diff options
author | Draknyte1 <Draknyte1@hotmail.com> | 2016-08-04 01:48:24 +1000 |
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committer | Draknyte1 <Draknyte1@hotmail.com> | 2016-08-04 01:48:24 +1000 |
commit | feb1963f65a43ee3d8ff17e5601991f51143cd9e (patch) | |
tree | 8aaa357c5d9bc6fd41c9dfb138d9a6fed9a905ab /src/Java/miscutil/core/util | |
parent | 14d8c3cd7cc73caed9c073f76307be6be5fa4f0f (diff) | |
download | GT5-Unofficial-feb1963f65a43ee3d8ff17e5601991f51143cd9e.tar.gz GT5-Unofficial-feb1963f65a43ee3d8ff17e5601991f51143cd9e.tar.bz2 GT5-Unofficial-feb1963f65a43ee3d8ff17e5601991f51143cd9e.zip |
+ Added a universal battery, accepting both IC2 EU and RF, holding 100mil/400mil of each respectively. (The batteries internal buffer accepts or outputs either)
+ Added COFH Core api for RF power support.
+ Added basic work for the Sinter Furnace and some debug rendering classes.
Diffstat (limited to 'src/Java/miscutil/core/util')
4 files changed, 524 insertions, 0 deletions
diff --git a/src/Java/miscutil/core/util/Utils.java b/src/Java/miscutil/core/util/Utils.java index 5ead0bc76f..344e52eb4a 100644 --- a/src/Java/miscutil/core/util/Utils.java +++ b/src/Java/miscutil/core/util/Utils.java @@ -129,6 +129,12 @@ public class Utils { FMLLog.warning("GT++: "+s); } } + + public static double findPercentage(double currentNumber, double maxNumber){ + double c = ((double) currentNumber / maxNumber) * 100; + double roundOff = Math.round(c * 100.00) / 100.00; + return roundOff; + } //Errors public static void LOG_ERROR(String s){ diff --git a/src/Java/miscutil/core/util/debug/RenderingTE_ForDebug.java b/src/Java/miscutil/core/util/debug/RenderingTE_ForDebug.java new file mode 100644 index 0000000000..92792c814d --- /dev/null +++ b/src/Java/miscutil/core/util/debug/RenderingTE_ForDebug.java @@ -0,0 +1,9 @@ +package miscutil.core.util.debug; + +import net.minecraft.tileentity.TileEntity; + +public class RenderingTE_ForDebug extends TileEntity { + + + +} diff --git a/src/Java/miscutil/core/util/debug/UtilityGL11Debug.java b/src/Java/miscutil/core/util/debug/UtilityGL11Debug.java new file mode 100644 index 0000000000..2e25986cfa --- /dev/null +++ b/src/Java/miscutil/core/util/debug/UtilityGL11Debug.java @@ -0,0 +1,343 @@ +package miscutil.core.util.debug; + +import java.nio.ByteBuffer; + +import org.lwjgl.BufferUtils; +import org.lwjgl.opengl.GL11; + + +/** + * User: The Grey Ghost + * Date: 9/02/14 + */ +public class UtilityGL11Debug +{ + public class GLproperty + { + public GLproperty(int init_gLconstant, String init_name, String init_description, String init_category, String init_fetchCommand) { + gLconstant = init_gLconstant; + name = init_name; + description = init_description; + category = init_category; + fetchCommand = init_fetchCommand; + } + + public int gLconstant; + public String name; + public String description; + public String category; + public String fetchCommand; + } + + public static UtilityGL11Debug instance = new UtilityGL11Debug(); + + public GLproperty[] propertyList = + + { + new GLproperty(GL11.GL_CURRENT_COLOR, "GL_CURRENT_COLOR", "Current color", "current", "glGetFloatv()"), + new GLproperty(GL11.GL_CURRENT_INDEX, "GL_CURRENT_INDEX", "Current color index", "current", "glGetFloatv()"), + new GLproperty(GL11.GL_CURRENT_TEXTURE_COORDS, "GL_CURRENT_TEXTURE_COORDS", "Current texture coordinates", "current", "glGetFloatv()"), + new GLproperty(GL11.GL_CURRENT_NORMAL, "GL_CURRENT_NORMAL", "Current normal", "current", "glGetFloatv()"), + new GLproperty(GL11.GL_CURRENT_RASTER_POSITION, "GL_CURRENT_RASTER_POSITION", "Current raster position", "current", "glGetFloatv()"), + new GLproperty(GL11.GL_CURRENT_RASTER_DISTANCE, "GL_CURRENT_RASTER_DISTANCE", "Current raster distance", "current", "glGetFloatv()"), + new