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author | Draknyte1 <Draknyte1@hotmail.com> | 2016-02-19 17:38:35 +1000 |
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committer | Draknyte1 <Draknyte1@hotmail.com> | 2016-02-19 17:38:35 +1000 |
commit | 7011e367ac5ccc34473283d6245bc2cec93b835e (patch) | |
tree | cc5675471f1101631bec2cde9713cb9c0004cc8f /src/Java/binnie/core/block/MultipassBlockRenderer.java | |
parent | c68c67d74f39c3eb075ac29e88936a1976ef089b (diff) | |
download | GT5-Unofficial-7011e367ac5ccc34473283d6245bc2cec93b835e.tar.gz GT5-Unofficial-7011e367ac5ccc34473283d6245bc2cec93b835e.tar.bz2 GT5-Unofficial-7011e367ac5ccc34473283d6245bc2cec93b835e.zip |
Removed Hard dependency on gregtech as another Project and added dev versions of all requires libs.
Also started work on GT-EU EnderIO conduits, adding @Optional annotations where possible and a few other nice things.
Diffstat (limited to 'src/Java/binnie/core/block/MultipassBlockRenderer.java')
-rw-r--r-- | src/Java/binnie/core/block/MultipassBlockRenderer.java | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/src/Java/binnie/core/block/MultipassBlockRenderer.java b/src/Java/binnie/core/block/MultipassBlockRenderer.java deleted file mode 100644 index cc809fb8e5..0000000000 --- a/src/Java/binnie/core/block/MultipassBlockRenderer.java +++ /dev/null @@ -1,106 +0,0 @@ -package binnie.core.block; - -import binnie.core.BinnieCore; -import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; -import net.minecraft.block.Block; -import net.minecraft.client.renderer.RenderBlocks; -import net.minecraft.client.renderer.Tessellator; -import net.minecraft.world.IBlockAccess; -import org.lwjgl.opengl.GL11; - -public class MultipassBlockRenderer - implements ISimpleBlockRenderingHandler -{ - public static MultipassBlockRenderer instance; - - public MultipassBlockRenderer() - { - instance = this; - } - - private void setColour(Tessellator tess, int colour) - { - float var6 = (colour >> 16 & 0xFF) / 255.0F; - float var7 = (colour >> 8 & 0xFF) / 255.0F; - float var8 = (colour & 0xFF) / 255.0F; - GL11.glColor3f(var6, var7, var8); - } - - private static int layer = 0; - - public static int getLayer() - { - return layer; - } - - public void renderInventoryBlock(Block block, int meta, int modelID, RenderBlocks renderer) - { - block.setBlockBoundsForItemRender(); - renderer.setRenderBoundsFromBlock(block); - GL11.glTranslatef(-0.5F, -0.5F, -0.5F); - for (layer = 0; layer < ((IMultipassBlock)block).getNumberOfPasses(); layer += 1) { - renderItem(block, renderer, meta); - } - layer = 0; - } - - public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) - { - boolean r = true; - for (layer = 0; layer < ((IMultipassBlock)block).getNumberOfPasses(); layer += 1) { - r = renderer.renderStandardBlock(block, x, y, z); - } - layer = 0; - return r; - } - - public boolean shouldRender3DInInventory(int i) - { - return true; - } - - public int getRenderId() - { - return BinnieCore.multipassRenderID; - } - - public void renderItem(Block block, RenderBlocks renderer, int meta) - { - setColor(((IMultipassBlock)block).colorMultiplier(meta)); - - Tessellator tessellator = Tessellator.instance; - - tessellator.startDrawingQuads(); - tessellator.setNormal(0.0F, -1.0F, 0.0F); - renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta)); - tessellator.draw(); - tessellator.startDrawingQuads(); - tessellator.setNormal(0.0F, 1.0F, 0.0F); - renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta)); - tessellator.draw(); - tessellator.startDrawingQuads(); - tessellator.setNormal(0.0F, 0.0F, -1.0F); - renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta)); - tessellator.draw(); - tessellator.startDrawingQuads(); - tessellator.setNormal(0.0F, 0.0F, 1.0F); - renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta)); - tessellator.draw(); - tessellator.startDrawingQuads(); - tessellator.setNormal(-1.0F, 0.0F, 0.0F); - renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta)); - tessellator.draw(); - tessellator.startDrawingQuads(); - tessellator.setNormal(1.0F, 0.0F, 0.0F); - renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta)); - tessellator.draw(); - } - - public void setColor(int l) - { - float f = (l >> 16 & 0xFF) / 255.0F; - float f1 = (l >> 8 & 0xFF) / 255.0F; - float f2 = (l & 0xFF) / 255.0F; - GL11.glColor3f(f, f1, f2); - } -} |