diff options
Diffstat (limited to 'src/main/kotlin/util')
-rw-r--r-- | src/main/kotlin/util/MC.kt | 2 | ||||
-rw-r--r-- | src/main/kotlin/util/SkyblockId.kt | 25 | ||||
-rw-r--r-- | src/main/kotlin/util/mc/ArmorUtil.kt | 8 | ||||
-rw-r--r-- | src/main/kotlin/util/mc/PlayerUtil.kt | 7 | ||||
-rw-r--r-- | src/main/kotlin/util/mc/SNbtFormatter.kt | 9 | ||||
-rw-r--r-- | src/main/kotlin/util/render/CustomRenderLayers.kt | 62 | ||||
-rw-r--r-- | src/main/kotlin/util/render/DrawContextExt.kt | 42 | ||||
-rw-r--r-- | src/main/kotlin/util/render/FacingThePlayerContext.kt | 6 | ||||
-rw-r--r-- | src/main/kotlin/util/render/FirmamentShaders.kt | 18 | ||||
-rw-r--r-- | src/main/kotlin/util/render/RenderCircleProgress.kt | 12 | ||||
-rw-r--r-- | src/main/kotlin/util/render/RenderInWorldContext.kt | 61 | ||||
-rw-r--r-- | src/main/kotlin/util/render/TintedOverlayTexture.kt | 11 | ||||
-rw-r--r-- | src/main/kotlin/util/skyblock/SackUtil.kt | 2 | ||||
-rw-r--r-- | src/main/kotlin/util/textutil.kt | 4 |
14 files changed, 122 insertions, 147 deletions
diff --git a/src/main/kotlin/util/MC.kt b/src/main/kotlin/util/MC.kt index c1a5e65..0f45e13 100644 --- a/src/main/kotlin/util/MC.kt +++ b/src/main/kotlin/util/MC.kt @@ -99,7 +99,7 @@ object MC { inline val soundManager get() = instance.soundManager inline val player: ClientPlayerEntity? get() = TestUtil.unlessTesting { instance.player } inline val camera: Entity? get() = instance.cameraEntity - inline val stackInHand: ItemStack get() = player?.inventory?.mainHandStack ?: ItemStack.EMPTY + inline val stackInHand: ItemStack get() = player?.mainHandStack ?: ItemStack.EMPTY inline val guiAtlasManager get() = instance.guiAtlasManager inline val world: ClientWorld? get() = TestUtil.unlessTesting { instance.world } inline val playerName: String? get() = player?.name?.unformattedString diff --git a/src/main/kotlin/util/SkyblockId.kt b/src/main/kotlin/util/SkyblockId.kt index a31255c..897c6be 100644 --- a/src/main/kotlin/util/SkyblockId.kt +++ b/src/main/kotlin/util/SkyblockId.kt @@ -130,13 +130,14 @@ fun ItemStack.modifyExtraAttributes(block: (NbtCompound) -> Unit) { } val ItemStack.skyblockUUIDString: String? - get() = extraAttributes.getString("uuid")?.takeIf { it.isNotBlank() } + get() = extraAttributes.getString("uuid").getOrNull()?.takeIf { it.isNotBlank() } val ItemStack.skyblockUUID: UUID? get() = skyblockUUIDString?.let { UUID.fromString(it) } private val petDataCache = WeakCache.memoize<ItemStack, Optional<HypixelPetInfo>>("PetInfo") { val jsonString = it.extraAttributes.getString("petInfo") + .getOrNull() if (jsonString.isNullOrBlank()) return@memoize Optional.empty() ErrorUtil.catch<HypixelPetInfo?>("Could not decode hypixel pet info") { jsonparser.decodeFromString<HypixelPetInfo>(jsonString) @@ -145,8 +146,8 @@ private val petDataCache = WeakCache.memoize<ItemStack, Optional<HypixelPetInfo> } fun ItemStack.getUpgradeStars(): Int { - return extraAttributes.getInt("upgrade_level").takeIf { it > 0 } - ?: extraAttributes.getInt("dungeon_item_level").takeIf { it > 0 } + return extraAttributes.getInt("upgrade_level").getOrNull()?.takeIf { it > 0 } + ?: extraAttributes.getInt("dungeon_item_level").getOrNull()?.takeIf { it > 0 } ?: 0 } @@ -155,7 +156,7 @@ fun ItemStack.getUpgradeStars(): Int { value class ReforgeId(val id: String) fun ItemStack.getReforgeId(): ReforgeId? { - return extraAttributes.getString("modifier").takeIf { it.isNotBlank() }?.let(::ReforgeId) + return extraAttributes.getString("modifier").getOrNull()?.takeIf { it.isNotBlank() }?.let(::ReforgeId) } val ItemStack.petData: HypixelPetInfo? @@ -169,8 +170,8 @@ fun ItemStack.setSkyBlockId(skyblockId: SkyblockId): ItemStack { val ItemStack.skyBlockId: SkyblockId? get() { - return when (val id = extraAttributes.getString("id")) { - "" -> { + return when (val id = extraAttributes.getString("id").getOrNull()) { + "", null -> { null } @@ -180,20 +181,22 @@ val ItemStack.skyBlockId: SkyblockId? "RUNE", "UNIQUE_RUNE" -> { val runeData = extraAttributes.getCompound("runes") - val runeKind = runeData.keys.singleOrNull() + .getOrNull() + val runeKind = runeData?.keys?.singleOrNull() if (runeKind == null) SkyblockId("RUNE") - else SkyblockId("${runeKind.uppercase()}_RUNE;${runeData.getInt(runeKind)}") + else SkyblockId("${runeKind.uppercase()}_RUNE;${runeData.getInt(runeKind).getOrNull()}") } "ABICASE" -> { - SkyblockId("ABICASE_${extraAttributes.getString("model").uppercase()}") + SkyblockId("ABICASE_${extraAttributes.getString("model").getOrNull()?.uppercase()}") } "ENCHANTED_BOOK" -> { val enchantmentData = extraAttributes.getCompound("enchantments") - val enchantName = enchantmentData.keys.singleOrNull() + .getOrNull() + val enchantName = enchantmentData?.keys?.singleOrNull() if (enchantName == null) SkyblockId("ENCHANTED_BOOK") - else SkyblockId("${enchantName.uppercase()};${enchantmentData.getInt(enchantName)}") + else SkyblockId("${enchantName.uppercase()};${enchantmentData.getInt(enchantName).getOrNull()}") } // TODO: PARTY_HAT_CRAB{,_ANIMATED,_SLOTH},POTION diff --git a/src/main/kotlin/util/mc/ArmorUtil.kt b/src/main/kotlin/util/mc/ArmorUtil.kt new file mode 100644 index 0000000..fd1867c --- /dev/null +++ b/src/main/kotlin/util/mc/ArmorUtil.kt @@ -0,0 +1,8 @@ +package moe.nea.firmament.util.mc + +import net.minecraft.entity.EquipmentSlot +import net.minecraft.entity.LivingEntity + +val LivingEntity.iterableArmorItems + get() = EquipmentSlot.entries.asSequence() + .map { it to getEquippedStack(it) } diff --git a/src/main/kotlin/util/mc/PlayerUtil.kt b/src/main/kotlin/util/mc/PlayerUtil.kt new file mode 100644 index 0000000..53ef1f4 --- /dev/null +++ b/src/main/kotlin/util/mc/PlayerUtil.kt @@ -0,0 +1,7 @@ +package moe.nea.firmament.util.mc + +import net.minecraft.entity.EquipmentSlot +import net.minecraft.entity.player.PlayerEntity + + +val PlayerEntity.mainHandStack get() = this.getEquippedStack(EquipmentSlot.MAINHAND) diff --git a/src/main/kotlin/util/mc/SNbtFormatter.kt b/src/main/kotlin/util/mc/SNbtFormatter.kt index e773927..e2c24f6 100644 --- a/src/main/kotlin/util/mc/SNbtFormatter.kt +++ b/src/main/kotlin/util/mc/SNbtFormatter.kt @@ -1,5 +1,6 @@ package moe.nea.firmament.util.mc +import net.minecraft.nbt.AbstractNbtList import net.minecraft.nbt.NbtByte import net.minecraft.nbt.NbtByteArray import net.minecraft.nbt.NbtCompound @@ -38,7 +39,7 @@ class SNbtFormatter private constructor() : NbtElementVisitor { override fun visitString(element: NbtString) { - result.append(NbtString.escape(element.asString())) + result.append(NbtString.escape(element.value)) } override fun visitByte(element: NbtByte) { @@ -65,18 +66,18 @@ class SNbtFormatter private constructor() : NbtElementVisitor { result.append(element.doubleValue()).append("d") } - private fun visitArrayContents(array: List<NbtElement>) { + private fun visitArrayContents(array: AbstractNbtList) { array.forEachIndexed { index, element -> writeIndent() element.accept(this) - if (array.size != index + 1) { + if (array.size() != index + 