GLproperty(GL11.GL_CURRENT_RASTER_COLOR, "GL_CURRENT_RASTER_COLOR", "Color associated with raster position", "current", "glGetFloatv()"), + new GLproperty(GL11.GL_CURRENT_RASTER_INDEX, "GL_CURRENT_RASTER_INDEX", "Color index associated with raster position", "current", "glGetFloatv()"), + new GLproperty(GL11.GL_CURRENT_RASTER_TEXTURE_COORDS, "GL_CURRENT_RASTER_TEXTURE_COORDS", "Texture coordinates associated with raster position", "current", "glGetFloatv()"), + new GLproperty(GL11.GL_CURRENT_RASTER_POSITION_VALID, "GL_CURRENT_RASTER_POSITION_VALID", "Raster position valid bit", "current", "glGetBooleanv()"), + new GLproperty(GL11.GL_EDGE_FLAG, "GL_EDGE_FLAG", "Edge flag", "current", "glGetBooleanv()"), + new GLproperty(GL11.GL_VERTEX_ARRAY, "GL_VERTEX_ARRAY", "Vertex array enable", "vertex-array", "glIsEnabled()"), + new GLproperty(GL11.GL_VERTEX_ARRAY_SIZE, "GL_VERTEX_ARRAY_SIZE", "Coordinates per vertex", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_VERTEX_ARRAY_TYPE, "GL_VERTEX_ARRAY_TYPE", "Type of vertex coordinates", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_VERTEX_ARRAY_STRIDE, "GL_VERTEX_ARRAY_STRIDE", "Stride between vertices", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_VERTEX_ARRAY_POINTER, "GL_VERTEX_ARRAY_POINTER", "Pointer to the vertex array", "vertex-array", "glGetPointerv()"), + new GLproperty(GL11.GL_NORMAL_ARRAY, "GL_NORMAL_ARRAY", "Normal array enable", "vertex-array", "glIsEnabled()"), + new GLproperty(GL11.GL_NORMAL_ARRAY_TYPE, "GL_NORMAL_ARRAY_TYPE", "Type of normal coordinates", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_NORMAL_ARRAY_STRIDE, "GL_NORMAL_ARRAY_STRIDE", "Stride between normals", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_NORMAL_ARRAY_POINTER, "GL_NORMAL_ARRAY_POINTER", "Pointer to the normal array", "vertex-array", "glGetPointerv()"), + new GLproperty(GL11.GL_COLOR_ARRAY, "GL_COLOR_ARRAY", "RGBA color array enable", "vertex-array", "glIsEnabled()"), + new GLproperty(GL11.GL_COLOR_ARRAY_SIZE, "GL_COLOR_ARRAY_SIZE", "Colors per vertex", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_COLOR_ARRAY_TYPE, "GL_COLOR_ARRAY_TYPE", "Type of color components", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_COLOR_ARRAY_STRIDE, "GL_COLOR_ARRAY_STRIDE", "Stride between colors", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_COLOR_ARRAY_POINTER, "GL_COLOR_ARRAY_POINTER", "Pointer to the color array", "vertex-array", "glGetPointerv()"), + new GLproperty(GL11.GL_INDEX_ARRAY, "GL_INDEX_ARRAY", "Color-index array enable", "vertex-array", "glIsEnabled()"), + new GLproperty(GL11.GL_INDEX_ARRAY_TYPE, "GL_INDEX_ARRAY_TYPE", "Type of color indices", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_INDEX_ARRAY_STRIDE, "GL_INDEX_ARRAY_STRIDE", "Stride between color indices", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_INDEX_ARRAY_POINTER, "GL_INDEX_ARRAY_POINTER", "Pointer to the index array", "vertex-array", "glGetPointerv()"), + new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY, "GL_TEXTURE_COORD_ARRAY", "Texture coordinate array enable", "vertex-array", "glIsEnabled()"), + new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_SIZE, "GL_TEXTURE_COORD_ARRAY_SIZE", "Texture coordinates per element", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_TYPE, "GL_TEXTURE_COORD_ARRAY_TYPE", "Type of texture coordinates", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_STRIDE, "GL_TEXTURE_COORD_ARRAY_STRIDE", "Stride between texture coordinates", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_POINTER, "GL_TEXTURE_COORD_ARRAY_POINTER", "Pointer to the texture coordinate array", "vertex-array", "glGetPointerv()"), + new GLproperty(GL11.GL_EDGE_FLAG_ARRAY, "GL_EDGE_FLAG_ARRAY", "Edge flag array