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| author | Alkalus <3060479+draknyte1@users.noreply.github.com> | 2018-07-09 18:28:20 +1000 |
|---|---|---|
| committer | Alkalus <3060479+draknyte1@users.noreply.github.com> | 2018-07-09 18:28:20 +1000 |
| commit | 641c635cdad2b93cebfaad94c70235a2bcd179f1 (patch) | |
| tree | b7dee4bbf7a46027a70cacf6aef5ed033f6b076a /src/Java/gtPlusPlus/australia | |
| parent | 0b14ec3f1d19c936819316ba924074dc8de4cb2e (diff) | |
| download | GT5-Unofficial-641c635cdad2b93cebfaad94c70235a2bcd179f1.tar.gz GT5-Unofficial-641c635cdad2b93cebfaad94c70235a2bcd179f1.tar.bz2 GT5-Unofficial-641c635cdad2b93cebfaad94c70235a2bcd179f1.zip | |
% Changed the Villagers the spawn in Outback/Desert biomes to be exclusively Natives.
% Tweaked debug tool to not remove GT ores and tiles.
% Changed the hut the natives get, it's now more of an igloo shape.
$ Fixed BoP Issue with Australia Generation.
Diffstat (limited to 'src/Java/gtPlusPlus/australia')
6 files changed, 687 insertions, 528 deletions
diff --git a/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java b/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java index a7622028e2..071b5ab589 100644 --- a/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java +++ b/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java @@ -8,9 +8,9 @@ import java.util.Map; import java.util.Random; import cpw.mods.fml.common.eventhandler.Event.Result; +import cpw.mods.fml.common.registry.VillagerRegistry; import gtPlusPlus.api.objects.Logger; import gtPlusPlus.australia.gen.map.MapGenLargeRavine; -import gtPlusPlus.australia.gen.map.MapGenVillageLogging; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.entity.EnumCreatureType; @@ -63,10 +63,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh */ // private MapGenStronghold strongholdGenerator = new // MapGenStronghold(); - /** - * Holds Village Generator - */ - private MapGenVillageLogging villageGenerator = new MapGenVillageLogging(); + /** * Holds Mineshaft Generator */ @@ -83,54 +80,45 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double[] doubleArray1; double[] doubleArray2; double[] doubleArray3; - double[] doubleArray4; + double[] doubleArray4; int[][] field_73219_j = new int[32][32]; Map map; - //Some Init Field? + // Some Init Field? { - List<BiomeGenBase> y = new ArrayList<BiomeGenBase>(); - for (Object r : MapGenVillage.villageSpawnBiomes.toArray()) { - if (r instanceof BiomeGenBase) { - y.add((BiomeGenBase) r); - } - } - for (BiomeGenBase h : y) { + for (BiomeGenBase h : gtPlusPlus.australia.gen.map.MapGenExtendedVillage.villageSpawnBiomes) { if (!MapGenVillage.villageSpawnBiomes.contains(h)) { if (h instanceof BiomeGenBase) { - y.add(h); + MapGenVillage.villageSpawnBiomes.add(h); } } } - if (!MapGenVillage.villageSpawnBiomes.toArray().equals(y.toArray())) { - MapGenVillage.villageSpawnBiomes = y; - } - - /*if (map == null) { - map = FlatGeneratorInfo.createFlatGeneratorFromString("abcdefg12345678").getWorldFeatures(); - }*/ - - /*if (map != null && map.containsKey("village")){ - Map map1 = (Map)map.get("village"); - if (!map1.containsKey("size")) - { - map1.put("size", "10"); - } - villageGenerator = new MapGenExtendedVillage(map1); - villageGenerator = (MapGenExtendedVillage) TerrainGen.getModdedMapGen(villageGenerator, - net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE); - Logger.INFO("Registered Valid Chunk Provider for Custom Villages."); - } - else { - Logger.INFO("Failed to register Valid Chunk Provider for Custom Villages."); - }*/ - - villageGenerator = (MapGenVillageLogging) TerrainGen.getModdedMapGen(villageGenerator, - net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE); + /* + * if (map == null) { map = + * FlatGeneratorInfo.createFlatGeneratorFromString("abcdefg12345678"). + * getWorldFeatures(); } + */ + + /* + * if (map != null && map.containsKey("village")){ Map map1 = + * (Map)map.get("village"); if (!map1.containsKey("size")) { map1.put("size", + * "10"); } villageGenerator = new MapGenExtendedVillage(map1); villageGenerator + * = (MapGenExtendedVillage) TerrainGen.getModdedMapGen(villageGenerator, + * net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE); + * Logger.INFO("Registered