1) { result.append(",") } result.append("\n") } } - private fun writeArray(arrayTypeTag: String, array: List<NbtElement>) { + private fun writeArray(arrayTypeTag: String, array: AbstractNbtList) { result.append("[").append(arrayTypeTag).append("\n") pushIndent() visitArrayContents(array) diff --git a/src/main/kotlin/util/render/CustomRenderLayers.kt b/src/main/kotlin/util/render/CustomRenderLayers.kt new file mode 100644 index 0000000..cdd7013 --- /dev/null +++ b/src/main/kotlin/util/render/CustomRenderLayers.kt @@ -0,0 +1,62 @@ +package util.render + +import com.mojang.blaze3d.pipeline.RenderPipeline +import com.mojang.blaze3d.platform.DepthTestFunction +import com.mojang.blaze3d.vertex.VertexFormat.DrawMode +import java.util.function.Function +import net.minecraft.client.gl.RenderPipelines +import net.minecraft.client.render.RenderLayer +import net.minecraft.client.render.RenderPhase +import net.minecraft.client.render.VertexFormats +import net.minecraft.util.Identifier +import net.minecraft.util.TriState +import net.minecraft.util.Util +import moe.nea.firmament.Firmament + +object CustomRenderPipelines { + val GUI_TEXTURED_NO_DEPTH_TRIS = + RenderPipeline.builder(RenderPipelines.POSITION_TEX_COLOR_SNIPPET) + .withVertexFormat(VertexFormats.POSITION_TEXTURE_COLOR, DrawMode.TRIANGLES) + .withLocation(Firmament.identifier("gui_textured_overlay_tris")) + .withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST) + .withCull(false) + .withDepthWrite(false) + .build() + val COLORED_OMNIPRESENT_QUADS = RenderPipeline.builder(RenderPipelines.ENTITY_SNIPPET)// TODO: split this up to support better transparent ordering. + .withLocation(Firmament.identifier("colored_omnipresent_quads")) + .withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST) + .withDepthWrite(false) + .build() +} + +object CustomRenderLayers { + + + inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer) = memoize(func) + inline fun <T, R> memoize(crossinline func: (T) -> R): Function<T, R> { + return Util.memoize { it: T -> func(it) } + } + + val GUI_TEXTURED_NO_DEPTH_TRIS = memoizeTextured { texture -> + RenderLayer.of("firmament_gui_textured_overlay_tris", + RenderLayer.DEFAULT_BUFFER_SIZE, + CustomRenderPipelines.GUI_TEXTURED_NO_DEPTH_TRIS, + RenderLayer.MultiPhaseParameters.builder().texture( + RenderPhase.Texture(texture, TriState.DEFAULT, false)) + .build(false)) + } + val LINES = RenderLayer.of( + "firmament_lines", + RenderLayer.DEFAULT_BUFFER_SIZE, + RenderPipelines.LINES, + RenderLayer.MultiPhaseParameters.builder() + .build(false) + ) + val COLORED_QUADS = RenderLayer.of( + "firmament_quads", + RenderLayer.DEFAULT_BUFFER_SIZE, + CustomRenderPipelines.COLORED_OMNIPRESENT_QUADS, + RenderLayer.MultiPhaseParameters.builder() + .build(false) + ) +} diff --git a/src/main/kotlin/util/render/DrawContextExt.kt b/src/main/kotlin/util/render/DrawContextExt.kt index a143d4d..fa92cd7 100644 --- a/src/main/kotlin/util/render/DrawContextExt.kt +++ b/src/main/kotlin/util/render/DrawContextExt.kt @@ -1,52 +1,24 @@ package moe.nea.firmament.util.render +import com.mojang.blaze3d.pipeline.RenderPipeline +import com.mojang.blaze3d.platform.DepthTestFunction import com.mojang.blaze3d.systems.RenderSystem +import com.mojang.blaze3d.vertex.VertexFormat.DrawMode import me.shedaniel.math.Color import org.joml.Matrix4f +import util.render.CustomRenderLayers +import net.minecraft.client.gl.RenderPipelines import net.minecraft.client.gui.DrawContext import net.minecraft.client.render.RenderLayer -import