enable", "vertex-array", "glIsEnabled()"), + new GLproperty(GL11.GL_EDGE_FLAG_ARRAY_STRIDE, "GL_EDGE_FLAG_ARRAY_STRIDE", "Stride between edge flags", "vertex-array", "glGetIntegerv()"), + new GLproperty(GL11.GL_EDGE_FLAG_ARRAY_POINTER, "GL_EDGE_FLAG_ARRAY_POINTER", "Pointer to the edge flag array", "vertex-array", "glGetPointerv()"), + new GLproperty(GL11.GL_MODELVIEW_MATRIX, "GL_MODELVIEW_MATRIX", "Modelview matrix stack", "matrix", "glGetFloatv()"), + new GLproperty(GL11.GL_PROJECTION_MATRIX, "GL_PROJECTION_MATRIX", "Projection matrix stack", "matrix", "glGetFloatv()"), + new GLproperty(GL11.GL_TEXTURE_MATRIX, "GL_TEXTURE_MATRIX", "Texture matrix stack", "matrix", "glGetFloatv()"), + new GLproperty(GL11.GL_VIEWPORT, "GL_VIEWPORT", "Viewport origin and extent", "viewport", "glGetIntegerv()"), + new GLproperty(GL11.GL_DEPTH_RANGE, "GL_DEPTH_RANGE", "Depth range near and far", "viewport", "glGetFloatv()"), + new GLproperty(GL11.GL_MODELVIEW_STACK_DEPTH, "GL_MODELVIEW_STACK_DEPTH", "Modelview matrix stack pointer", "matrix", "glGetIntegerv()"), + new GLproperty(GL11.GL_PROJECTION_STACK_DEPTH, "GL_PROJECTION_STACK_DEPTH", "Projection matrix stack pointer", "matrix", "glGetIntegerv()"), + new GLproperty(GL11.GL_TEXTURE_STACK_DEPTH, "GL_TEXTURE_STACK_DEPTH", "Texture matrix stack pointer", "matrix", "glGetIntegerv()"), + new GLproperty(GL11.GL_MATRIX_MODE, "GL_MATRIX_MODE", "Current matrix mode", "transform", "glGetIntegerv()"), + new GLproperty(GL11.GL_NORMALIZE, "GL_NORMALIZE", "Current normal normalization on/off", "transform/ enable", "glIsEnabled()"), + new GLproperty(GL11.GL_FOG_COLOR, "GL_FOG_COLOR", "Fog color", "fog", "glGetFloatv()"), + new GLproperty(GL11.GL_FOG_INDEX, "GL_FOG_INDEX", "Fog index", "fog", "glGetFloatv()"), + new GLproperty(GL11.GL_FOG_DENSITY, "GL_FOG_DENSITY", "Exponential fog density", "fog", "glGetFloatv()"), + new GLproperty(GL11.GL_FOG_START, "GL_FOG_START", "Linear fog start", "fog", "glGetFloatv()"), + new GLproperty(GL11.GL_FOG_END, "GL_FOG_END", "Linear fog end", "fog", "glGetFloatv()"), + new GLproperty(GL11.GL_FOG_MODE, "GL_FOG_MODE", "Fog mode", "fog", "glGetIntegerv()"), + new GLproperty(GL11.GL_FOG, "GL_FOG", "True if fog enabled", "fog/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_SHADE_MODEL, "GL_SHADE_MODEL", "glShadeModel() setting", "lighting", "glGetIntegerv()"), + new GLproperty(GL11.GL_LIGHTING, "GL_LIGHTING", "True if lighting is enabled", "lighting/e nable", "glIsEnabled()"), + new GLproperty(GL11.GL_COLOR_MATERIAL, "GL_COLOR_MATERIAL", "True if color tracking is enabled", "lighting", "glIsEnabled()"), + new GLproperty(GL11.GL_COLOR_MATERIAL_PARAMETER, "GL_COLOR_MATERIAL_PARAMETER", "Material properties tracking current color", "lighting", "glGetIntegerv()"), + new GLproperty(GL11.GL_COLOR_MATERIAL_FACE, "GL_COLOR_MATERIAL_FACE", "Face(s) affected by color tracking", "lighting", "glGetIntegerv()"), + new GLproperty(GL11.GL_AMBIENT, "GL_AMBIENT", "Ambient material color", "lighting", "glGetMaterialfv()"), + new GLproperty(GL11.GL_DIFFUSE, "GL_DIFFUSE", "Diffuse material color", "lighting", "glGetMaterialfv()"), + new GLproperty(GL11.GL_SPECULAR, "GL_SPECULAR", "Specular material color", "lighting", "glGetMaterialfv()"), + new GLproperty(GL11.GL_EMISSION, "GL_EMISSION", "Emissive material color", "lighting", "glGetMaterialfv()"), + new GLproperty(GL11.GL_SHININESS, "GL_SHININESS", "Specular exponent of material", "lighting", "glGetMaterialfv()"), + new GLproperty(GL11.GL_LIGHT_MODEL_AMBIENT, "GL_LIGHT_MODEL_AMBIENT", "Ambient scene color", "lighting", "glGetFloatv()"), + new GLproperty(GL11.GL_LIGHT_MODEL_LOCAL_VIEWER, "GL_LIGHT_MODEL_LOCAL_VIEWER", "Viewer is local", "lighting", "glGetBooleanv()"), + new GLproperty(GL11.GL_LIGHT_MODEL_TWO_SIDE, "GL_LIGHT_MODEL_TWO_SIDE", "Use two-sided