Valid Chunk Provider for Custom Villages."); } else { + * Logger.INFO("Failed to register Valid Chunk Provider for Custom Villages."); + * } + */ + + /* + * villageGenerator = (MapGenVillageLogging) + * TerrainGen.getModdedMapGen(villageGenerator, + * net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE); + */ caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE); mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, @@ -141,7 +129,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE); } - public ChunkProviderAustralia(World par1World, long par2) { + public ChunkProviderAustralia(World par1World, long par2) { super(par1World, par2, true); this.worldObj = par1World; this.worldType = par1World.getWorldInfo().getTerrainType(); @@ -156,40 +144,38 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh this.field_147434_q = new double[2500]; this.parabolicField = new float[25]; for (int j = -2; j <= 2; j++) { - for (int k = -2; k <= 2; k++) - { + for (int k = -2; k <= 2; k++) { float f = 10.0F / MathHelper.sqrt_float(j * j + k * k + 0.2F); this.parabolicField[(j + 2 + (k + 2) * 5)] = f; } } - NoiseGenerator[] noiseGens = { this.noiseGen1, this.noiseGen2, this.noiseGen3, this.noiseGen4, this.noiseGen5, this.noiseGen6, this.mobSpawnerNoise }; + NoiseGenerator[] noiseGens = { this.noiseGen1, this.noiseGen2, this.noiseGen3, this.noiseGen4, this.noiseGen5, + this.noiseGen6, this.mobSpawnerNoise }; noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens); - this.noiseGen1 = ((NoiseGeneratorOctaves)noiseGens[0]); - this.noiseGen2 = ((NoiseGeneratorOctaves)noiseGens[1]); - this.noiseGen3 = ((NoiseGeneratorOctaves)noiseGens[2]); - this.noiseGen4 = ((NoiseGeneratorPerlin)noiseGens[3]); - this.noiseGen5 = ((NoiseGeneratorOctaves)noiseGens[4]); - this.noiseGen6 = ((NoiseGeneratorOctaves)noiseGens[5]); - this.mobSpawnerNoise = ((NoiseGeneratorOctaves)noiseGens[6]); + this.noiseGen1 = ((NoiseGeneratorOctaves) noiseGens[0]); + this.noiseGen2 = ((NoiseGeneratorOctaves) noiseGens[1]); + this.noiseGen3 = ((NoiseGeneratorOctaves) noiseGens[2]); + this.noiseGen4 = ((NoiseGeneratorPerlin) noiseGens[3]); + this.noiseGen5 = ((NoiseGeneratorOctaves) noiseGens[4]); + this.noiseGen6 = ((NoiseGeneratorOctaves) noiseGens[5]); + this.mobSpawnerNoise = ((NoiseGeneratorOctaves) noiseGens[6]); } public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) { byte b0 = 63; - this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10); + this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, + p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10); func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4); - for (int k = 0; k < 4; k++) - { + for (int k = 0; k < 4; k++) { int l = k * 5; int i1 = (k + 1) * 5; - for (int j1 = 0; j1 < 4; j1++) - { + for (int j1 = 0; j1 < 4; j1++) { int k1 = (l + j1) * 33; int l1 = (l + j1 + 1) * 33; int i2 = (i1 + j1) * 33; int j2 = (i1 + j1 + 1) * 33; - for (int k2 = 0; k2 < 32; k2++) - { + for (int k2 = 0; k2 < 32; k2++) { double d0 = 0.125D; double d1 = this.field_147434_q[(k1 + k2)]; double d2 = this.field_147434_q[(l1 + k2)]; @@ -199,15 +185,13 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double d6 = (this.field_147434_q[(l1 + k2 + 1)] - d2) * d0; double d7 = (this.field_147434_q[(i2 + k2 + 1)] - d3) * d0; double d8 = (this.field_147434_q[(j2 + k2 + 1)] - d4) * d0; - for (int l2 = 0; l2 < 8; l2++) - { + for (int l2 = 0; l2 < 8; l2++) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; - for (int i3 = 0; i3 < 4; i3++) - { + for (int i3 = 0; i3 < 4; i3++) { int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2; short short1 = 256; j3 -= short1; @@ -236,19 +220,22 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh } } - public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_, BiomeGenBase[] p_147422_5_) { - ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_, p_147422_2_, p_147422_3_, p_147422_5_); + public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_, + BiomeGenBase[] p_147422_5_) { + ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_, + p_147422_2_, p_147422_3_, p_147422_5_); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) { return; } double d0 = 