diff options
Diffstat (limited to 'src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java')
| -rw-r--r-- | src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java b/src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java index 04bad54f..f732779c 100644 --- a/src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java +++ b/src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java @@ -420,6 +420,33 @@ public class Utils { GlStateManager.disableBlend(); } + public static void drawTexturedRectNoBlend(float x, float y, float width, float height, float uMin, float uMax, float vMin, float vMax, int filter) { + GlStateManager.enableTexture2D(); + + GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, filter); + GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, filter); + + Tessellator tessellator = Tessellator.getInstance(); + WorldRenderer worldrenderer = tessellator.getWorldRenderer(); + worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX); + worldrenderer + .pos(x, y+height, 0.0D) + .tex(uMin, vMax).endVertex(); + worldrenderer + .pos(x+width, y+height, 0.0D) + .tex(uMax, vMax).endVertex(); + worldrenderer + .pos(x+width, y, 0.0D) + .tex(uMax, vMin).endVertex(); + worldrenderer + .pos(x, y, 0.0D) + .tex(uMin, vMin).endVertex(); + tessellator.draw(); + + GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); + GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); + } + public static ItemStack createItemStack(Item item, String displayname, String... lore) { return createItemStack(item, displayname, 0, lore); } @@ -620,6 +647,34 @@ public class Utils { GlStateManager.enableTexture2D(); } + public static void drawGradientRectHorz(int left, int top, int right, int bottom, int startColor, int endColor) { + float f = (float)(startColor >> 24 & 255) / 255.0F; + float f1 = (float)(startColor >> 16 & 255) / 255.0F; + float f2 = (float)(startColor >> 8 & 255) / 255.0F; + float f3 = (float)(startColor & 255) / 255.0F; + float f4 = (float)(endColor >> 24 & 255) / 255.0F; + float f5 = (float)(endColor >> 16 & 255) / 255.0F; + float f6 = (float)(endColor >> 8 & 255) / 255.0F; + float f7 = (float)(endColor & 255) / 255.0F; + GlStateManager.disableTexture2D(); + GlStateManager.enableBlend(); + GlStateManager.disableAlpha(); + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); + GlStateManager.shadeModel(7425); + Tessellator tessellator = Tessellator.getInstance(); + WorldRenderer worldrenderer = tessellator.getWorldRenderer(); + worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); + worldrenderer.pos((double)right, (double)top, 0).color(f5, f6, f7, f4).endVertex(); + worldrenderer.pos((double)left, (double)top, 0).color(f1, f2, f3, f).endVertex(); + worldrenderer.pos((double)left, (double)bottom, 0).color(f1, f2, f3, f).endVertex(); + worldrenderer.pos((double)right, (double)bottom, 0).color(f5, f6, f7, f4).endVertex(); + tessellator.draw(); + GlStateManager.shadeModel(7424); + GlStateManager.disableBlend(); + GlStateManager.enableAlpha(); + GlStateManager.enableTexture2D(); + } + public static void drawHoveringText(List<String> textLines, final int mouseX, final int mouseY, final int screenWidth, final int screenHeight, final int maxTextWidth, FontRenderer font) { drawHoveringText(textLines, mouseX, mouseY, screenWidth, screenHeight, maxTextWidth, font, true); } @@ -910,4 +965,34 @@ public class Utils { GlStateManager.enableTexture2D(); } + public static void drawRectNoBlend(int left, int top, int right, int bottom, int color) { + if (left < right) { + int i = left; + left = right; + right = i; + } + + if (top < bottom) { + int j = top; + top = bottom; + bottom = j; + } + + float f3 = (float)(color >> 24 & 255) / 255.0F; + float f = (float)(color >> 16 & 255) / 255.0F; + float f1 = (float)(color >> 8 & 255) / 255.0F; + float f2 = (float)(color & 255) / 255.0F; + Tessellator tessellator = Tessellator.getInstance(); + WorldRenderer worldrenderer = tessellator.getWorldRenderer(); + GlStateManager.disableTexture2D(); + GlStateManager.color(f, f1, f2, f3); + worldrenderer.begin(7, DefaultVertexFormats.POSITION); + worldrenderer.pos((double)left, (double)bottom, 0.0D).endVertex(); + worldrenderer.pos((double)right, (double)bottom, 0.0D).endVertex(); + worldrenderer.pos((double)right, (double)top, 0.0D).endVertex(); + worldrenderer.pos((double)left, (double)top, 0.0D).endVertex(); + tessellator.draw(); + GlStateManager.enableTexture2D(); + } + } |