lighting", "lighting", "glGetBooleanv()"), + new GLproperty(GL11.GL_AMBIENT, "GL_AMBIENT", "Ambient intensity of light i", "lighting", "glGetLightfv()"), + new GLproperty(GL11.GL_DIFFUSE, "GL_DIFFUSE", "Diffuse intensity of light i", "lighting", "glGetLightfv()"), + new GLproperty(GL11.GL_SPECULAR, "GL_SPECULAR", "Specular intensity of light i", "lighting", "glGetLightfv()"), + new GLproperty(GL11.GL_POSITION, "GL_POSITION", "Position of light i", "lighting", "glGetLightfv()"), + new GLproperty(GL11.GL_CONSTANT_ATTENUATION, "GL_CONSTANT_ATTENUATION", "Constant attenuation factor", "lighting", "glGetLightfv()"), + new GLproperty(GL11.GL_LINEAR_ATTENUATION, "GL_LINEAR_ATTENUATION", "Linear attenuation factor", "lighting", "glGetLightfv()"), + new GLproperty(GL11.GL_QUADRATIC_ATTENUATION, "GL_QUADRATIC_ATTENUATION", "Quadratic attenuation factor", "lighting", "glGetLightfv()"), + new GLproperty(GL11.GL_SPOT_DIRECTION, "GL_SPOT_DIRECTION", "Spotlight direction of light i", "lighting", "glGetLightfv()"), + new GLproperty(GL11.GL_SPOT_EXPONENT, "GL_SPOT_EXPONENT", "Spotlight exponent of light i", "lighting", "glGetLightfv()"), + new GLproperty(GL11.GL_SPOT_CUTOFF, "GL_SPOT_CUTOFF", "Spotlight angle of light i", "lighting", "glGetLightfv()"), + new GLproperty(GL11.GL_LIGHT0, "GL_LIGHT0", "True if light 0 enabled", "lighting/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_LIGHT1, "GL_LIGHT1", "True if light 1 enabled", "lighting/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_LIGHT2, "GL_LIGHT2", "True if light 2 enabled", "lighting/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_LIGHT3, "GL_LIGHT3", "True if light 3 enabled", "lighting/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_LIGHT4, "GL_LIGHT4", "True if light 4 enabled", "lighting/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_LIGHT5, "GL_LIGHT5", "True if light 5 enabled", "lighting/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_LIGHT6, "GL_LIGHT6", "True if light 6 enabled", "lighting/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_LIGHT7, "GL_LIGHT7", "True if light 7 enabled", "lighting/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_COLOR_INDEXES, "GL_COLOR_INDEXES", "ca, cd, and cs for color-index lighting", "lighting/e nable", "glGetMaterialfv()"), + new GLproperty(GL11.GL_POINT_SIZE, "GL_POINT_SIZE", "Point size", "point", "glGetFloatv()"), + new GLproperty(GL11.GL_POINT_SMOOTH, "GL_POINT_SMOOTH", "Point antialiasing on", "point/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_LINE_WIDTH, "GL_LINE_WIDTH", "Line width", "line", "glGetFloatv()"), + new GLproperty(GL11.GL_LINE_SMOOTH, "GL_LINE_SMOOTH", "Line antialiasing on", "line/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_LINE_STIPPLE_PATTERN, "GL_LINE_STIPPLE_PATTERN", "Line stipple", "line", "glGetIntegerv()"), + new GLproperty(GL11.GL_LINE_STIPPLE_REPEAT, "GL_LINE_STIPPLE_REPEAT", "Line stipple repeat", "line", "glGetIntegerv()"), + new GLproperty(GL11.GL_LINE_STIPPLE, "GL_LINE_STIPPLE", "Line stipple enable", "line/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_CULL_FACE, "GL_CULL_FACE", "Polygon culling enabled", "polygon/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE", "Cull front-/back-facing polygons", "polygon", "glGetIntegerv()"), + new GLproperty(GL11.GL_FRONT_FACE, "GL_FRONT_FACE", "Polygon front-face CW/CCW indicator", "polygon", "glGetIntegerv()"), + new GLproperty(GL11.GL_POLYGON_SMOOTH, "GL_POLYGON_SMOOTH", "Polygon antialiasing on", "polygon/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_POLYGON_MODE, "GL_POLYGON_MODE", "Polygon rasterization mode (front and back)", "polygon", "glGetIntegerv()"), + new GLproperty(GL11.GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR", "Polygon offset