aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java')
-rw-r--r--src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java b/src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
index 04bad54f..f732779c 100644
--- a/src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
+++ b/src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
@@ -420,6 +420,33 @@ public class Utils {
GlStateManager.disableBlend();
}
+ public static void drawTexturedRectNoBlend(float x, float y, float width, float height, float uMin, float uMax, float vMin, float vMax, int filter) {
+ GlStateManager.enableTexture2D();
+
+ GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, filter);
+ GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, filter);
+
+ Tessellator tessellator = Tessellator.getInstance();
+ WorldRenderer worldrenderer = tessellator.getWorldRenderer();
+ worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
+ worldrenderer
+ .pos(x, y+height, 0.0D)
+ .tex(uMin, vMax).endVertex();
+ worldrenderer
+ .pos(x+width, y+height, 0.0D)
+ .tex(uMax, vMax).endVertex();
+ worldrenderer
+ .pos(x+width, y, 0.0D)
+ .tex(uMax, vMin).endVertex();
+ worldrenderer
+ .pos(x, y, 0.0D)
+ .tex(uMin, vMin).endVertex();
+ tessellator.draw();
+
+ GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
+ GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
+ }
+
public static ItemStack createItemStack(Item item, String displayname, String... lore) {
return createItemStack(item, displayname, 0, lore);
}
@@ -620,6 +647,34 @@ public class Utils {
GlStateManager.enableTexture2D();
}
+ public static void drawGradientRectHorz(int left, int top, int right, int bottom, int startColor, int endColor) {
+ float f = (float)(startColor >> 24 & 255) / 255.0F;
+ float f1 = (float)(startColor >> 16 & 255) / 255.0F;
+ float f2 = (float)(startColor >> 8 & 255) / 255.0F;
+ float f3 = (float)(startColor & 255) / 255.0F;
+ float f4 = (float)(endColor >> 24 & 255) / 255.0F;
+ float f5 = (float)(endColor >> 16 & 255) / 255.0F;
+ float f6 = (float)(endColor >> 8 & 255) / 255.0F;
+ float f7 = (float)(endColor & 255) / 255.0F;
+ GlStateManager.disableTexture2D();
+ GlStateManager.enableBlend();
+ GlStateManager.disableAlpha();
+ GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
+ GlStateManager.shadeModel(7425);
+ Tessellator tessellator = Tessellator.getInstance();
+ WorldRenderer worldrenderer = tessellator.getWorldRenderer();
+ worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
+ worldrenderer.pos((double)right, (double)top, 0).color(f5, f6, f7, f4).endVertex();
+ worldrenderer.pos((double)left, (double)top, 0).color(f1, f2, f3, f).endVertex();
+ worldrenderer.pos((double)left, (double)bottom, 0).color(f1, f2, f3, f).endVertex();
+ worldrenderer.pos((double)right, (double)bottom, 0).color(f5, f6, f7, f4).endVertex();
+ tessellator.draw();
+ GlStateManager.shadeModel(7424);
+ GlStateManager.disableBlend();
+ GlStateManager.enableAlpha();
+ GlStateManager.enableTexture2D();
+ }
+
public static void drawHoveringText(List<String> textLines, final int mouseX, final int mouseY, final int screenWidth, final int screenHeight, final int maxTextWidth, FontRenderer font) {
drawHoveringText(textLines, mouseX, mouseY, screenWidth, screenHeight, maxTextWidth, font, true);
}
@@ -910,4 +965,34 @@ public class Utils {
GlStateManager.enableTexture2D();
}
+ public static void drawRectNoBlend(int left, int top, int right, int bottom, int color) {
+ if (left < right) {
+ int i = left;
+ left = right;
+ right = i;
+ }
+
+ if (top < bottom) {
+ int j = top;
+ top = bottom;
+ bottom = j;
+ }
+
+ float f3 = (float)(color >> 24 & 255) / 255.0F;
+ float f = (float)(color >> 16 & 255) / 255.0F;
+ float f1 = (float)(color >> 8 & 255) / 255.0F;
+ float f2 = (float)(color & 255) / 255.0F;
+ Tessellator tessellator = Tessellator.getInstance();
+ WorldRenderer worldrenderer = tessellator.getWorldRenderer();
+ GlStateManager.disableTexture2D();
+ GlStateManager.color(f, f1, f2, f3);
+ worldrenderer.begin(7, DefaultVertexFormats.POSITION);
+ worldrenderer.pos((double)left, (double)bottom, 0.0D).endVertex();
+ worldrenderer.pos((double)right, (double)bottom, 0.0D).endVertex();
+ worldrenderer.pos((double)right, (double)top, 0.0D).endVertex();
+ worldrenderer.pos((double)left, (double)top, 0.0D).endVertex();
+ tessellator.draw();
+ GlStateManager.enableTexture2D();
+ }
+
}