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package moe.nea.notenoughupdates.events
import net.minecraft.client.render.Camera
import net.minecraft.client.render.GameRenderer
import net.minecraft.client.render.LightmapTextureManager
import net.minecraft.client.util.math.MatrixStack
import net.minecraft.util.math.Matrix4f
/**
* This event is called after all world rendering is done, but before any GUI rendering (including hand) has been done.
*/
data class WorldRenderLastEvent(
val matrices: MatrixStack,
val tickDelta: Float,
val renderBlockOutline: Boolean,
val camera: Camera,
val gameRenderer: GameRenderer,
val lightmapTextureManager: LightmapTextureManager,
val positionMatrix: Matrix4f,
) : NEUEvent() {
companion object : NEUEventBus<WorldRenderLastEvent>()
}
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