net.minecraft.client.render.RenderLayer.MultiPhaseParameters -import net.minecraft.client.render.RenderPhase -import net.minecraft.client.render.VertexFormat -import net.minecraft.client.render.VertexFormat.DrawMode import net.minecraft.client.render.VertexFormats import net.minecraft.util.Identifier -import net.minecraft.util.TriState -import net.minecraft.util.Util +import moe.nea.firmament.Firmament import moe.nea.firmament.util.MC fun DrawContext.isUntranslatedGuiDrawContext(): Boolean { return (matrices.peek().positionMatrix.properties() and Matrix4f.PROPERTY_IDENTITY.toInt()) != 0 } -object GuiRenderLayers { - val GUI_TEXTURED_NO_DEPTH = Util.memoize<Identifier, RenderLayer> { texture: Identifier -> - RenderLayer.of("firmament_gui_textured_no_depth", - VertexFormats.POSITION_TEXTURE_COLOR, - DrawMode.QUADS, - DEFAULT_BUFFER_SIZE, - MultiPhaseParameters.builder() - .texture(RenderPhase.Texture(texture, TriState.FALSE, false)) - .program(RenderPhase.POSITION_TEXTURE_COLOR_PROGRAM) - .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY) - .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) - .build(false)) - } - val GUI_TEXTURED_TRIS = Util.memoize { texture: Identifier -> - RenderLayer.of("firmament_gui_textured_overlay_tris", - VertexFormats.POSITION_TEXTURE_COLOR, - DrawMode.TRIANGLES, - DEFAULT_BUFFER_SIZE, - MultiPhaseParameters.builder() - .texture(RenderPhase.Texture(texture, TriState.DEFAULT, false)) - .program(RenderPhase.POSITION_TEXTURE_COLOR_PROGRAM) - .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY) - .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) - .writeMaskState(RenderPhase.COLOR_MASK) - .build(false)) - } -} - @Deprecated("Use the other drawGuiTexture") fun DrawContext.drawGuiTexture( x: Int, y: Int, z: Int, width: Int, height: Int, sprite: Identifier @@ -91,7 +63,7 @@ fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Colo } RenderSystem.lineWidth(MC.window.scaleFactor.toFloat()) draw { vertexConsumers -> - val buf = vertexConsumers.getBuffer(RenderInWorldContext.RenderLayers.LINES) + val buf = vertexConsumers.getBuffer(CustomRenderLayers.LINES) buf.vertex(fromX.toFloat(), fromY.toFloat(), 0F).color(color.color) .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F) buf.vertex(toX.toFloat(), toY.toFloat(), 0F).color(color.color) diff --git a/src/main/kotlin/util/render/FacingThePlayerContext.kt b/src/main/kotlin/util/render/FacingThePlayerContext.kt index daa8da9..670beb6 100644 --- a/src/main/kotlin/util/render/FacingThePlayerContext.kt +++ b/src/main/kotlin/util/render/FacingThePlayerContext.kt @@ -1,18 +1,12 @@ package moe.nea.firmament.util.render -import com.mojang.blaze3d.systems.RenderSystem import io.github.notenoughupdates.moulconfig.platform.next import org.joml.Matrix4f import net.minecraft.client.font.TextRenderer -import net.minecraft.client.render.BufferRenderer -import net.minecraft.client.render.GameRenderer import net.minecraft.client.render.LightmapTextureManager import net.minecraft.client.render.RenderLayer -import net.minecraft.client.render.Tessellator import net.minecraft.client.render.VertexConsumer -import net.minecraft.client.render.VertexFormat -import net.minecraft.client.render.VertexFormats import net.minecraft.text.Text import net.minecraft.util.Identifier import net.minecraft.util.math.BlockPos diff --git a/src/main/kotlin/util/render/FirmamentShaders.kt b/src/main/kotlin/util/render/FirmamentShaders.kt index ba67dbb..cc6cd49 100644 --- a/src/main/kotlin/util/render/FirmamentShaders.kt +++ b/src/main/kotlin/util/render/FirmamentShaders.kt @@ -1,9 +1,10 @@ package moe.nea.firmament.util.render +import com.mojang.blaze3d.vertex.VertexFormat +import net.minecraft.client.gl.CompiledShader import net.minecraft.client.gl.Defines -import net.minecraft.client.gl.ShaderProgramKey +import net.minecraft.client.gl.ShaderProgram import net.minecraft.client.render.RenderPhase -import net.minecraft.client.render.VertexFormat import net.minecraft.client.render.VertexFormats import moe.nea.firmament.Firmament import moe.nea.firmament.annotations.Subscribe @@ -11,20 +12,9 @@ import moe.nea.firmament.events.DebugInstantiateEvent import moe.nea.firmament.util.MC object FirmamentShaders { - val shaders = mutableListOf<ShaderProgramKey>() - - private fun shader(name: String, format: VertexFormat, defines: Defines): ShaderProgramKey { - val key = ShaderProgramKey(Firmament.identifier(name), format, defines) - shaders.add(key) - return key - } - - val LINES = RenderPhase.ShaderProgram(shader("core/rendertype_lines", VertexFormats.LINES, Defines.EMPTY)) @Subscribe fun debugLoad(event: DebugInstantiateEvent) { - shaders.forEach { - MC.instance.shaderLoader.getOrCreateProgram(it) - } + // TODO: do i still need to work with shaders like this? } } diff --git a/src/main/kotlin/util/render/RenderCircleProgress.kt b/src/main/kotlin/util/render/RenderCircleProgress.kt index 805633c..d759033 100644 --- a/src/main/kotlin/util/render/RenderCircleProgress.kt +++ b/src/main/kotlin/util/render/RenderCircleProgress.kt @@ -1,18 +1,12 @@ package moe.nea.firmament.util.render -import com.mojang.blaze3d.systems.RenderSystem import io.github.notenoughupdates.moulconfig.platform.next import org.joml.Matrix4f import org.joml.Vector2f +import util.render.CustomRenderLayers import kotlin.math.atan2 import kotlin.math.tan import net.minecraft.client.gui.DrawContext -import net.minecraft.client.render.BufferRenderer -import net.minecraft.client.render.RenderLayer -import net.minecraft.client.render.RenderPhase -import net.minecraft.client.render.Tessellator -import net.minecraft.client.render.VertexFormat.DrawMode -import net.minecraft.client.render.VertexFormats import net.minecraft.util.Identifier object RenderCircleProgress { @@ -26,9 +20,8 @@ object RenderCircleProgress { v1: Float, v2: Float, ) { - RenderSystem.enableBlend() drawContext.draw { - val bufferBuilder = it.getBuffer(GuiRenderLayers.GUI_TEXTURED_TRIS.apply(texture)) + val bufferBuilder = it.getBuffer(CustomRenderLayers.GUI_TEXTURED_NO_DEPTH_TRIS.apply(texture)) val matrix: Matrix4f = drawContext.matrices.peek().positionMatrix val corners = listOf( @@ -86,7 +79,6 @@ object RenderCircleProgress { .next() } } - RenderSystem.disableBlend() } diff --git a/src/main/kotlin/util/render/RenderInWorldContext.kt b/src/main/kotlin/util/render/RenderInWorldContext.kt index bb58200..98b10ca 100644 --- a/src/main/kotlin/util/render/RenderInWorldContext.kt +++ b/src/main/kotlin/util/render/RenderInWorldContext.kt @@ -5,15 +5,12 @@ import io.github.notenoughupdates.moulconfig.platform.next import java.lang.Math.pow import org.joml.Matrix4f import org.joml.Vector3f -import net.minecraft.client.gl.VertexBuffer +import util.render.CustomRenderLayers import net.minecraft.client.render.Camera import net.minecraft.client.render.RenderLayer -import net.minecraft.client.render.RenderPhase import net.minecraft.client.render.RenderTickCounter -import net.minecraft.client.render.Tessellator import net.minecraft.client.render.VertexConsumer