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author | Linnea Gräf <nea@nea.moe> | 2024-11-12 21:56:46 +0100 |
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committer | Linnea Gräf <nea@nea.moe> | 2024-11-12 21:56:46 +0100 |
commit | 76b793440756a50e48b377520894a6f740748e9c (patch) | |
tree | 33eb3bf3fa12af7f09b7b5f6530677d6d3eaa93d /docs | |
parent | fc88e54a2e88c87bcfd5e7dbd6866764faa3e503 (diff) | |
download | Firmament-76b793440756a50e48b377520894a6f740748e9c.tar.gz Firmament-76b793440756a50e48b377520894a6f740748e9c.tar.bz2 Firmament-76b793440756a50e48b377520894a6f740748e9c.zip |
docs: Add information about id replacements
Diffstat (limited to 'docs')
-rw-r--r-- | docs/Texture Pack Format.md | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md index b52c038..b0b135f 100644 --- a/docs/Texture Pack Format.md +++ b/docs/Texture Pack Format.md @@ -12,8 +12,10 @@ Find the internal id of the item. This is usually stored in the ExtraAttributes keybinds). Once you found it, create an item model in a resource pack like you would for a vanilla item model, but at the coordinate `firmskyblock:<internalid>`. So for an aspect of the end, this would be `firmskyblock:models/item/aspect_of_the_end.json` (or `assets/firmskyblock/models/item/aspect_of_the_end.json`). Then, -just use a normal minecraft item model. See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json -as an example. +just use a normal minecraft item model. See https://github.com/nea89o/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json +as an example. The id is first turned to lower case, then gets `:` replaced with `___`, `;` with `__` and all other +characters that cannot be used in a minecraft resource location with `__XXXX` where `XXXX` is the 4 digit hex code for +the character. ## (Placed) Skulls by texture id |