diff options
Diffstat (limited to 'src/main/kotlin/dulkirmod/config/Config.kt')
-rw-r--r-- | src/main/kotlin/dulkirmod/config/Config.kt | 636 |
1 files changed, 0 insertions, 636 deletions
diff --git a/src/main/kotlin/dulkirmod/config/Config.kt b/src/main/kotlin/dulkirmod/config/Config.kt deleted file mode 100644 index 3745ee6..0000000 --- a/src/main/kotlin/dulkirmod/config/Config.kt +++ /dev/null @@ -1,636 +0,0 @@ -package dulkirmod.config - -import dulkirmod.DulkirMod -import dulkirmod.utils.Utils -import gg.essential.vigilance.Vigilant -import gg.essential.vigilance.data.Category -import gg.essential.vigilance.data.Property -import gg.essential.vigilance.data.PropertyType -import gg.essential.vigilance.data.SortingBehavior -import java.io.File - -object Config : Vigilant(File("./config/dulkirmod/config.toml"), "DulkirMod", sortingBehavior = ConfigSorting) { - - @Property( - type = PropertyType.SWITCH, - name = "Patch Crimson Isle memory leak", - description = "This is a temporary fix for the memory leak on crimson isles. It will be removed when Hypixel fixes the issue.", - category = "General" - ) - var crimsonIslesMemoryLeakPatch = true - - @Property( - type = PropertyType.SWITCH, - name = "Hide Enchant Rune Particles", - description = "ugly go bye-bye", - category = "General" - ) - var hideEnchantRune = false - - @Property( - type = PropertyType.SWITCH, - name = "Abiphone Do-Not-Disturb", - description = "Detects incoming calls and mutes ring audio for like 5 seconds. \nWorks as long as u don't lag particularly hard at the same time you're being called.", - category = "General" - ) - var abiDND = false - - @Property( - type = PropertyType.SWITCH, - name = "Abiphone Caller ID", - description = "If DND is on, still give the player a quick 1 liner to tell them who is calling.", - category = "General" - ) - var abiCallerID = false - - @Property( - type = PropertyType.SWITCH, - name = "Hurt Cam Slider", - description = "more or less ouchie", - category = "General" - ) - var hurtCamSlider = false - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Hurt Cam Intensity", - description = "1 is default, make sure other mods noHurtCam stuff is off", - category = "General", - minF = 0f, - maxF = 2f, - decimalPlaces = 1 - ) - var hurtCamIntensity = 1f - - @Property( - type = PropertyType.SWITCH, - name = "Tooltip Features", - description = "Turns on scrollable and (optional) scalable tooltips.", - category = "General" - ) - var scaledTooltips = false - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Tooltip Scale", - description = "1 is default", - category = "General", - minF = 0f, - maxF = 2f, - decimalPlaces = 1 - ) - var tooltipSize = 1f - - @Property( - type = PropertyType.SWITCH, - name = "Hide Healer fairy", - description = "Now only runs in dungeons lol", - category = "Dungeons" - ) - var hideHealerFairy = false - - @Property( - type = PropertyType.SWITCH, - name = "Hide Heart Particles", - description = "Useful for hyperion and healer bullshit", - category = "Dungeons" - ) - var hideHeartParticles = false - - @Property( - type = PropertyType.SWITCH, - name = "Throttle Notifier", - description = "Im pretty sure this is mostly patched? Idk I'm leaving it in", - category = "Dungeons" - ) - var throttleNotifier = true - - @Property( - type = PropertyType.SWITCH, - name = "Vanquisher Broadcaster", - description = "sends patcher sendcoords msg when you spawn a vanquisher. might make this put a waypoint later", - category = "Random Beta Features" - ) - var vanqBroadcast = false - - @Property( - type = PropertyType.TEXT, - name = "Throttle Notifier String", - description = "How do you want to tell people you are throttled?", - category = "Dungeons", - placeholder = "i am being throttled zzz", - protectedText = false - ) - var customMessage: String = "i am being throttled zzz" - - @Property( - type = PropertyType.SWITCH, - name = "Throttle Notifier Spam", - description = "LET EM KNOW!", - category = "Dungeons" - ) - var throttleNotifierSpam = true - - @Property( - type = PropertyType.SWITCH, - name = "M7 Dragon Timer", - description = "Large in-world text timers to help you see when dragons will spawn.", - category = "Dungeons" - ) - var dragonTimer = true - - @Property( - type = PropertyType.SWITCH, - name = "Better M7 Dragon Killbox", - description = "Mostly stolen from odin", - category = "Dungeons" - ) - var dragonKillBox = true - - @Property( - type = PropertyType.SWITCH, - name = "Hide Extra Nametags", - description = "Prevents some nametags not covered by skytils \"Hide non-starred nametags\" from rendering.", - category = "General" - ) - var hideTags = true - - // CUSTOM ANIMATIONS - @Property( - type = PropertyType.SWITCH, - name = "Global Toggle", - description = "Change the look of your held item", - category = "Animations" - ) - var customAnimations = false - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Size", - description = "Scales the size of your currently held item. Default: 0", - category = "Animations", - minF = -1.5f, - maxF = 1.5f, - decimalPlaces = 2 - ) - var customSize = 0f - - @Property( - type = PropertyType.CHECKBOX, - name = "Scale Swing", - description = "Also scale the size of the swing animation.", - category = "Animations" - ) - var doesScaleSwing = true - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "X", - description = "Moves the held item. Default: 0", - category = "Animations", - minF = -1.5f, - maxF = 1.5f, - decimalPlaces = 2 - ) - var customX = 0f - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Y", - description = "Moves the held item. Default: 0", - category = "Animations", - minF = -1.5f, - maxF = 1.5f, - decimalPlaces = 2 - ) - var customY = 0f - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Z", - description = "Moves the held item. Default: 0", - category = "Animations", - minF = -1.5f, - maxF = 1.5f, - decimalPlaces = 2 - ) - var customZ = 0f - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Yaw", - description = "Rotates your held item. Default: 0", - category = "Animations", - minF = -180f, - maxF = 180f, - decimalPlaces = 0 - ) - var customYaw = 0f - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Pitch", - description = "Rotates your held item. Default: 0", - category = "Animations", - minF = -180f, - maxF = 180f, - decimalPlaces = 0 - ) - var customPitch = 0f - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Roll", - description = "Rotates your held item. Default: 0", - category = "Animations", - minF = -180f, - maxF = 180f, - decimalPlaces = 0 - ) - var customRoll = 0f - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Speed", - description = "Speed of the swing animation.", - category = "Animations", - minF = -2f, - maxF = 1f, - decimalPlaces = 2 - ) - var customSpeed = 0f - - @Property( - type = PropertyType.CHECKBOX, - name = "Ignore Haste", - description = "Makes the chosen speed override haste modifiers.", - category = "Animations" - ) - var ignoreHaste = true - - @Property( - type = PropertyType.SELECTOR, - name = "Drinking Fix", - description = "Pick how to handle drinking animations.", - category = "Animations", - options = ["No fix", "Rotationless", "Fixed"] - ) - var drinkingSelector = 2 - - @Property( - type = PropertyType.BUTTON, - name = "Reset Item Values", - description = "Vanilla Look! Closes Settings GUI.", - category = "Animations" - ) - fun demoButton() { - customSize = 0f - customX = 0f - customY = 0f - customZ = 0f - customRoll = 0f - customPitch = 0f - customYaw = 0f - doesScaleSwing = true - ignoreHaste = true - customSpeed = 0f - DulkirMod.mc.displayGuiScreen(null) - } - - @Property( - type = PropertyType.BUTTON, - name = "Export Preset as String", - description = "Base64 representation of your current config - will copy to clipboard when pressed.", - category = "Animations", - subcategory = "Presets" - ) - fun presetString() { - Utils.animationConfigToString() - } - - @Property( - type = PropertyType.BUTTON, - name = "Import Preset from Clipboard", - description = "Base64 representation of