diff options
Diffstat (limited to 'src/main/java/com/thatgravyboat/skyblockhud/mixins/MixinRenderItem.java')
-rw-r--r-- | src/main/java/com/thatgravyboat/skyblockhud/mixins/MixinRenderItem.java | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/main/java/com/thatgravyboat/skyblockhud/mixins/MixinRenderItem.java b/src/main/java/com/thatgravyboat/skyblockhud/mixins/MixinRenderItem.java new file mode 100644 index 0000000..08f9314 --- /dev/null +++ b/src/main/java/com/thatgravyboat/skyblockhud/mixins/MixinRenderItem.java @@ -0,0 +1,41 @@ +package com.thatgravyboat.skyblockhud.mixins; + +import com.thatgravyboat.skyblockhud.handlers.CooldownHandler; +import net.minecraft.client.gui.FontRenderer; +import net.minecraft.client.renderer.GlStateManager; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.WorldRenderer; +import net.minecraft.client.renderer.entity.RenderItem; +import net.minecraft.item.ItemStack; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +@Mixin(RenderItem.class) +public abstract class MixinRenderItem { + + @Shadow protected abstract void draw(WorldRenderer renderer, int x, int y, int width, int height, int red, int green, int blue, int alpha); + + @Inject(method="renderItemOverlayIntoGUI", at=@At("RETURN")) + public void renderItemOverlayIntoGUI(FontRenderer fr, ItemStack stack, int xPosition, int yPosition, String text, CallbackInfo ci) { + if(stack == null) return; + float cooldown = CooldownHandler.getAbilityTime(stack); + + if (cooldown > -1){ + GlStateManager.disableLighting(); + GlStateManager.disableDepth(); + GlStateManager.disableTexture2D(); + GlStateManager.disableAlpha(); + GlStateManager.disableBlend(); + WorldRenderer worldrenderer = Tessellator.getInstance().getWorldRenderer(); + this.draw(worldrenderer, xPosition + 2, yPosition + 13, 13, 2, 0, 0, 0, 255); + this.draw(worldrenderer, xPosition + 2, yPosition + 13, Math.round(cooldown * 13f), 1, 102, 102, 255, 255); + GlStateManager.enableAlpha(); + GlStateManager.enableTexture2D(); + GlStateManager.enableLighting(); + GlStateManager.enableDepth(); + } + } +} |