diff options
Diffstat (limited to 'src/main/kotlin/util/render/DrawContextExt.kt')
-rw-r--r-- | src/main/kotlin/util/render/DrawContextExt.kt | 42 |
1 files changed, 7 insertions, 35 deletions
diff --git a/src/main/kotlin/util/render/DrawContextExt.kt b/src/main/kotlin/util/render/DrawContextExt.kt index a143d4d..fa92cd7 100644 --- a/src/main/kotlin/util/render/DrawContextExt.kt +++ b/src/main/kotlin/util/render/DrawContextExt.kt @@ -1,52 +1,24 @@ package moe.nea.firmament.util.render +import com.mojang.blaze3d.pipeline.RenderPipeline +import com.mojang.blaze3d.platform.DepthTestFunction import com.mojang.blaze3d.systems.RenderSystem +import com.mojang.blaze3d.vertex.VertexFormat.DrawMode import me.shedaniel.math.Color import org.joml.Matrix4f +import util.render.CustomRenderLayers +import net.minecraft.client.gl.RenderPipelines import net.minecraft.client.gui.DrawContext import net.minecraft.client.render.RenderLayer -import net.minecraft.client.render.RenderLayer.MultiPhaseParameters -import net.minecraft.client.render.RenderPhase -import net.minecraft.client.render.VertexFormat -import net.minecraft.client.render.VertexFormat.DrawMode import net.minecraft.client.render.VertexFormats import net.minecraft.util.Identifier -import net.minecraft.util.TriState -import net.minecraft.util.Util +import moe.nea.firmament.Firmament import moe.nea.firmament.util.MC fun DrawContext.isUntranslatedGuiDrawContext(): Boolean { return (matrices.peek().positionMatrix.properties() and Matrix4f.PROPERTY_IDENTITY.toInt()) != 0 } -object GuiRenderLayers { - val GUI_TEXTURED_NO_DEPTH = Util.memoize<Identifier, RenderLayer> { texture: Identifier -> - RenderLayer.of("firmament_gui_textured_no_depth", - VertexFormats.POSITION_TEXTURE_COLOR, - DrawMode.QUADS, - DEFAULT_BUFFER_SIZE, - MultiPhaseParameters.builder() - .texture(RenderPhase.Texture(texture, TriState.FALSE, false)) - .program(RenderPhase.POSITION_TEXTURE_COLOR_PROGRAM) - .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY) - .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) - .build(false)) - } - val GUI_TEXTURED_TRIS = Util.memoize { texture: Identifier -> - RenderLayer.of("firmament_gui_textured_overlay_tris", - VertexFormats.POSITION_TEXTURE_COLOR, - DrawMode.TRIANGLES, - DEFAULT_BUFFER_SIZE, - MultiPhaseParameters.builder() - .texture(RenderPhase.Texture(texture, TriState.DEFAULT, false)) - .program(RenderPhase.POSITION_TEXTURE_COLOR_PROGRAM) - .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY) - .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) - .writeMaskState(RenderPhase.COLOR_MASK) - .build(false)) - } -} - @Deprecated("Use the other drawGuiTexture") fun DrawContext.drawGuiTexture( x: Int, y: Int, z: Int, width: Int, height: Int, sprite: Identifier @@ -91,7 +63,7 @@ fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Colo } RenderSystem.lineWidth(MC.window.scaleFactor.toFloat()) draw { vertexConsumers -> - val buf = vertexConsumers.getBuffer(RenderInWorldContext.RenderLayers.LINES) + val buf = vertexConsumers.getBuffer(CustomRenderLayers.LINES) buf.vertex(fromX.toFloat(), fromY.toFloat(), 0F).color(color.color) .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F) buf.vertex(toX.toFloat(), toY.toFloat(), 0F).color(color.color) |