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authorGlease <4586901+Glease@users.noreply.github.com>2022-09-01 12:01:50 +0800
committerGlease <4586901+Glease@users.noreply.github.com>2022-09-01 12:40:28 +0800
commit1bc9006d7bbe5c503f36364b2c4dce2a29293e3a (patch)
tree5a6cb5230f93739fee59310b41dbe540c951ce63 /gradle.properties
parentb0698efc456a3dc92a8b7a059b01433d461866e3 (diff)
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add skeleton code
this should be the least common code for all the branches I work on...
Diffstat (limited to 'gradle.properties')
-rw-r--r--gradle.properties14
1 files changed, 7 insertions, 7 deletions
diff --git a/gradle.properties b/gradle.properties
index f274ecd42e..bb0b51b01c 100644
--- a/gradle.properties
+++ b/gradle.properties
@@ -3,7 +3,7 @@ modName = GigaGramFab
# This is a case-sensitive string to identify your mod. Convention is to use lower case.
modId = ggfab
-modGroup = net.glease
+modGroup = net.glease.ggfab
# WHY is there no version field?
# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
@@ -19,18 +19,18 @@ forgeVersion = 10.13.4.1614
# restart Minecraft in development. Choose this dependent on your mod:
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
-developmentEnvironmentUserName = "glease"
+developmentEnvironmentUserName = glease
# Define a source file of your project with:
# public static final String VERSION = "GRADLETOKEN_VERSION";
# The string's content will be replaced with your mods version when compiled. You should use this to specify your mod's
# version in @Mod([...], version = VERSION, [...])
# Leave these properties empty to skip individual token replacements
-replaceGradleTokenInFile = Tags.java
-gradleTokenModId = GRADLETOKEN_MODID
+replaceGradleTokenInFile = GGConstants.java
+gradleTokenModId =
gradleTokenModName = GRADLETOKEN_MODNAME
gradleTokenVersion = GRADLETOKEN_VERSION
-gradleTokenGroupName = GRADLETOKEN_GROUPNAME
+gradleTokenGroupName =
# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise you can
# leave this property empty.
@@ -43,7 +43,7 @@ accessTransformersFile =
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
usesMixins = false
-# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
+# Specify the location of your implementation of IMixinPlugin. Leave it empty otherwise.
mixinPlugin =
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
mixinsPackage =
@@ -53,7 +53,7 @@ mixinsPackage =
coreModClass =
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
-containsMixinsAndOrCoreModOnly = false
+containsMixinsAndOrCoreModOnly = true
# If enabled, you may use 'shadowImplementation' for dependencies. They will be integrated in your jar. It is your
# responsibility check the licence and request permission for distribution, if required.