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-rw-r--r--src/main/kotlin/util/render/FirmamentShaders.kt18
1 files changed, 4 insertions, 14 deletions
diff --git a/src/main/kotlin/util/render/FirmamentShaders.kt b/src/main/kotlin/util/render/FirmamentShaders.kt
index ba67dbb..cc6cd49 100644
--- a/src/main/kotlin/util/render/FirmamentShaders.kt
+++ b/src/main/kotlin/util/render/FirmamentShaders.kt
@@ -1,9 +1,10 @@
package moe.nea.firmament.util.render
+import com.mojang.blaze3d.vertex.VertexFormat
+import net.minecraft.client.gl.CompiledShader
import net.minecraft.client.gl.Defines
-import net.minecraft.client.gl.ShaderProgramKey
+import net.minecraft.client.gl.ShaderProgram
import net.minecraft.client.render.RenderPhase
-import net.minecraft.client.render.VertexFormat
import net.minecraft.client.render.VertexFormats
import moe.nea.firmament.Firmament
import moe.nea.firmament.annotations.Subscribe
@@ -11,20 +12,9 @@ import moe.nea.firmament.events.DebugInstantiateEvent
import moe.nea.firmament.util.MC
object FirmamentShaders {
- val shaders = mutableListOf<ShaderProgramKey>()
-
- private fun shader(name: String, format: VertexFormat, defines: Defines): ShaderProgramKey {
- val key = ShaderProgramKey(Firmament.identifier(name), format, defines)
- shaders.add(key)
- return key
- }
-
- val LINES = RenderPhase.ShaderProgram(shader("core/rendertype_lines", VertexFormats.LINES, Defines.EMPTY))
@Subscribe
fun debugLoad(event: DebugInstantiateEvent) {
- shaders.forEach {
- MC.instance.shaderLoader.getOrCreateProgram(it)
- }
+ // TODO: do i still need to work with shaders like this?
}
}