"
- )
- @ConfigEditorColour
- @ConfigAccordionId(id = 2)
- public String dungTripWireColour = "0:255:255:0:0";
-
- @Expose
- @ConfigOption(
- name = "Normal Chests",
- desc = "Change the colour of: Normal Chests"
- )
- @ConfigEditorColour
- @ConfigAccordionId(id = 2)
- public String dungChestColour = "0:255:0:163:36";
-
- @Expose
- @ConfigOption(
- name = "Trapped Chests",
- desc = "Change the colour of: Trapped Chests"
- )
- @ConfigEditorColour
- @ConfigAccordionId(id = 2)
- public String dungTrappedChestColour = "0:255:0:163:36";
-
- @Expose
- @ConfigOption(
- name = "Bats",
- desc = "Change the colour of: Bats"
- )
- @ConfigEditorColour
- @ConfigAccordionId(id = 2)
- public String dungBatColour = "0:255:12:255:0";
+ @ConfigOption(
+ name = "Dungeon Map",
+ desc = ""
+ )
+ @ConfigEditorAccordion(id = 0)
+ public boolean dungeonMapAccordion = false;
+
+ @Expose
+ @ConfigOption(
+ name = "\u00A7cWarning",
+ desc = "If you are on Entrance, Floor 1 or Master 1 the map wont work properly"
+ )
+ @ConfigEditorFSR(
+ runnableId = 12,
+ buttonText = ""
+ )
+ @ConfigAccordionId(id = 0)
+ public boolean dungeonF1Warning = false;
+
+ @Expose
+ @ConfigOption(
+ name = "Edit Dungeon Map",
+ desc = "The NEU dungeon map has it's own editor (/neumap).\n" +
+ "Click the button on the left to open it"
+ )
+ @ConfigEditorButton(
+ runnableId = 0,
+ buttonText = "Edit"
+ )
+ @ConfigAccordionId(id = 0)
+ public int editDungeonMap = 0;
+
+ @Expose
+ @ConfigOption(
+ name = "Show Own Head As Marker",
+ desc = "If you have the \"Head\" icon style selected, don't replace your green marker with a head"
+ )
+ @ConfigEditorBoolean
+ @ConfigAccordionId(id = 0)
+ public boolean showOwnHeadAsMarker = false;
+
+ @ConfigOption(
+ name = "Dungeon Profit",
+ desc = ""
+ )
+ @ConfigEditorAccordion(id = 1)
+ public boolean dungeonProfitAccordion = false;
+
+ @Expose
+ @ConfigOption(
+ name = "Profit Type",
+ desc = "Set the price dataset used for calculating profit"
+ )
+ @ConfigEditorDropdown(
+ values = {"Lowest BIN", "24 AVG Lowest Bin", "Auction AVG"}
+ )
+ @ConfigAccordionId(id = 1)
+ public int profitType = 0;
+
+ @Expose
+ @ConfigOption(
+ name = "Profit Display Location",
+ desc = "Set where the profit information is displayed\n" +
+ "Overlay = Overlay on right side of inventory\n" +
+ "GUI Title = Text displayed next to the inventory title\n" +
+ "Lore = Inside the \"Open Reward Chest\" item"
+ )
+ @ConfigEditorDropdown(
+ values = {"Overlay", "GUI Title", "Lore", "Off"}
+ )
+ @ConfigAccordionId(id = 1)
+ public int profitDisplayLoc = 0;
+
+ @Expose
+ @ConfigOption(
+ name = "Include Kismet Feather",
+ desc = "Include Kismet Feathers in the Profit Calculation after rerolling"
+ )
+ @ConfigEditorBoolean
+ @ConfigAccordionId(id = 1)
+ public boolean useKismetOnDungeonProfit = true;
+
+ @ConfigOption(
+ name = "Dungeon Win Overlay",
+ desc = ""
+ )
+ @ConfigEditorAccordion(id = 3)
+ public boolean dungeonWinAccordion = false;
+
+ @Expose
+ @ConfigOption(
+ name = "Enable Dungeon Win",
+ desc = "Show a fancy win screen and stats when completing a dungeon"
+ )
+ @ConfigEditorBoolean
+ @ConfigAccordionId(id = 3)
+ public boolean enableDungeonWin = true;