0.03125D; - this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D); + this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16, + d0 * 2.0D, d0 * 2.0D, 1.0D); for (int k = 0; k < 16; k++) { - for (int l = 0; l < 16; l++) - { + for (int l = 0; l < 16; l++) { BiomeGenBase biomegenbase = p_147422_5_[(l + k * 16)]; - biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k, p_147422_2_ * 16 + l, this.stoneNoise[(l + k * 16)]); + biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k, + p_147422_2_ * 16 + l, this.stoneNoise[(l + k * 16)]); } } } @@ -262,63 +249,70 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh } /** - * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the - * specified chunk from the map seed and chunk seed + * Will return back a chunk, if it doesn't exist and its not a MP client it will + * generates all the blocks for the specified chunk from the map seed and chunk + * seed */ @Override - public Chunk provideChunk(int x, int z) - { - rand.setSeed(x * 341873128712L + z * 132897987541L); - Block[] ablock = new Block[65536]; - byte[] abyte = new byte[65536]; - generateTerrain(x, z, ablock); - biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, x * 16, z * 16, 16, 16); - replaceBlocksForBiome(x, z, ablock, abyte, biomesForGeneration); - - caveGenerator.func_151539_a(this, worldObj, x, z, ablock); - caveGenerator.func_151539_a(this, worldObj, x, z, ablock); - ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); - ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); - ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); - ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); - villageGenerator.func_151539_a(this, worldObj, x, z, ablock); - scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); - scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); - scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); - scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); - scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); - mineshaftGenerator.func_151539_a(this, worldObj, x, z, ablock); - - Chunk chunk = new Chunk(worldObj, ablock, abyte, x, z); - byte[] abyte1 = chunk.getBiomeArray(); - - for (int k = 0; k < abyte1.length; ++k) - abyte1[k] = (byte)biomesForGeneration[k].biomeID; - - chunk.generateSkylightMap(); - return chunk; + public Chunk provideChunk(int x, int z) { + try { + Block[] ablock = new Block[65536]; + //generateTerrain(x, z, ablock); + caveGenerator.func_151539_a(this, worldObj, x, z, ablock); + ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); + } catch (Exception e) { + e.printStackTrace(); + } + return super.provideChunk(x, z); + /* + * rand.setSeed(x * 341873128712L + z * 132897987541L); Block[] ablock = new + * Block[65536]; byte[] abyte = new byte[65536]; generateTerrain(x, z, ablock); + * biomesForGeneration = + * worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, x + * * 16, z * 16, 16, 16); replaceBlocksForBiome(x, z, ablock, abyte, + * biomesForGeneration); + * + * caveGenerator.func_151539_a(this, worldObj, x, z, ablock); + * caveGenerator.func_151539_a(this, worldObj, x, z, ablock); + * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); + * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); + * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); + * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); + * //villageGenerator.func_151539_a(this, worldObj, x, z, ablock); + * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); + * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); + * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); + * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); + * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); + * mineshaftGenerator.func_151539_a(this, worldObj, x, z, ablock); + * + * Chunk chunk = new Chunk(worldObj, ablock, abyte, x, z); byte[] abyte1 = + * chunk.getBiomeArray(); + * + * for (int k = 0; k < abyte1.length; ++k) abyte1[k] = + * (byte)biomesForGeneration[k].biomeID; + * + * chunk.generateSkylightMap(); return chunk; + */ } - public void generateTerrain(int x, int z, Block[] par3BlockArray) - { + public void generateTerrain(int x, int z, Block[] par3BlockArray) { byte b0 = 63; - biomesForGeneration = worldObj.getWorldChunkManager().getBiomesForGeneration(biomesForGeneration, x * 4 - 2, z * 4 - 2, 10, 10); + biomesForGeneration = worldObj.getWorldChunkManager().getBiomesForGeneration(biomesForGeneration, x * 4 - 2, + z * 4 - 2, 10, 10); generateNoise(x * 4, 0, z * 4); - for (int k = 0; k < 4; ++k) - { + for (int k = 0; k < 4; ++k) { int l = k * 5; int i1 = (k + 1) * 5; - for (int j1 = 0; j1 < 4; ++j1) - { + for (int j1 = 0; j1 < 4; ++j1) { int k1 = (l + j1) * 33; int l1 = (l + j1 + 1) * 33; int i2 = (i1 + j1) * 33; int j2 = (i1 + j1 + 1) * 33; - for (int k2 = 0; k2 < 32; ++k2) - { + for (int k2 = 0; k2 < 32; ++k2) { double d0 = 0.125D; double d1 = field_147434_q[k1 + k2]; double d2 = field_147434_q[l1 + k2]; @@ -329,16 +323,14 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double d7 = (field_147434_q[i2 + k2 + 1] - d3) * d0; double d8 = (field_147434_q[j2 + k2 + 1] - d4) * d0; - for (int l2 = 0; l2 < 8; ++l2) - { + for (int l2 = 0; l2 < 8; ++l2) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; - for (int i3 = 0; i3 < 4; ++i3) - { + for (int i3 = 0; i3 < 4; ++i3) { int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2; short short1 = 256; j3 -= short1; @@ -368,17 +360,16 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh } } - private void generateNoise(int x, int y, int z) - { + private void generateNoise(int x, int y, int z) { doubleArray4 = noiseGen6.generateNoiseOctaves(doubleArray4, x, z, 5, 5, 200.0D, 200.0D, 0.5D); - doubleArray1 = noiseGen3.generateNoiseOctaves(doubleArray1, x, y, z, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); + doubleArray1 = noiseGen3.generateNoiseOctaves(doubleArray1, x, y, z, 5, 33, 5, 8.555150000000001D, + 4.277575000000001D, 8.555150000000001D); doubleArray2 = noiseGen1.generateNoiseOctaves(doubleArray2, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D); doubleArray3 = noiseGen2.generateNoiseOctaves(doubleArray3, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D); int l = 0; int i1 = 0; for (int j1 = 0; j1 < 5; ++j1) - for (int k1 = 0; k1 < 5; ++k1) - { + for (int k1 = 0; k1 < 5; ++k1) { float f = 0.0F; float f1 = 0.0F; float f2 = 0.0F; @@ -386,14 +377,12 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh BiomeGenBase biomegenbase = biomesForGeneration[j1 + 2 + (k1 + 2) * 10]; for (int l1 = -b0; l1 <= b0; ++l1) - for (int i2 = -b0; i2 <= b0; ++i2) - { + for (int i2 = -b0; i2 <= b0; ++i2) { BiomeGenBase biomegenbase1 = biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10]; float f3 = biomegenbase1.rootHeight; float f4 = biomegenbase1.heightVariation; - if (worldType == WorldType.AMPLIFIED && f3 > 0.0F) - { + if (worldType == WorldType.AMPLIFIED && f3 > 0.0F) { f3 = 1.0F + f3 * 2.0F; f4 = 1.0F + f4 * 4.0F; } @@ -419,8 +408,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh d13 = d13 * 3.0D - 2.0D; - if (d13 < 0.0D) - { + if (d13 < 0.0D) { d13 /= 2.0D; if (d13 < -1.0D) @@ -428,9 +416,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh d13 /= 1.4D; d13 /= 2.0D; - } - else - { + } else { if (d13 > 1.0D) d13 = 1.0D; @@ -444,8 +430,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh d12 = d12 * 8.5D / 8.0D; double d5 = 8.5D + d12 * 4.0D; - for (int j2 = 0; j2 < 33; ++j2) - { + for (int j2 = 0; j2 < 33; ++j2) { double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14; if (d6 < 0.0D) @@ -456,8 +441,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double d9 = (doubleArray1[l] / 10.0D + 1.0D) / 2.0D; double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6; - if (j2 > 29) - { + if (j2 > 29) { double d11 = (j2 - 29) / 3.0F; d10 = d10 * (1.0D - d11) + -10.0D * d11; } @@ -473,12 +457,16 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double d1 = 684.412D; double d2 = 512.0D; double d3 = 512.0D; - this.doubleArray4 = this.noiseGen6.generateNoiseOctaves(this.doubleArray4, p_147423_1_, p_147423_3_, 5, 5, 200.0D, 200.0D, 0.5D); - this.doubleArray1 = this.noiseGen3.generateNoiseOctaves(this.doubleArray1, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); + this.doubleArray4 = this.noiseGen6.generateNoiseOctaves(this.doubleArray4, p_147423_1_, p_147423_3_, 5, 5, + 200.0D, 200.0D, 0.5D); + this.doubleArray1 = this.noiseGen3.generateNoiseOctaves(this.doubleArray1, p_147423_1_, p_147423_2_, + p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); - this.doubleArray2 = this.noiseGen1.generateNoiseOctaves(this.doubleArray2, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); + this.doubleArray2 = this.noiseGen1.generateNoiseOctaves(this.doubleArray2, p_147423_1_, p_147423_2_, + p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); - this.doubleArray3 = this.noiseGen2.generateNoiseOctaves(this.doubleArray3, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); + this.doubleArray3 = this.noiseGen2.generateNoiseOctaves(this.doubleArray3, p_147423_1_, p_147423_2_, + p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); boolean flag1 = false; boolean flag = false; @@ -486,21 +474,18 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh int i1 = 0; double d4 = 8.5D; for (int j1 = 0; j1 < 5; j1++) { - for (int k1 = 0; k1 < 5; k1++) - { + for (int k1 = 0; k1 < 5; k1++) { float f = 0.0F; float f1 = 0.0F; float f2 = 0.0F; byte b0 = 2; BiomeGenBase biomegenbase = this.biomesForGeneration[(j1 + 2 + (k1 + 2) * 10)]; for (int l1 = -b0; l1 <= b0; l1++) { - for (int i2 = -b0; i2 <= b0; i2++) - { + for (int i2 = -b0; i2 <= b0; i2++) { BiomeGenBase biomegenbase1 = this.biomesForGeneration[(j1 + l1 + 2 + (k1 + i2 + 2) * 10)]; float f3 = biomegenbase1.rootHeight; float f4 = biomegenbase1.heightVariation; - if ((this.worldType == WorldType.AMPLIFIED) && (f3 > 0.0F)) - { + if ((this.worldType == WorldType.AMPLIFIED) && (f3 > 0.0F)) { f3 = 1.0F + f3 * 2.0F; f4 = 1.0F + f4 * 4.0F; } @@ -522,17 +507,14 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh d13 = -d13 * 0.3D; } d13 = d13 * 3.0D - 2.0D; - if (d13 < 0.0D) - { + if (d13 < 0.0D) { d13 /= 2.0D; if (d13 < -1.0D) { d13 = -1.0D; } d13 /= 1.4D; d13 /= 2.0D; - } - else - { + } else { if (d13 > 1.0D) { d13 = 1.0D; } @@ -544,8 +526,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh d12 += d13 * 0.2D; d12 = d12 * 8.5D / 8.0D; double d5 = 8.5D + d12 * 4.0D; - for (int j2 = 0; j2 < 33; j2++) - { + for (int j2 = 0; j2 < 33; j2++) { double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14; if (d6 < 0.0D) { d6 *= 4.0D; @@ -554,8 +535,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double d8 = this.doubleArray3[l] / 512.0D; double d9 = (this.doubleArray1[l] / 10.0D + 1.0D) / 2.0D; double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6; - if (j2 > 29) - { + if (j2 > 29) { double d11 = (j2 - 29) / 3.0F; d10 = d10 * (1.0D - d11) + -10.0D * d11; } @@ -579,168 +559,190 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh */ @Override public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { + + super.populate(par1IChunkProvider, par2, par3); + + //Maybe Custom stuff? + boolean doGen = false; + boolean flag = false; + int k1; + int l1; + int i2; + int x = par2 * 16; + int z = par3 * 16; + BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16); + MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); + doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON); + for (k1 = 0; doGen && k1 < 8; ++k1) { + l1 = x + this.rand.nextInt(16) + 8; + i2 = this.rand.nextInt(256); + int j2 = z + this.rand.nextInt(16) + 8; + (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); + } - boolean generateStructures = true; - - BlockFalling.fallInstantly = true; - int x = par2 * 16; - int z = par3 * 16; - BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16); - this.rand.setSeed(this.worldObj.getSeed()); - long i1 = this.rand.nextLong() / 2L * 2L + 1L; - long j1 = this.rand.nextLong() / 2L * 2L + 1L; - this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); - boolean flag = false; - - MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); - - if (generateStructures) { - this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - } - - int k1; - int l1; - int i2; - - - if (generateStructures) { - if (generateStructures) { - // No specific liquid dimlets specified: we generate default lakes (water and lava were appropriate). - if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0 - && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) { - k1 = x + this.rand.nextInt(16) + 8; - l1 = this.rand.nextInt(256); - i2 = z + this.rand.nextInt(16) + 