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authorDraknyte1 <Draknyte1@hotmail.com>2017-01-20 02:07:40 +1000
committerDraknyte1 <Draknyte1@hotmail.com>2017-01-20 02:07:40 +1000
commita6bb1b33da251f4a2ec7a6d6facb4864e9905341 (patch)
tree84d47440794cadd5c64598355903b123e18e0662 /src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base
parent142fe00070526484862f15f3a125400a22a2fe96 (diff)
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+ Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get a config option).
% Moved the internal power buffer variable out of the cut method into the class. % Massive project tidy up, lots of old unused code removed or tidied up. $ Fixed lots of String comparisons that used == instead of .equals(). $ Fixed Double/Triple/Quad null checks in certain places. $ Fixed returns that set values at the same time. $ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2. $ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks. + Added PI to CORE.java, since it's a double and MC uses it as a float in each instance. - Stripped 95% of the useless code out of Meta_GT_Proxy.java
Diffstat (limited to 'src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base')
-rw-r--r--src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base/machines/GregtechMetaSafeBlockBase.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base/machines/GregtechMetaSafeBlockBase.java b/src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base/machines/GregtechMetaSafeBlockBase.java
index 617335eac6..81318efce7 100644
--- a/src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base/machines/GregtechMetaSafeBlockBase.java
+++ b/src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/base/machines/GregtechMetaSafeBlockBase.java
@@ -35,7 +35,7 @@ public abstract class GregtechMetaSafeBlockBase extends GT_MetaTileEntity_Tiered
@Override
public ITexture[][][] getTextureSet(ITexture[] aTextures) {
ITexture[][][] rTextures = new ITexture[6][17][];
- ITexture tIcon = getOverlayIcon(), tOut = new GT_RenderedTexture(Textures.BlockIcons.OVERLAY_QCHEST), tUp = new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT), tShitGoesWrong = new GT_RenderedTexture(Textures.BlockIcons.NAQUADAH_REACTOR_FLUID_SIDE_ACTIVE);
+ ITexture tIcon = getOverlayIcon(), tOut = new GT_RenderedTexture(Textures.BlockIcons.OVERLAY_QCHEST), tUp = new GT_RenderedTexture(Textures.BlockIcons.MACHINE_CASING_VENT);
for (byte i = -1; i < 16; i++) {
rTextures[0][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], tUp, tIcon}; //Back
rTextures[1][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], tIcon}; // Right, Strangely The top side as well when facing East?