factor", "polygon", "glGetFloatv()"), + new GLproperty(GL11.GL_POLYGON_OFFSET_POINT, "GL_POLYGON_OFFSET_POINT", "Polygon offset enable for GL_POINT mode rasterization", "polygon/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_POLYGON_OFFSET_LINE, "GL_POLYGON_OFFSET_LINE", "Polygon offset enable for GL_LINE mode rasterization", "polygon/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL", "Polygon offset enable for GL_FILL mode rasterization", "polygon/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_POLYGON_STIPPLE, "GL_POLYGON_STIPPLE", "Polygon stipple enable", "polygon/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_TEXTURE_1D, "GL_TEXTURE_1D", "True if 1-D texturing enabled ", "texture/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_TEXTURE_2D, "GL_TEXTURE_2D", "True if 2-D texturing enabled ", "texture/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_TEXTURE_BINDING_1D, "GL_TEXTURE_BINDING_1D", "Texture object bound to GL_TEXTURE_1D", "texture", "glGetIntegerv()"), + new GLproperty(GL11.GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D", "Texture object bound to GL_TEXTURE_2D", "texture", "glGetIntegerv()"), + new GLproperty(GL11.GL_TEXTURE, "GL_TEXTURE", "x-D texture image at level of detail i", "UNUSED", "glGetTexImage()"), + new GLproperty(GL11.GL_TEXTURE_WIDTH, "GL_TEXTURE_WIDTH", "x-D texture image i's width", "UNUSED", "glGetTexLevelParameter*()"), + new GLproperty(GL11.GL_TEXTURE_HEIGHT, "GL_TEXTURE_HEIGHT", "x-D texture image i's height", "UNUSED", "glGetTexLevelParameter*()"), + new GLproperty(GL11.GL_TEXTURE_BORDER, "GL_TEXTURE_BORDER", "x-D texture image i's border width", "UNUSED", "glGetTexLevelParameter*()"), + new GLproperty(GL11.GL_TEXTURE_RED_SIZE, "GL_TEXTURE_RED_SIZE", "x-D texture image i's red resolution", "UNUSED", "glGetTexLevelParameter*()"), + new GLproperty(GL11.GL_TEXTURE_GREEN_SIZE, "GL_TEXTURE_GREEN_SIZE", "x-D texture image i's green resolution", "UNUSED", "glGetTexLevelParameter*()"), + new GLproperty(GL11.GL_TEXTURE_BLUE_SIZE, "GL_TEXTURE_BLUE_SIZE", "x-D texture image i's blue resolution", "UNUSED", "glGetTexLevelParameter*()"), + new GLproperty(GL11.GL_TEXTURE_ALPHA_SIZE, "GL_TEXTURE_ALPHA_SIZE", "x-D texture image i's alpha resolution", "UNUSED", "glGetTexLevelParameter*()"), + new GLproperty(GL11.GL_TEXTURE_LUMINANCE_SIZE, "GL_TEXTURE_LUMINANCE_SIZE", "x-D texture image i's luminance resolution", "UNUSED", "glGetTexLevelParameter*()"), + new GLproperty(GL11.GL_TEXTURE_INTENSITY_SIZE, "GL_TEXTURE_INTENSITY_SIZE", "x-D texture image i's intensity resolution", "UNUSED", "glGetTexLevelParameter*()"), + new GLproperty(GL11.GL_TEXTURE_BORDER_COLOR, "GL_TEXTURE_BORDER_COLOR", "Texture border color", "texture", "glGetTexParameter*()"), + new GLproperty(GL11.GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER", "Texture minification function", "texture", "glGetTexParameter*()"), + new GLproperty(GL11.GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER", "Texture magnification function", "texture", "glGetTexParameter*()"), + new GLproperty(GL11.GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S", "Texture wrap mode (x is S or T)", "texture", "glGetTexParameter*()"), + new GLproperty(GL11.GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T", "Texture wrap mode (x is S or T)", "texture", "glGetTexParameter*()"), + new GLproperty(GL11.GL_TEXTURE_PRIORITY, "GL_TEXTURE_PRIORITY", "Texture object priority", "texture", "glGetTexParameter*()"), + new GLproperty(GL11.GL_TEXTURE_ENV_MODE, "GL_TEXTURE_ENV_MODE", "Texture application function", "texture", "glGetTexEnviv()"), + new GLproperty(GL11.GL_TEXTURE_ENV_COLOR, "GL_TEXTURE_ENV_COLOR", "Texture environment color", "texture", "glGetTexEnvfv()"), + new