import net.minecraft.client.render.VertexConsumerProvider -import net.minecraft.client.render.VertexFormat import net.minecraft.client.render.VertexFormats import net.minecraft.client.texture.Sprite import net.minecraft.client.util.math.MatrixStack @@ -27,47 +24,12 @@ import moe.nea.firmament.util.MC @RenderContextDSL class RenderInWorldContext private constructor( - private val tesselator: Tessellator, val matrixStack: MatrixStack, private val camera: Camera, private val tickCounter: RenderTickCounter, val vertexConsumers: VertexConsumerProvider.Immediate, ) { - object RenderLayers { - val TRANSLUCENT_TRIS = RenderLayer.of("firmament_translucent_tris", - VertexFormats.POSITION_COLOR, - VertexFormat.DrawMode.TRIANGLES, - RenderLayer.CUTOUT_BUFFER_SIZE, - false, true, - RenderLayer.MultiPhaseParameters.builder() - .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) - .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY) - .program(RenderPhase.POSITION_COLOR_PROGRAM) - .build(false)) - val LINES = RenderLayer.of("firmament_rendertype_lines", - VertexFormats.LINES, - VertexFormat.DrawMode.LINES, - RenderLayer.CUTOUT_BUFFER_SIZE, - false, false, // do we need translucent? i dont think so - RenderLayer.MultiPhaseParameters.builder() - .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) - .program(FirmamentShaders.LINES) - .build(false) - ) - val COLORED_QUADS = RenderLayer.of( - "firmament_quads", - VertexFormats.POSITION_COLOR, - VertexFormat.DrawMode.QUADS, - RenderLayer.CUTOUT_BUFFER_SIZE, - false, true, - RenderLayer.MultiPhaseParameters.builder() - .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) - .program(RenderPhase.POSITION_COLOR_PROGRAM) - .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY) - .build(false) - ) - } @Deprecated("stateful color management is no longer a thing") fun color(color: me.shedaniel.math.Color) { @@ -82,7 +44,7 @@ class RenderInWorldContext private constructor( fun block(blockPos: BlockPos, color: Int) { matrixStack.push() matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat()) - buildCube(matrixStack.peek().positionMatrix, vertexConsumers.getBuffer(RenderLayers.COLORED_QUADS), color) + buildCube(matrixStack.peek().positionMatrix, vertexConsumers.getBuffer(CustomRenderLayers.COLORED_QUADS), color) matrixStack.pop() } @@ -155,7 +117,7 @@ class RenderInWorldContext private constructor( matrixStack.translate(vec3d.x, vec3d.y, vec3d.z) matrixStack.scale(size, size, size) matrixStack.translate(-.5, -.5, -.5) - buildCube(matrixStack.peek().positionMatrix, vertexConsumers.getBuffer(RenderLayers.COLORED_QUADS), color) + buildCube(matrixStack.peek().positionMatrix, vertexConsumers.getBuffer(CustomRenderLayers.COLORED_QUADS), color) matrixStack.pop() vertexConsumers.draw() } @@ -182,8 +144,7 @@ class RenderInWorldContext private constructor( fun line(points: List<Vec3d>, lineWidth: Float = 10F) { RenderSystem.lineWidth(lineWidth) - // TODO: replace with renderlayers - val buffer = tesselator.