your config accepted from clipboard. Closes gui.", - category = "Animations", - subcategory = "Presets" - ) - fun stringToConfig() { - Utils.animationStringtoConfig() - } - - @Property( - type = PropertyType.SWITCH, - name = "JoinDungeon Command Confirmation", - description = "Chat notification when you push the button. Useful if you suck at navigating a numpad.", - category = "Dungeons" - ) - var dungeonCommandConfirm = true - - @Property( - type = PropertyType.SWITCH, - name = "Hide Chests that are already opened at Croesus", - description = "Just doesn't render the item if it has the chest opened string", - category = "Dungeons" - ) - var hideOpenedChests = false - - @Property( - type = PropertyType.SWITCH, - name = "Highlight custom player for leap in menu", - description = "Changes texture to green wool! Use the \"/hl\" command for convenient assignment.", - category = "Dungeons" - ) - var highlightLeap = false - - @Property( - type = PropertyType.TEXT, - name = "Highlighted player name", - description = "case-sensitive", - category = "Dungeons", - placeholder = "Dilkur", - protectedText = false - ) - var highlightLeapName: String = "Dilkur" - - @Property( - type = PropertyType.SWITCH, - name = "Remove Selfie Camera", - description = "Get rid of pesky reverse third person!", - category = "General" - ) - var noReverse3rdPerson = false - - @Property( - type = PropertyType.SWITCH, - name = "Bridge Bot Formatter", - description = "Global Toggle", - category = "Bridge" - ) - var bridgeBot = false - - @Property( - type = PropertyType.TEXT, - name = "Bridge Bot Name", - description = "Not case-sensitive", - category = "Bridge", - placeholder = "Bweefing", - protectedText = false - ) - var botName: String = "Bweefing" - - @Property( - type = PropertyType.SELECTOR, - name = "Bridge Chatter Name Color", - description = "Pick how the player name looks.", - category = "Bridge", - options = ["§0Black", - "§1Dark Blue", - "§2Dark Green", - "§3Dark Aqua", - "§4Dark Red", - "§5Dark Purple", - "§6Gold", - "§7Gray", - "§8Dark Gray", - "§9Blue", - "§aGreen", - "§bAqua", - "§cRed", - "§dLight Purple", - "§eYellow", - "§fWhite", - "§zSBA Chroma" - ] - ) - var bridgeColor = 6 - - @Property( - type = PropertyType.SWITCH, - name = "Ghast Notification", - description = "Shows a title at 9:00pm for bestiary", - category = "Bestiary", - subcategory = "Notifications" - ) - var notifyGhast = false - - @Property( - type = PropertyType.SWITCH, - name = "Zombie Villager Notification", - description = "Shows a title at 8:00pm for bestiary", - category = "Bestiary", - subcategory = "Notifications" - ) - var notifyZombieVillager = false - - @Property( - type = PropertyType.SWITCH, - name = "Broken Hype Notification", - description = "Tells you if you are no longer getting bestiary! Requires champion and book of stats on your item. LEAVE OFF IF FISHING.", - category = "Bestiary", - subcategory = "Notifications" - ) - var notifyHype = false - - @Property( - type = PropertyType.SWITCH, - name = "Matcho Spawn Alert!", - description = "Alerts you if your lobby becomes EXPLOSIVE!", - category = "Bestiary", - subcategory = "Notifications" - ) - var notifyMatcho = false - - @Property( - type = PropertyType.SELECTOR, - name = "Bestiary Notification Color", - description = "Changes color some bestiary features.", - category = "Bestiary", - subcategory = "Notifications", - options = ["§0Black", - "§1Dark Blue", - "§2Dark Green", - "§3Dark Aqua", - "§4Dark Red", - "§5Dark Purple", - "§6Gold", - "§7Gray", - "§8Dark Gray", - "§9Blue", - "§aGreen", - "§bAqua", - "§cRed", - "§dLight Purple", - "§eYellow", - "§fWhite", - "§zSBA Chroma" - ] - ) - var bestiaryNotifColor = 15 - - @Property( - type = PropertyType.SWITCH, - name = "Text Shadow", - description = "Shows text shadow for notification", - category = "Bestiary", - subcategory = "Notifications" - ) - var bestiaryTextShadow = false - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Scale", - description = "Size of notification!", - category = "Bestiary", - subcategory = "Notifications", - minF = 0f, - maxF = 1f, - decimalPlaces = 1 - ) - var bestiaryNotifSize = .7f - - - @Property( - type = PropertyType.SWITCH, - name = "Alert Noises", - description = "Uses relevant mob sounds, doesn't override audio/patcher settings", - category = "Bestiary", - subcategory = "Audio" - ) - var bestiaryAlertSounds = false - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Alert Volume", - description = "Volume of notification!", - category = "Bestiary", - subcategory = "Audio", - minF = 0f, - maxF = 1f, - decimalPlaces = 1 - ) - var bestiaryNotifVol = .7f - - @Property( - type = PropertyType.BUTTON, - name = "Demo Volume Selection", - description = "Plays the Ghast Noise as Reference, Might add individual sliders later but this seems like enough", - category = "Bestiary", - subcategory = "Audio" - ) - fun demoVolume() { - DulkirMod.mc.thePlayer.playSound("mob.ghast.scream", 1f * bestiaryNotifVol, 1f) - } - - @Property( - type = PropertyType.SWITCH, - name = "Hide Arachne Loot Nametags", - description = "Useful when killing a lot of them", - category = "Bestiary", - subcategory = "Arachne" - ) - var hideArachneTags = false - - @Property( - type = PropertyType.SWITCH, - name = "Arachne kill timer", - description = "Shows in chat.", - category = "Bestiary", - subcategory = "Arachne" - ) - var arachneKillTimer = false - - @Property( - type = PropertyType.SWITCH, - name = "Arachne spawn countdown", - description = "Shows how long it takes for the arachne to spawn (in world).", - category = "Bestiary", - subcategory = "Arachne" - ) - var arachneSpawnTimer = false - - @Property( - type = PropertyType.SWITCH, - name = "Show Arachne Keeper Spawn Locations", - description = "simple text waypoints", - category = "Bestiary", - subcategory = "Arachne" - ) - var keeperWaypoints = false - - @Property( - type = PropertyType.SWITCH, - name = "Focus Mode", - description = "only show the nametags of keepers. make sure to turn off when you're done", - category = "Bestiary", - subcategory = "Arachne" - ) - var keeperFocus = false - - @Property( - type = PropertyType.SWITCH, - name = "Garden Visitor Alert", - description = "Notifies you if you have max garden visitors in queue", - category = "Farming" - ) - var notifyMaxVisitors = false - - @Property( - type = PropertyType.SWITCH, - name = "Persistent alert", - description = "If turned on, the alert will continue to flash until dealt with.", - category = "Farming" - ) - var persistentAlert = true - - @Property( - type = PropertyType.DECIMAL_SLIDER, - name = "Default Sensitivity", - description = "For use with the /farmcontrols command toggle", - category = "Farming", - minF = 0f, - maxF = 2f, - decimalPlaces = 2 - ) - var defaultSens = .7f - - @Property( - type = PropertyType.SWITCH, - name = "Turn off re-equip animation", - description = "Will stop the spam re-equip when stuff like cultivating is updating", - category = "Animations" - ) - var cancelReequip = false - - fun init() { - initialize() - addDependency("customMessage", "throttleNotifier") - addDependency("throttleNotifierSpam", "throttleNotifier") - addDependency("bestiaryNotifVol", "bestiaryAlertSounds") - addDependency("demoVolume", "bestiaryAlertSounds") - addDependency("highlightLeapName", "highlightLeap") - addDependency("abiCallerID", "abiDND") - addDependency("hurtCamIntensity", "hurtCamSlider") - addDependency("tooltipSize", "scaledTooltips") - addDependency("persistentAlert", "notifyMaxVisitors") - - setCategoryDescription( - "Custom Animations", - "All settings that are related to custom animations. Mostly help from Aton." - ) - setCategoryDescription( - "Bridge", - "Dm me on discord with formatting issues." - ) - } - - private object ConfigSorting : SortingBehavior() { - override fun getCategoryComparator(): Comparator<in Category> = Comparator { o1, o2 -> - if (o1.name == "General") return@Comparator -1 - if (o2.name == "General") return@Comparator 1 - else compareValuesBy(o1, o2) { - it.name - } - } - } -} |