GLproperty(GL11.GL_TEXTURE_GEN_S, "GL_TEXTURE_GEN_S", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_TEXTURE_GEN_T, "GL_TEXTURE_GEN_T", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_TEXTURE_GEN_R, "GL_TEXTURE_GEN_R", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_TEXTURE_GEN_Q, "GL_TEXTURE_GEN_Q", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_EYE_PLANE, "GL_EYE_PLANE", "Texgen plane equation coefficients", "texture", "glGetTexGenfv()"), + new GLproperty(GL11.GL_OBJECT_PLANE, "GL_OBJECT_PLANE", "Texgen object linear coefficients", "texture", "glGetTexGenfv()"), + new GLproperty(GL11.GL_TEXTURE_GEN_MODE, "GL_TEXTURE_GEN_MODE", "Function used for texgen", "texture", "glGetTexGeniv()"), + new GLproperty(GL11.GL_SCISSOR_TEST, "GL_SCISSOR_TEST", "Scissoring enabled", "scissor/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_SCISSOR_BOX, "GL_SCISSOR_BOX", "Scissor box", "scissor", "glGetIntegerv()"), + new GLproperty(GL11.GL_ALPHA_TEST, "GL_ALPHA_TEST", "Alpha test enabled", "color-buffer/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_ALPHA_TEST_FUNC, "GL_ALPHA_TEST_FUNC", "Alpha test function", "color-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_ALPHA_TEST_REF, "GL_ALPHA_TEST_REF", "Alpha test reference value", "color-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_STENCIL_TEST, "GL_STENCIL_TEST", "Stenciling enabled", "stencil-buffer/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_STENCIL_FUNC, "GL_STENCIL_FUNC", "Stencil function", "stencil-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK", "Stencil mask", "stencil-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_STENCIL_REF, "GL_STENCIL_REF", "Stencil reference value", "stencil-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_STENCIL_FAIL, "GL_STENCIL_FAIL", "Stencil fail action", "stencil-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL", "Stencil depth buffer fail action", "stencil-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS", "Stencil depth buffer pass action", "stencil-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_DEPTH_TEST, "GL_DEPTH_TEST", "Depth buffer enabled", "depth-buffer/ena ble", "glIsEnabled()"), + new GLproperty(GL11.GL_DEPTH_FUNC, "GL_DEPTH_FUNC", "Depth buffer test function", "depth-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_BLEND, "GL_BLEND", "Blending enabled", "color-buffer/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_BLEND_SRC, "GL_BLEND_SRC", "Blending source function", "color-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_BLEND_DST, "GL_BLEND_DST", "Blending destination function", "color-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_DITHER, "GL_DITHER", "Dithering enabled", "color-buffer/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_INDEX_LOGIC_OP, "GL_INDEX_LOGIC_OP", "Color index logical operation enabled", "color-buffer/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_COLOR_LOGIC_OP, "GL_COLOR_LOGIC_OP", "RGBA color logical operation enabled", "color-buffer/enable", "glIsEnabled()"), + new GLproperty(GL11.GL_LOGIC_OP_MODE, "GL_LOGIC_OP_MODE", "Logical operation function", "color-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_DRAW_BUFFER, "GL_DRAW_BUFFER", "Buffers selected for drawing", "color-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_INDEX_WRITEMASK, "GL_INDEX_WRITEMASK", "Color-index writemask", "color-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK", "Color write enables; R, G, B, or A", "color-buffer", "glGetBooleanv()"), + new GLproperty(GL11.GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK", "Depth buffer enabled for writing", "depth-buffer", "glGetBooleanv()"), + new GLproperty(GL11.GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK", "Stencil-buffer writemask", "stencil-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE", "Color-buffer