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES) + val buffer = vertexConsumers.getBuffer(CustomRenderLayers.LINES) val matrix = matrixStack.peek() var lastNormal: Vector3f? = null @@ -203,7 +164,6 @@ class RenderInWorldContext private constructor( .next() } - RenderLayers.LINES.draw(buffer.end()) } // TODO: put the favourite icons in front of items again @@ -281,16 +241,15 @@ class RenderInWorldContext private constructor( fun renderInWorld(event: WorldRenderLastEvent, block: RenderInWorldContext. () -> Unit) { // TODO: there should be *no more global state*. the only thing we should be doing is render layers. that includes settings like culling, blending, shader color, and depth testing // For now i will let these functions remain, but this needs to go before i do a full (non-beta) release - RenderSystem.disableDepthTest() - RenderSystem.enableBlend() - RenderSystem.defaultBlendFunc() - RenderSystem.disableCull() +// RenderSystem.disableDepthTest() +// RenderSystem.enableBlend() +// RenderSystem.defaultBlendFunc() +// RenderSystem.disableCull() event.matrices.push() event.matrices.translate(-event.camera.pos.x, -event.camera.pos.y, -event.camera.pos.z) val ctx = RenderInWorldContext( - RenderSystem.renderThreadTesselator(), event.matrices, event.camera, event.tickCounter, @@ -302,10 +261,6 @@ class RenderInWorldContext private constructor( event.matrices.pop() event.vertexConsumers.draw() RenderSystem.setShaderColor(1F, 1F, 1F, 1F) - VertexBuffer.unbind() - RenderSystem.enableDepthTest() - RenderSystem.enableCull() - RenderSystem.disableBlend() } } } diff --git a/src/main/kotlin/util/render/TintedOverlayTexture.kt b/src/main/kotlin/util/render/TintedOverlayTexture.kt index a02eccc..0677846 100644 --- a/src/main/kotlin/util/render/TintedOverlayTexture.kt +++ b/src/main/kotlin/util/render/TintedOverlayTexture.kt @@ -1,7 +1,5 @@ package moe.nea.firmament.util.render -import com.mojang.blaze3d.platform.GlConst -import com.mojang.blaze3d.systems.RenderSystem import me.shedaniel.math.Color import net.minecraft.client.render.OverlayTexture import net.minecraft.util.math.ColorHelper @@ -29,16 +27,9 @@ class TintedOverlayTexture : OverlayTexture() { } } - RenderSystem.activeTexture(GlConst.GL_TEXTURE1) - texture.bindTexture() texture.setFilter(false, false) texture.setClamp(true) - image.upload(0, - 0, 0, - 0, 0, - image.width, image.height, - false) - RenderSystem.activeTexture(GlConst.GL_TEXTURE0) + texture.upload() return this } } diff --git a/src/main/kotlin/util/skyblock/SackUtil.kt b/src/main/kotlin/util/skyblock/SackUtil.kt index fd67c44..c46542e 100644 --- a/src/main/kotlin/util/skyblock/SackUtil.kt +++ b/src/main/kotlin/util/skyblock/SackUtil.kt @@ -93,7 +93,7 @@ object SackUtil { fun updateFromHoverText(text: Text) { text.siblings.forEach(::updateFromHoverText) - val hoverText = text.style.hoverEvent?.getValue(HoverEvent.Action.SHOW_TEXT) ?: return + val hoverText = (text.style.hoverEvent as? HoverEvent.ShowText)?.value ?: return val cleanedText = hoverText.unformattedString if (cleanedText.startsWith("Added items:\n")) { if (!foundAdded) { diff --git a/src/main/kotlin/util/textutil.kt b/src/main/kotlin/util/textutil.kt index 806f61e..4ef7f76 100644 --- a/src/main/kotlin/util/textutil.kt +++ b/src/main/kotlin/util/textutil.kt @@ -127,13 +127,13 @@ fun MutableText.darkGrey() = withColor(Formatting.DARK_GRAY) fun MutableText.red() = withColor(Formatting.RED) fun MutableText.white() = withColor(Formatting.WHITE) fun MutableText.bold(): MutableText = styled { it.withBold(true) } -fun MutableText.hover(text: Text): MutableText = styled {it.withHoverEvent(HoverEvent(HoverEvent.Action.SHOW_TEXT, text))} +fun MutableText.hover(text: Text): MutableText = styled {it.withHoverEvent(HoverEvent.ShowText(text))} fun MutableText.clickCommand(command: String): MutableText { require(command.startsWith("/")) return this.styled { - it.withClickEvent(ClickEvent(ClickEvent.Action.RUN_COMMAND, command)) + it.withClickEvent(ClickEvent.RunCommand(command)) } } |