| Age | Commit message (Collapse) | Author |
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Removes the cast to int, therefore adding back the decimal point to chances that require it (e.g. 40%)
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Co-authored-by: Lulonaut <lulonaut@tutanota.de>
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Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
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* Rename .java to .kt
* hotm rework.
* Moved class to kotlin directory.
* Removed debug.
* Support for maxed out levels.
* Fun fact of the day: Developer waste more time on the name of a variable than actual coding.
* default is 0
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Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
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Prevent recipe hotkeys (R + U) when inside the experimentation table.
Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
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Co-authored-by: nea <romangraef@gmail.com>
Co-authored-by: nea <roman.graef@gmail.com>
Co-authored-by: nea <nea@nea.moe>
Co-authored-by: nea <romangraef@loves.dicksinhisan.us>
Co-authored-by: nea <roman.graef@grb-online.net>
Co-authored-by: nea <hello@nea89.moe>
Co-authored-by: nea <roman.graef@stud.tu-darmstadt.de>
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Co-authored-by: jani270 <jani270@gmx.de>
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Co-authored-by: Roman / Linnea Gräf <roman.graef@gmail.com>
Co-authored-by: Walker Selby <git@walkerselby.com>
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Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
Co-authored-by: ThexXTURBOXx <nico.mexis@kabelmail.de>
Co-authored-by: efefury <69400149+efefury@users.noreply.github.com>
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returns an empty string to avoid the mod crashing when the drop chance doesn't exist
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when the chance from the repo does not meet simple percentage formatting (#239)
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* add licence files & a few misc chores
* add license notices & run auto formatter
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* Added Trophy Fish Fished to 3rd page of pv
* Useful changes
Co-Authored-By: efefury <69400149+efefury@users.noreply.github.com>
Co-authored-by: efefury <69400149+efefury@users.noreply.github.com>
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* Intellij insurance
* Only parse inventory in essence guide
* Save mobs with whitespaces correctly
* npe when currentProfile is null
* ???
* 🧌
* 🤡
* Fixed crash with spamming remove enchant in /neuec - thank you lulo for free pr to commit to
* added command to toggle repo autoupdating
* i am so good at patch note
* i used the github web editor for this
* i double checked the brackets and everything
* don't even look at it (this is only ran with dev mode enabled)
* more readable
Co-authored-by: NopoTheGamer <noahogno@gmail.com>
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
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* first draft of item shop PR
* add teleporter navigation because i can
* fix teleporter navigation because apparently i cant
* navigation gui basics
* :pushpin: and removed some unused shit and added myself to devtest command
* track / untrack + ery texture
Co-Authored-By: RayDeeUx <51521765+RayDeeUx@users.noreply.github.com>
* consoom the event
* fix crash in ItemShopRecipe.java + fetch repository
* i am so sorry jani
* on second thought, this entire thing was a bit untested
* more recipe stuff
* make navigation actually good
* make pins dissapear if you not a waypoint
* npc parsing
* save file
* different file saving
* remove message
* Warping... (to deez nuts)
* move shit around
Co-authored-by: jani270 <jani270@gmx.de>
Co-authored-by: RayDeeUx <51521765+RayDeeUx@users.noreply.github.com>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
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* entity renderer (somewhat functionaL)
* more modifiers and entities
* Fix cookie fuckup
* add neu repo as resource pack, cause why not at this point
* add tabs, because i can
* add extra skin parts and make less tabs
* hot tall men
* fix texture offsets and also parts:true
* some untested changes
* still broken, but better (just like me (stop being edgy nea ( no u ))))
* stuff (with er skeletons
* niceities
* skytils interop
* horseys
* horseys ouch
* panos
* stupid tests :angery:
* NPE
* add drop chance
* colored leather armo
* finish off
* move shit into hover cause items look pretty terrible
* Update 2.1.md
* better recipe display name
* always show mobs toggle
* moving parts
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* Fix crafting overlay
* bbbbbbbbbbbbbbbbbbbbbbbbbb
* Update src/main/java/io/github/moulberry/notenoughupdates/NEUManager.java
* Update src/main/java/io/github/moulberry/notenoughupdates/NEUManager.java
* Update src/main/java/io/github/moulberry/notenoughupdates/NEUManager.java
* Update src/main/java/io/github/moulberry/notenoughupdates/NEUManager.java
* Update src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
* Update src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
* Update src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
* Update src/main/java/io/github/moulberry/notenoughupdates/util/Utils.java
* Update src/main/java/io/github/moulberry/notenoughupdates/NEUManager.java
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
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* Foundations for support of different crafting recipe types.
NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.
GuiItemRecipe has been reworked to work with this new NeuRecipe.
NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).
To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.
This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).
* Remove references in existing code
* Recipe Generation
* ring recipes
* recipe generator v2
* quick forge
* bugfixes and performance improvements
* fix raw craft cost
* reload hotm if you open the hotm tree inv
* add myself to the changelog
* replace quickforge formular with lookup table
* do not crash anymore when opening recipes outside of skyblock
* format coins differently
* remove debug logs
* change recipe generator so that it doesnt crash old versions
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