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* Fix crafting overlay
* bbbbbbbbbbbbbbbbbbbbbbbbbb
* Update src/main/java/io/github/moulberry/notenoughupdates/NEUManager.java
* Update src/main/java/io/github/moulberry/notenoughupdates/NEUManager.java
* Update src/main/java/io/github/moulberry/notenoughupdates/NEUManager.java
* Update src/main/java/io/github/moulberry/notenoughupdates/NEUManager.java
* Update src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
* Update src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
* Update src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
* Update src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
* Update src/main/java/io/github/moulberry/notenoughupdates/NEUManager.java
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
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* Foundations for support of different crafting recipe types.
NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.
GuiItemRecipe has been reworked to work with this new NeuRecipe.
NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).
To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.
This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).
* Remove references in existing code
* Recipe Generation
* ring recipes
* recipe generator v2
* quick forge
* bugfixes and performance improvements
* fix raw craft cost
* reload hotm if you open the hotm tree inv
* add myself to the changelog
* replace quickforge formular with lookup table
* do not crash anymore when opening recipes outside of skyblock
* format coins differently
* remove debug logs
* change recipe generator so that it doesnt crash old versions
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* intellij code clean up
* optimize imports
* format
* intellij suggestions
* fix empty catch issues
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items in the crafting overlay
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