diff options
Diffstat (limited to 'src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java')
| -rw-r--r-- | src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java | 266 |
1 files changed, 133 insertions, 133 deletions
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java b/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java index 367a6eae..b46eafd9 100644 --- a/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java +++ b/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java @@ -6,137 +6,137 @@ import io.github.moulberry.notenoughupdates.core.config.annotations.ConfigEditor import io.github.moulberry.notenoughupdates.core.config.annotations.ConfigOption;
public class DungeonMapConfig {
- @Expose
- @ConfigOption(
- name = "Border Size",
- desc = "Changes the size of the map border, without changing the size of the contents"
- )
- @ConfigEditorSlider(
- minValue = 0,
- maxValue = 5,
- minStep = 0.25f
- )
- public float dmBorderSize = 1;
-
- @Expose
- @ConfigOption(
- name = "Room Size",
- desc = "Changes the size of rooms. Useful for higher dungeons with larger maps"
- )
- @ConfigEditorSlider(
- minValue = 0,
- maxValue = 5,
- minStep = 0.25f
- )
- public float dmRoomSize = 1;
-
- @Expose
- @ConfigOption(
- name = "Icon Size",
- desc = "Changes the scale of room indicators and player icons"
- )
- @ConfigEditorSlider(
- minValue = 0.5f,
- maxValue = 3f,
- minStep = 0.25f
- )
- public float dmIconScale = 1.0f;
-
- @Expose
- @ConfigOption(
- name = "Border Style",
- desc = "Various custom borders from various talented artists.\nUse 'custom' if your texture pack has a custom border"
- )
- public int dmBorderStyle = 0;
-
- @Expose
- @ConfigOption(
- name = "Show Dungeon Map",
- desc = "Show/hide the NEU dungeon map"
- )
- public boolean dmEnable = true;
-
- @Expose
- @ConfigOption(
- name = "Map Center",
- desc = "Center on rooms, or center on your player"
- )
- public boolean dmCenterPlayer = true;
-
- @Expose
- @ConfigOption(
- name = "Rotate with Player",
- desc = "Rotate the map to face the same direction as your player"
- )
- public boolean dmRotatePlayer = true;
-
- @Expose
- @ConfigOption(
- name = "Orient Checkmarks",
- desc = "Checkmarks will always show vertically, regardless of rotation"
- )
- public boolean dmOrientCheck = true;
-
- @Expose
- @ConfigOption(
- name = "Center Checkmarks",
- desc = "Checkmarks will show closer to the center of rooms"
- )
- public boolean dmCenterCheck = false;
-
- @Expose
- @ConfigOption(
- name = "Player Icon Style",
- desc = "Various player icon styles"
- )
- public int dmPlayerHeads = 0;
-
- @Expose
- @ConfigOption(
- name = "Interpolate Far Players",
- desc = "Will make players far away move smoothly"
- )
- public boolean dmPlayerInterp = true;
-
- @Expose
- @ConfigOption(
- name = "OpenGL Compatibility",
- desc = "Compatiblity options for people with bad computers. ONLY use this if you know what you are doing, otherwise the map will look worse"
- )
- public int dmCompat = 0;
-
- @Expose
- @ConfigOption(
- name = "Background Colour",
- desc = "Colour of the map background. Supports opacity & chroma"
- )
- public String dmBackgroundColour = "00:170:75:75:75";
-
- @Expose
- @ConfigOption(
- name = "Border Colour",
- desc = "Colour of the map border. Supports opacity & chroma. Turn off custom borders to see"
- )
- public String dmBorderColour = "00:0:0:0:0";
-
- @Expose
- @ConfigOption(
- name = "Chroma Border Mode",
- desc = "Applies a hue offset around the map border"
- )
