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/*
* Copyright (C) 2022 NotEnoughUpdates contributors
*
* This file is part of NotEnoughUpdates.
*
* NotEnoughUpdates is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* NotEnoughUpdates is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with NotEnoughUpdates. If not, see <https://www.gnu.org/licenses/>.
*/
package io.github.moulberry.notenoughupdates.mbgui;
import org.lwjgl.util.vector.Vector2f;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
public abstract class MBGuiGroup extends MBGuiElement {
public int width;
public int height;
protected HashMap<MBGuiElement, Vector2f> childrenPosition = new HashMap<>();
public MBGuiGroup() {}
public abstract Collection<MBGuiElement> getChildren();
public Map<MBGuiElement, Vector2f> getChildrenPosition() {
return Collections.unmodifiableMap(childrenPosition);
}
@Override
public int getWidth() {
return width;
}
@Override
public int getHeight() {
return height;
}
@Override
public void mouseClick(float x, float y, int mouseX, int mouseY) {
Map<MBGuiElement, Vector2f> childrenPos = getChildrenPosition();
for (MBGuiElement child : getChildren()) {
Vector2f childPos = childrenPos.get(child);
if (mouseX > x + childPos.x && mouseX < x + childPos.x + child.getWidth()) {
if (mouseY > y + childPos.y && mouseY < y + childPos.y + child.getHeight()) {
child.mouseClick(x + childPos.x, y + childPos.y, mouseX, mouseY);
}
}
}
}
@Override
public void mouseClickOutside() {
for (MBGuiElement child : getChildren()) {
child.mouseClickOutside();
}
}
@Override
public void render(float x, float y) {
Map<MBGuiElement, Vector2f> childrenPos = getChildrenPosition();
for (MBGuiElement child : getChildren()) {
Vector2f childPos = childrenPos.get(child);
child.render(x + childPos.x, y + childPos.y);
}
}
}
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