8; - (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2); - } - - if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA) && !flag && this.rand.nextInt(8) == 0) { - k1 = x + this.rand.nextInt(16) + 8; - l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); - i2 = z + this.rand.nextInt(16) + 8; - - if (l1 < 63 || this.rand.nextInt(10) == 0) { - (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2); - } - } - } /*else { - // Generate lakes for the specified biomes. - for (Block liquid : dimensionInformation.getFluidsForLakes()) { - if (!flag && this.rand.nextInt(4) == 0 - && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) { - k1 = x + this.rand.nextInt(16) + 8; - l1 = this.rand.nextInt(256); - i2 = z + this.rand.nextInt(16) + 8; - (new WorldGenLakes(liquid)).generate(this.worldObj, this.rand, k1, l1, i2); - } - } - }*/ - } - - boolean doGen = false; - if (generateStructures) { - doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON); - for (k1 = 0; doGen && k1 < 8; ++k1) { - l1 = x + this.rand.nextInt(16) + 8; - i2 = this.rand.nextInt(256); - int j2 = z + this.rand.nextInt(16) + 8; - (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); - } - } - - biomegenbase.decorate(this.worldObj, this.rand, x, z); - if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) { - SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); - } - x += 8; - z += 8; - - doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE); - for (k1 = 0; doGen && k1 < 16; ++k1) { - for (l1 = 0; l1 < 16; ++l1) { - i2 = this.worldObj.getPrecipitationHeight(x + k1, z + l1); - - if (this.worldObj.isBlockFreezable(k1 + x, i2 - 1, l1 + z)) { - this.worldObj.setBlock(k1 + x, i2 - 1, l1 + z, Blocks.ice, 0, 2); - } - - if (this.worldObj.func_147478_e(k1 + x, i2, l1 + z, true)) { - this.worldObj.setBlock(k1 + x, i2, l1 + z, Blocks.snow_layer, 0, 2); - } - } - } - - MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); - - BlockFalling.fallInstantly = false; - //super.populate(par1IChunkProvider, par2, par3); - /*net.minecraft.block.BlockFalling.fallInstantly = false; - int k = par2 * 16; - int l = par3 * 16; - BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); + if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) { + SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); + SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); + } + MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); + + /*boolean generateStructures = true; + + BlockFalling.fallInstantly = true; + int x = par2 * 16; + int z = par3 * 16; + BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16); this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); boolean flag = false; - MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag)); + MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); - - this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - if (flag) { - Logger.INFO("Did Generate? "+flag); - } - else { - //Logger.INFO("Can village spawn here? "+villageGenerator.villageSpawnBiomes.contains(biomegenbase)); + if (generateStructures) { + this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); + // flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, + // this.rand, par2, par3); + this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); } + int k1; + int l1; + int i2; + + if (generateStructures) { + if (generateStructures) { + // No specific liquid dimlets specified: we generate default lakes (water and + // lava were appropriate). + if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag + && this.rand.nextInt(4) == 0 + && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, + net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) { + k1 = x + this.rand.nextInt(16) + 8; + l1 = this.rand.nextInt(256); + i2 = z + this.rand.nextInt(16) + 8; + (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2); + } + + if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, + net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA) && !flag + && this.rand.nextInt(8) == 0) { + k1 = x + this.rand.nextInt(16) + 8; + l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); + i2 = z + this.rand.nextInt(16) + 8; + + if (l1 < 63 || this.rand.nextInt(10) == 