+
+ @Expose
+ @ConfigOption(
+ name = "Dungeon Win Time",
+ desc = "Change the amount of time (milliseconds) that the win screen shows for"
+ )
+ @ConfigEditorSlider(
+ minValue = 0,
+ maxValue = 20000,
+ minStep = 500
+ )
+ @ConfigAccordionId(id = 3)
+ public int dungeonWinMillis = 8000;
+
+ @ConfigOption(
+ name = "Dungeon Block Overlay",
+ desc = ""
+ )
+
+ @ConfigEditorAccordion(id = 2)
+ public boolean dungeonBlocksAccordion = false;
+ @ConfigOption(
+ name = "\u00A7cWarning",
+ desc = "You need Fast Render and Antialiasing off for these settings to work\n" +
+ "You can find these in your video settings"
+ )
+ @ConfigEditorFSR(
+ runnableId = 12,
+ buttonText = ""
+ )
+ @ConfigAccordionId(id = 2)
+ public boolean dungeonBlockWarning = false;
+
+ @Expose
+ @ConfigOption(
+ name = "Enable Block Overlay",
+ desc = "Change the colour of certain blocks / entities while inside dungeons, but keeps the normal texture outside of dungeons"
+ )
+ @ConfigEditorBoolean
+ @ConfigAccordionId(id = 2)
+ public boolean enableDungBlockOverlay = true;
+
+ @Expose
+ @ConfigOption(
+ name = "Show Overlay Everywhere",
+ desc = "Show the dungeon block overlay even when not inside dungeons. Should only be used for testing."
+ )
+ @ConfigEditorBoolean
+ @ConfigAccordionId(id = 2)
+ public boolean dungeonBlocksEverywhere = false;
+
+ @Expose
+ @ConfigOption(
+ name = "Slow Update",
+ desc = "Updates the colour every second instead of every tick.\n" +
+ "\u00A7cWARNING: This will cause all texture animations (eg. flowing water) to update slowly.\n" +
+ "This should only be used on low-end machines"
+ )
+ @ConfigEditorBoolean
+ @ConfigAccordionId(id = 2)
+ public boolean slowDungeonBlocks = false;
+
+ @Expose
+ @ConfigOption(
+ name = "Cracked Bricks",
+ desc = "Change the colour of: Cracked Bricks"
+ )
+ @ConfigEditorColour
+ @ConfigAccordionId(id = 2)
+ public String dungCrackedColour = "0:255:7:255:217";
+
+ @Expose
+ @ConfigOption(
+ name = "Dispensers",
+ desc = "Change the colour of: Dispensers"
+ )
+ @ConfigEditorColour
+ @ConfigAccordionId(id = 2)
+ public String dungDispenserColour = "0:255:255:76:0";
+
+ @Expose
+ @ConfigOption(
+ name = "Levers",
+ desc = "Change the colour of: Levers"
+ )
+ @ConfigEditorColour
+ @ConfigAccordionId(id = 2)
+ public String dungLeverColour = "0:252:24:249:255";
+
+ @Expose
+ @ConfigOption(
+ name = "Tripwire String",
+ desc = "Change the colour of: Tripwire String"
+ )
+ @ConfigEditorColour
+ @ConfigAccordionId(id = 2)
+ public String dungTripWireColour = "0:255:255:0:0";
+
+ @Expose
+ @ConfigOption(
+ name = "Normal Chests",
+ desc = "Change the colour of: Normal Chests"
+ )
+ @ConfigEditorColour
+ @ConfigAccordionId(id = 2)
+ public String dungChestColour = "0:255:0:163:36";
+
+ @Expose
+ @ConfigOption(
+ name = "Trapped Chests",
+ desc = "Change the colour of: Trapped Chests"
+ )
+ @ConfigEditorColour
+ @ConfigAccordionId(id = 2)
+ public String dungTrappedChestColour = "0:255:0:163:36";
+
+ @Expose
+ @ConfigOption(
+ name = "Bats",
+ desc = "Change the colour of: Bats"
+ )
+ @ConfigEditorColour
+ @ConfigAccordionId(id = 2)
+ public String dungBatColour = "0:255:12:255:0";
}