diff options
Diffstat (limited to 'src/main/kotlin/dulkirmod/utils/WorldRenderUtils.kt')
-rw-r--r-- | src/main/kotlin/dulkirmod/utils/WorldRenderUtils.kt | 308 |
1 files changed, 147 insertions, 161 deletions
diff --git a/src/main/kotlin/dulkirmod/utils/WorldRenderUtils.kt b/src/main/kotlin/dulkirmod/utils/WorldRenderUtils.kt index 0728f38..7317d16 100644 --- a/src/main/kotlin/dulkirmod/utils/WorldRenderUtils.kt +++ b/src/main/kotlin/dulkirmod/utils/WorldRenderUtils.kt @@ -2,9 +2,8 @@ package dulkirmod.utils import dulkirmod.DulkirMod.Companion.mc import dulkirmod.mixins.AccessorRenderManager +import net.minecraft.client.gui.FontRenderer import net.minecraft.client.renderer.GlStateManager -import net.minecraft.client.renderer.GlStateManager.disableTexture2D -import net.minecraft.client.renderer.GlStateManager.enableTexture2D import net.minecraft.client.renderer.Tessellator import net.minecraft.client.renderer.WorldRenderer import net.minecraft.client.renderer.entity.RenderManager @@ -14,180 +13,167 @@ import org.lwjgl.opengl.GL11 import java.awt.Color -class WorldRenderUtils { - - - companion object { - private val tessellator: Tessellator = Tessellator.getInstance() - private val worldRenderer: WorldRenderer = tessellator.worldRenderer - private val renderManager: RenderManager = mc.renderManager - fun renderString( - location: Vec3, - text: String, - depthTest: Boolean = true, - scale: Float = 1f, - showDistance: Boolean = false, - shadow: Boolean = false, - renderBlackBox: Boolean = true, - ) { - if (!depthTest) { - GL11.glDisable(GL11.GL_DEPTH_TEST) - GL11.glDepthMask(false) - } - GlStateManager.pushMatrix() - GlStateManager.enableBlend() - GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0) - GlStateManager.translate( - location.xCoord - mc.renderManager.viewerPosX, - location.yCoord - mc.renderManager.viewerPosY, - location.zCoord - mc.renderManager.viewerPosZ - ) - GlStateManager.color(1f, 1f, 1f, 0.5f) - GlStateManager.rotate(-mc.renderManager.playerViewY, 0.0f, 1.0f, 0.0f) - GlStateManager.rotate(mc.renderManager.playerViewX, 1.0f, 0.0f, 0.0f) - GlStateManager.scale(-scale / 25, -scale / 25, scale / 25) +object WorldRenderUtils { + private val tessellator: Tessellator + get() = Tessellator.getInstance() + private val worldRenderer: WorldRenderer + get() = tessellator.worldRenderer + private val renderManager: RenderManager + get() = mc.renderManager + private val fontRenderer: FontRenderer + get() = mc.fontRendererObj + + fun renderString( + location: Vec3, + text: String, + depthTest: Boolean = true, + scale: Float = 1f, + showDistance: Boolean = false, + shadow: Boolean = false, + renderBlackBox: Boolean = true, + ) { + if (!depthTest) { + GL11.glDisable(GL11.GL_DEPTH_TEST) + GL11.glDepthMask(false) + } + GlStateManager.pushMatrix() + GlStateManager.enableBlend() + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0) + GlStateManager.translate( + location.xCoord - renderManager.viewerPosX, + location.yCoord - renderManager.viewerPosY, + location.zCoord - renderManager.viewerPosZ + ) + GlStateManager.color(1f, 1f, 1f, 0.5f) + GlStateManager.rotate(-renderManager.playerViewY, 0.0f, 1.0f, 0.0f) + GlStateManager.rotate(renderManager.playerViewX, 1.0f, 0.0f, 0.0f) + GlStateManager.scale(-scale / 25, -scale / 25, scale / 25) + + if (renderBlackBox) { + val j = fontRenderer.getStringWidth(text) / 2 + GlStateManager.disableTexture2D() + worldRenderer.begin(7, DefaultVertexFormats.POSITION_COLOR) + worldRenderer.pos(-j - 1.0, -1.0, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + worldRenderer.pos(-j - 1.0, 8.0, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + worldRenderer.pos(j + 1.0, 8.0, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + worldRenderer.pos(j + 1.0, -1.0, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + tessellator.draw() + GlStateManager.enableTexture2D() + } + + if (shadow) { + fontRenderer.drawStringWithShadow(text, -fontRenderer.getStringWidth(text) / 2f, 0f, 0) + } else { + fontRenderer.drawString(text, -fontRenderer.getStringWidth(text) / 2, 0, 0) + } + + // for waypoints + if (showDistance) { + val distance = "§e${mc.thePlayer.positionVector.distanceTo(location).toInt()}m" + GlStateManager.translate(0.0, 8.66, 0.0) + GlStateManager.scale(0.66, 0.66, 0.66) if (renderBlackBox) { - val j = mc.fontRendererObj.getStringWidth(text) / 2 - disableTexture2D() - val worldRenderer = Tessellator.getInstance().worldRenderer + val j = fontRenderer.getStringWidth(distance) / 2 + GlStateManager.disableTexture2D() worldRenderer.begin(7, DefaultVertexFormats.POSITION_COLOR) - worldRenderer.pos((-j - 1).toDouble(), (-1).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() - worldRenderer.pos((-j - 1).toDouble(), 8.toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() - worldRenderer.pos((j + 1).toDouble(), 8.toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() - worldRenderer.pos((j + 1).toDouble(), (-1).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() - Tessellator.getInstance().draw() - enableTexture2D() + worldRenderer.pos(-j - 1.0, -1.0, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + worldRenderer.pos(-j - 1.0, 8.0, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + worldRenderer.pos(j + 1.0, 8.0, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + worldRenderer.pos(j + 1.0, -1.0, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + tessellator.draw() + GlStateManager.enableTexture2D() } if (shadow) { - mc.fontRendererObj.drawStringWithShadow( - text, - -mc.fontRendererObj.getStringWidth(text) / 2f, - 0f, - 0 - ) + fontRenderer.drawStringWithShadow(distance, -fontRenderer.getStringWidth(distance) / 2f, 0f, 0) } else { - mc.fontRendererObj.drawString( - text, - -mc.fontRendererObj.getStringWidth(text) / 2, - 0, - 0 - ) - } - - // for waypoints - if (showDistance) { - val distance = "§e${mc.thePlayer.positionVector.distanceTo(location).toInt()}m" - GlStateManager.translate(0.0, 8.66, 0.0) - GlStateManager.scale(.66, .66, .66) - - if (renderBlackBox) { - val j = mc.fontRendererObj.getStringWidth(distance) / 2 - disableTexture2D() - val worldRenderer = Tessellator.getInstance().worldRenderer - worldRenderer.begin(7, DefaultVertexFormats.POSITION_COLOR) - worldRenderer.pos((-j - 1).toDouble(), (-1).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f) - .endVertex() - worldRenderer.pos((-j - 1).toDouble(), 8.toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() - worldRenderer.pos((j + 1).toDouble(), 8.toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() - worldRenderer.pos((j + 1).toDouble(), (-1).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f) - .endVertex() - Tessellator.getInstance().draw() - enableTexture2D() - } - - if (shadow) { - mc.fontRendererObj.drawStringWithShadow( - distance, - -mc.fontRendererObj.getStringWidth(distance) / 2f, - 0f, - 0 - ) - } else { - mc.fontRendererObj.drawString( - distance, - -mc.fontRendererObj.getStringWidth(distance) / 2, - 0, - 0 - ) - } - } - - GlStateManager.color(1f, 1f, 1f) - GlStateManager.disableBlend() - GlStateManager.popMatrix() - if (!depthTest) { - GL11.glEnable(GL11.GL_DEPTH_TEST) - GL11.glDepthMask(true) + fontRenderer.drawString(distance, -fontRenderer.getStringWidth(distance) / 2, 0, 0) } } + GlStateManager.color(1f, 1f, 1f) + GlStateManager.disableBlend() + GlStateManager.popMatrix() + if (!depthTest) { + GL11.glEnable(GL11.GL_DEPTH_TEST) + GL11.glDepthMask(true) + } + } - /** - * Courtesy of Odin, I could not be bothered to deal with rendering code. - */ - fun drawCustomBox(x: Double, xWidth: Double, y: Double, yWidth: Double, z: Double, zWidth: Double, color: Color, thickness: Float = 3f, phase: Boolean) { - GlStateManager.pushMatrix() - - GlStateManager.color(color.red.toFloat() / 255f, color.green.toFloat() / 255f, color.blue.toFloat() / 255f, 1f) - GlStateManager.translate(-renderManager.viewerPosX, -renderManager.viewerPosY, -renderManager.viewerPosZ) - GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA) - if (phase) GlStateManager.disableDepth() - disableTexture2D() - GlStateManager.disableLighting() - GlStateManager.enableBlend() - - GL11.glLineWidth(thickness) - - val x1 = x + xWidth - val y1 = y + yWidth - val z1 = z + zWidth - - worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION) - worldRenderer.pos(x1,y1,z1).endVertex() - worldRenderer.pos(x1,y1,z).endVertex() - worldRenderer.pos(x,y1,z).endVertex() - worldRenderer.pos(x,y1,z1).endVertex() - worldRenderer.pos(x1,y1,z1).endVertex() - worldRenderer.pos(x1,y,z1).endVertex() - worldRenderer.pos(x1,y,z).endVertex() - worldRenderer.pos(x,y,z).endVertex() - worldRenderer.pos(x,y,z1).endVertex() - worldRenderer.pos(x,y,z).endVertex() - worldRenderer.pos(x,y1,z).endVertex() - worldRenderer.pos(x,y,z).endVertex() - worldRenderer.pos(x1,y,z).endVertex() - worldRenderer.pos(x1,y1,z).endVertex() - worldRenderer.pos(x1,y,z).endVertex() - worldRenderer.pos(x1,y,z1).endVertex() - worldRenderer.pos(x,y,z1).endVertex() - worldRenderer.pos(x,y1,z1).endVertex() - worldRenderer.pos(x1,y1,z1).endVertex() - - tessellator.draw() - - enableTexture2D() - GlStateManager.disableBlend() - GlStateManager.enableDepth() - GlStateManager.popMatrix() - } + /** + * Courtesy of Odin, I could not be bothered to deal with rendering code. + */ + fun drawCustomBox( + x: Double, + xWidth: Double, + y: Double, + yWidth: Double, + z: Double, + zWidth: Double, + color: Color, + thickness: Float = 3f, + phase: Boolean + ) { + GlStateManager.pushMatrix() + + GlStateManager.color(color.red / 255f, color.green / 255f, color.blue / 255f, 1f) + GlStateManager.translate(-renderManager.viewerPosX, -renderManager.viewerPosY, -renderManager.viewerPosZ) + GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA) + if (phase) GlStateManager.disableDepth() + GlStateManager.disableTexture2D() + GlStateManager.disableLighting() + GlStateManager.enableBlend() + + GL11.glLineWidth(thickness) + + val x1 = x + xWidth + val y1 = y + yWidth + val z1 = z + zWidth + + worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION) + worldRenderer.pos(x1, y1, z1).endVertex() + worldRenderer.pos(x1, y1, z).endVertex() + worldRenderer.pos(x, y1, z).endVertex() + worldRenderer.pos(x, y1, z1).endVertex() + worldRenderer.pos(x1, y1, z1).endVertex() + worldRenderer.pos(x1, y, z1).endVertex() + worldRenderer.pos(x1, y, z).endVertex() + worldRenderer.pos(x, y, z).endVertex() + worldRenderer.pos(x, y, z1).endVertex() + worldRenderer.pos(x, y, z).endVertex() + worldRenderer.pos(x, y1, z).endVertex() + worldRenderer.pos(x, y, z).endVertex() + worldRenderer.pos(x1, y, z).endVertex() + worldRenderer.pos(x1, y1, z).endVertex() + worldRenderer.pos(x1, y, z).endVertex() + worldRenderer.pos(x1, y, z1).endVertex() + worldRenderer.pos(x, y, z1).endVertex() + worldRenderer.pos(x, y1, z1).endVertex() + worldRenderer.pos(x1, y1, z1).endVertex() + + tessellator.draw() + + GlStateManager.enableTexture2D() + GlStateManager.disableBlend() + if (phase) GlStateManager.enableDepth() + GlStateManager.popMatrix() + } - private fun getRenderX() : Double { - return (mc.renderManager as AccessorRenderManager).renderX - } + private fun getRenderX(): Double { + return (mc.renderManager as AccessorRenderManager).renderX + } - private fun getRenderY() : Double { - return (mc.renderManager as AccessorRenderManager).renderY - } + private fun getRenderY(): Double { + return (mc.renderManager as AccessorRenderManager).renderY + } - private fun getRenderZ() : Double { - return (mc.renderManager as AccessorRenderManager).renderZ - } + private fun getRenderZ(): Double { + return (mc.renderManager as AccessorRenderManager).renderZ + } - fun fixRenderPos(x: Double, y: Double, z: Double) : Triple<Double, Double, Double> { - return Triple(x + getRenderX(), y + getRenderY(), z + getRenderZ()) - } + fun fixRenderPos(x: Double, y: Double, z: Double): Triple<Double, Double, Double> { + return Triple(x + getRenderX(), y + getRenderY(), z + getRenderZ()) } }
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