0) { + (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2); + } + } + } + * else { // Generate lakes for the specified biomes. for (Block liquid : + * dimensionInformation.getFluidsForLakes()) { if (!flag && this.rand.nextInt(4) + * == 0 && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, + * flag, + * net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType. + * LAKE)) { k1 = x + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(256); i2 + * = z + this.rand.nextInt(16) + 8; (new + * WorldGenLakes(liquid)).generate(this.worldObj, this.rand, k1, l1, i2); } } } - if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase != BiomeGenBase.desertHills) && (!flag)) { - if ((this.rand.nextInt(4) == 0) && - (TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAKE))) - { - int k1 = k + this.rand.nextInt(16) + 8; - int l1 = this.rand.nextInt(256); - int i2 = l + this.rand.nextInt(16) + 8; - new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); - } } - if ((TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAVA)) && (!flag) && - (this.rand.nextInt(8) == 0)) - { - int k1 = k + this.rand.nextInt(16) + 8; - int l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); - int i2 = l + this.rand.nextInt(16) + 8; - if ((l1 < 63) || (this.rand.nextInt(10) == 0)) { - new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); + + boolean doGen = false; + if (generateStructures) { + doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, + net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON); + for (k1 = 0; doGen && k1 < 8; ++k1) { + l1 = x + this.rand.nextInt(16) + 8; + i2 = this.rand.nextInt(256); + int j2 = z + this.rand.nextInt(16) + 8; + (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); } } - int var4 = par2 * 16; - int var5 = par3 * 16; - - biomegenbase.decorate(this.worldObj, this.rand, k, l); - SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand); - if (TerrainGen.populate(this, worldObj, rand, par2, par3, flag, ANIMALS)) - { - SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand); + + biomegenbase.decorate(this.worldObj, this.rand, x, z); + if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) { + SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); } - k += 8; - l += 8; + x += 8; + z += 8; + + doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, + net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE); + for (k1 = 0; doGen && k1 < 16; ++k1) { + for (l1 = 0; l1 < 16; ++l1) { + i2 = this.worldObj.getPrecipitationHeight(x + k1, z + l1); - MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag)); + if (this.worldObj.isBlockFreezable(k1 + x, i2 - 1, l1 + z)) { + this.worldObj.setBlock(k1 + x, i2 - 1, l1 + z, Blocks.ice, 0, 2); + } + + if (this.worldObj.func_147478_e(k1 + x, i2, l1 + z, true)) { + this.worldObj.setBlock(k1 + x, i2, l1 + z, Blocks.snow_layer, 0, 2); + } + } + } - net.minecraft.block.BlockFalling.fallInstantly = false;*/ + MinecraftForge.EVENT_BUS + .post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); + + BlockFalling.fallInstantly = false;*/ + // super.populate(par1IChunkProvider, par2, par3); + /* + * net.minecraft.block.BlockFalling.fallInstantly = false; int k = par2 * 16; + * int l = par3 * 16; BiomeGenBase biomegenbase = + * this.worldObj.getBiomeGenForCoords(k + 16, l + 16); + * this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / + * 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; + * this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); boolean + * flag = false; + * + * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, + * this.worldObj, this.rand, par2, par3, flag)); + * + * + * this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, + * par2, par3); flag = + * this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, + * par2, par3); + * this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, + * this.rand, par2, par3); if (flag) { Logger.INFO("Did Generate? "+flag); } + * else { + * //Logger.INFO("Can village spawn here? "+villageGenerator.villageSpawnBiomes. + * contains(biomegenbase)); } + * + * + * if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase != + * BiomeGenBase.desertHills) && (!flag)) { if ((this.rand.nextInt(4) == 0) && |