- public boolean dmChromaBorder = false;
-
- @Expose
- @ConfigOption(
- name = "Background Blur Factor",
- desc = "Changes the blur factor behind the map. Set to 0 to disable blur"
- )
- public float dmBackgroundBlur = 0;
-
- @Expose
- @ConfigOption(
- name = "Position",
- desc = "The position of the map"
- )
- public Position dmPosition = new Position(10, 10);
+ @Expose
+ @ConfigOption(
+ name = "Border Size",
+ desc = "Changes the size of the map border, without changing the size of the contents"
+ )
+ @ConfigEditorSlider(
+ minValue = 0,
+ maxValue = 5,
+ minStep = 0.25f
+ )
+ public float dmBorderSize = 1;
+
+ @Expose
+ @ConfigOption(
+ name = "Room Size",
+ desc = "Changes the size of rooms. Useful for higher dungeons with larger maps"
+ )
+ @ConfigEditorSlider(
+ minValue = 0,
+ maxValue = 5,
+ minStep = 0.25f
+ )
+ public float dmRoomSize = 1;
+
+ @Expose
+ @ConfigOption(
+ name = "Icon Size",
+ desc = "Changes the scale of room indicators and player icons"
+ )
+ @ConfigEditorSlider(
+ minValue = 0.5f,
+ maxValue = 3f,
+ minStep = 0.25f
+ )
+ public float dmIconScale = 1.0f;
+
+ @Expose
+ @ConfigOption(
+ name = "Border Style",
+ desc = "Various custom borders from various talented artists.\nUse 'custom' if your texture pack has a custom border"
+ )
+ public int dmBorderStyle = 0;
+
+ @Expose
+ @ConfigOption(
+ name = "Show Dungeon Map",
+ desc = "Show/hide the NEU dungeon map"
+ )
+ public boolean dmEnable = true;
+
+ @Expose
+ @ConfigOption(
+ name = "Map Center",
+ desc = "Center on rooms, or center on your player"
+ )
+ public boolean dmCenterPlayer = true;
+
+ @Expose
+ @ConfigOption(
+ name = "Rotate with Player",
+ desc = "Rotate the map to face the same direction as your player"
+ )
+ public boolean dmRotatePlayer = true;
+
+ @Expose
+ @ConfigOption(
+ name = "Orient Checkmarks",
+ desc = "Checkmarks will always show vertically, regardless of rotation"
+ )
+ public boolean dmOrientCheck = true;
+
+ @Expose
+ @ConfigOption(
+ name = "Center Checkmarks",
+ desc = "Checkmarks will show closer to the center of rooms"
+ )
+ public boolean dmCenterCheck = false;
+
+ @Expose
+ @ConfigOption(
+ name = "Player Icon Style",
+ desc = "Various player icon styles"
+ )
+ public int dmPlayerHeads = 0;
+
+ @Expose
+ @ConfigOption(
+ name = "Interpolate Far Players",
+ desc = "Will make players far away move smoothly"
+ )
+ public boolean dmPlayerInterp = true;
+
+ @Expose
+ @ConfigOption(
+ name = "OpenGL Compatibility",
+ desc = "Compatiblity options for people with bad computers. ONLY use this if you know what you are doing, otherwise the map will look worse"
+ )
+ public int dmCompat = 0;
+
+ @Expose
+ @ConfigOption(
+ name = "Background Colour",
+ desc = "Colour of the map background. Supports opacity & chroma"
+ )
+ public String dmBackgroundColour = "00:170:75:75:75";
+
+ @Expose
+ @ConfigOption(
+ name = "Border Colour",
+ desc = "Colour of the map border. Supports opacity & chroma. Turn off custom borders to see"
+ )
+ public String dmBorderColour = "00:0:0:0:0";
+
+ @Expose
+ @ConfigOption(
+ name = "Chroma Border Mode",
+ desc = "Applies a hue offset around the map border"
+ )
+ public boolean dmChromaBorder = false;
+
+ @Expose
+ @ConfigOption(
+ name = "Background Blur Factor",
+ desc = "Changes the blur factor behind the map. Set to 0 to disable blur"
+ )
+ public float dmBackgroundBlur = 0;
+
+ @Expose
+ @ConfigOption(
+ name = "Position",
+ desc = "The position of the map"
+ )
+ public Position dmPosition = new Position(10, 10);
}
|