clear value (RGBA mode)", "color-buffer", "glGetFloatv()"), + new GLproperty(GL11.GL_INDEX_CLEAR_VALUE, "GL_INDEX_CLEAR_VALUE", "Color-buffer clear value (color-index mode)", "color-buffer", "glGetFloatv()"), + new GLproperty(GL11.GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE", "Depth-buffer clear value", "depth-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE", "Stencil-buffer clear value", "stencil-buffer", "glGetIntegerv()"), + new GLproperty(GL11.GL_ACCUM_CLEAR_VALUE, "GL_ACCUM_CLEAR_VALUE", "Accumulation-buffer clear value", "accum-buffer", "glGetFloatv()"), + new GLproperty(GL11.GL_UNPACK_SWAP_BYTES, "GL_UNPACK_SWAP_BYTES", "Value of GL_UNPACK_SWAP_BYTES", "pixel-store", "glGetBooleanv()"), + new GLproperty(GL11.GL_UNPACK_LSB_FIRST, "GL_UNPACK_LSB_FIRST", "Value of GL_UNPACK_LSB_FIRST", "pixel-store", "glGetBooleanv()"), + new GLproperty(GL11.GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH", "Value of GL_UNPACK_ROW_LENGTH", "pixel-store", "glGetIntegerv()"), + new GLproperty(GL11.GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS", "Value of GL_UNPACK_SKIP_ROWS", "pixel-store", "glGetIntegerv()"), + new GLproperty(GL11.GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS", "Value of GL_UNPACK_SKIP_PIXELS", "pixel-store", "glGetIntegerv()"), + new GLproperty(GL11.GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT", "Value of GL_UNPACK_ALIGNMENT", "pixel-store", "glGetIntegerv()"), + new GLproperty(GL11.GL_PACK_SWAP_BYTES, "GL_PACK_SWAP_BYTES", "Value of GL_PACK_SWAP_BYTES", "pixel-store", "glGetBooleanv()"), + new GLproperty(GL11.GL_PACK_LSB_FIRST, "GL_PACK_LSB_FIRST", "Value of GL_PACK_LSB_FIRST", "pixel-store", "glGetBooleanv()"), + new GLproperty(GL11.GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH", "Value of GL_PACK_ROW_LENGTH", "pixel-store", "glGetIntegerv()"), + new GLproperty(GL11.GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS", "Value of GL_PACK_SKIP_ROWS", "pixel-store", "glGetIntegerv()"), + new GLproperty(GL11.GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS", "Value of GL_PACK_SKIP_PIXELS", "pixel-store", "glGetIntegerv()"), + new GLproperty(GL11.GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT", "Value of GL_PACK_ALIGNMENT", "pixel-store", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAP_COLOR, "GL_MAP_COLOR", "True if colors are mapped", "pixel", "glGetBooleanv()"), + new GLproperty(GL11.GL_MAP_STENCIL, "GL_MAP_STENCIL", "True if stencil values are mapped", "pixel", "glGetBooleanv()"), + new GLproperty(GL11.GL_INDEX_SHIFT, "GL_INDEX_SHIFT", "Value of GL_INDEX_SHIFT", "pixel", "glGetIntegerv()"), + new GLproperty(GL11.GL_INDEX_OFFSET, "GL_INDEX_OFFSET", "Value of GL_INDEX_OFFSET", "pixel", "glGetIntegerv()"), + new GLproperty(GL11.GL_ZOOM_X, "GL_ZOOM_X", "x zoom factor", "pixel", "glGetFloatv()"), + new GLproperty(GL11.GL_ZOOM_Y, "GL_ZOOM_Y", "y zoom factor", "pixel", "glGetFloatv()"), + new GLproperty(GL11.GL_READ_BUFFER, "GL_READ_BUFFER", "Read source buffer", "pixel", "glGetIntegerv()"), + new GLproperty(GL11.GL_ORDER, "GL_ORDER", "1D map order", "capability", "glGetMapiv()"), + new GLproperty(GL11.GL_ORDER, "GL_ORDER", "2D map orders", "capability", "glGetMapiv()"), + new GLproperty(GL11.GL_COEFF, "GL_COEFF", "1D control points", "capability", "glGetMapfv()"), + new GLproperty(GL11.GL_COEFF, "GL_COEFF", "2D control points", "capability", "glGetMapfv()"), + new GLproperty(GL11.GL_DOMAIN, "GL_DOMAIN", "1D domain endpoints", "capability", "glGetMapfv()"), + new GLproperty(GL11.GL_DOMAIN, "GL_DOMAIN", "2D domain endpoints", "capability", "glGetMapfv()"), + new GLproperty(GL11.GL_MAP1_GRID_DOMAIN, "GL_MAP1_GRID_DOMAIN", "1D grid endpoints", "eval", "glGetFloatv()"), + new