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package binnie.core.block;
import binnie.core.BinnieCore;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
import org.lwjgl.opengl.GL11;
public class MultipassBlockRenderer
implements ISimpleBlockRenderingHandler
{
public static MultipassBlockRenderer instance;
public MultipassBlockRenderer()
{
instance = this;
}
private void setColour(Tessellator tess, int colour)
{
float var6 = (colour >> 16 & 0xFF) / 255.0F;
float var7 = (colour >> 8 & 0xFF) / 255.0F;
float var8 = (colour & 0xFF) / 255.0F;
GL11.glColor3f(var6, var7, var8);
}
private static int layer = 0;
public static int getLayer()
{
return layer;
}
public void renderInventoryBlock(Block block, int meta, int modelID, RenderBlocks renderer)
{
block.setBlockBoundsForItemRender();
renderer.setRenderBoundsFromBlock(block);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
for (layer = 0; layer < ((IMultipassBlock)block).getNumberOfPasses(); layer += 1) {
renderItem(block, renderer, meta);
}
layer = 0;
}
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
{
boolean r = true;
for (layer = 0; layer < ((IMultipassBlock)block).getNumberOfPasses(); layer += 1) {
r = renderer.renderStandardBlock(block, x, y, z);
}
layer = 0;
return r;
}
public boolean shouldRender3DInInventory(int i)
{
return true;
}
public int getRenderId()
{
return BinnieCore.multipassRenderID;
}
public void renderItem(Block block, RenderBlocks renderer, int meta)
{
setColor(((IMultipassBlock)block).colorMultiplier(meta));
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta));
tessellator.draw();
}
public void setColor(int l)
{
float f = (l >> 16 & 0xFF) / 255.0F;
float f1 = (l >> 8 & 0xFF) / 255.0F;
float f2 = (l & 0xFF) / 255.0F;
GL11.glColor3f(f, f1, f2);
}
}
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