GLproperty(GL11.GL_MAP2_GRID_DOMAIN, "GL_MAP2_GRID_DOMAIN", "2D grid endpoints", "eval", "glGetFloatv()"), + new GLproperty(GL11.GL_MAP1_GRID_SEGMENTS, "GL_MAP1_GRID_SEGMENTS", "1D grid divisions", "eval", "glGetFloatv()"), + new GLproperty(GL11.GL_MAP2_GRID_SEGMENTS, "GL_MAP2_GRID_SEGMENTS", "2D grid divisions", "eval", "glGetFloatv()"), + new GLproperty(GL11.GL_AUTO_NORMAL, "GL_AUTO_NORMAL", "True if automatic normal generation enabled", "eval", "glIsEnabled()"), + new GLproperty(GL11.GL_PERSPECTIVE_CORRECTION_HINT, "GL_PERSPECTIVE_CORRECTION_HINT", "Perspective correction hint", "hint", "glGetIntegerv()"), + new GLproperty(GL11.GL_POINT_SMOOTH_HINT, "GL_POINT_SMOOTH_HINT", "Point smooth hint", "hint", "glGetIntegerv()"), + new GLproperty(GL11.GL_LINE_SMOOTH_HINT, "GL_LINE_SMOOTH_HINT", "Line smooth hint", "hint", "glGetIntegerv()"), + new GLproperty(GL11.GL_POLYGON_SMOOTH_HINT, "GL_POLYGON_SMOOTH_HINT", "Polygon smooth hint", "hint", "glGetIntegerv()"), + new GLproperty(GL11.GL_FOG_HINT, "GL_FOG_HINT", "Fog hint", "hint", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_LIGHTS, "GL_MAX_LIGHTS", "Maximum number of lights", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", "Maximum number of user clipping planes", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", "Maximum modelview-matrix stack depth", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", "Maximum projection-matrix stack depth", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", "Maximum depth of texture matrix stack", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS", "Number of bits of subpixel precision in x and y", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", "See discussion in Texture Proxy in Chapter 9", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", "Maximum size of a glPixelMap() translation table", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", "Maximum selection-name stack depth", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", "Maximum display-list call nesting", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", "Maximum evaluator polynomial order", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", "Maximum viewport dimensions", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", "Maximum depth of the attribute stack", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", "Maximum depth of the client attribute stack", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_AUX_BUFFERS, "GL_AUX_BUFFERS", "Number of auxiliary buffers", "capability", "glGetBooleanv()"), + new GLproperty(GL11.GL_RGBA_MODE, "GL_RGBA_MODE", "True if color buffers store RGBA", "capability", "glGetBooleanv()"), + new GLproperty(GL11.GL_INDEX_MODE, "GL_INDEX_MODE", "True if color buffers store indices", "capability", "glGetBooleanv()"), + new GLproperty(GL11.GL_DOUBLEBUFFER, "GL_DOUBLEBUFFER", "True if front and back buffers exist", "capability", "glGetBooleanv()"), + new GLproperty(GL11.GL_STEREO, "GL_STEREO", "True if left and right buffers exist", "capability", "glGetBooleanv()"), + new GLproperty(GL11.GL_POINT_SIZE_RANGE, "GL_POINT_SIZE_RANGE", "Range (low to high) of antialiased point sizes", "capability", "glGetFloatv()"), + new GLproperty(GL11.GL_POINT_SIZE_GRANULARITY, "GL_POINT_SIZE_GRANULARITY", "Antialiased point-size granularity", "capability", "glGetFloatv()"), + new GLproperty(GL11.GL_LINE_WIDTH_RANGE, "GL_LINE_WIDTH_RANGE", "Range (low to high) of antialiased line widths", "capability", "glGetFloatv()"), + new GLproperty(GL11.GL_LINE_WIDTH_GRANULARITY, "GL_LINE_WIDTH_GRANULARITY", "Antialiased line-width granularity", "capability", "glGetFloatv()"), + new GLproperty(GL11.GL_RED_BITS, "GL_RED_BITS", "Number of bits per red component in color buffers", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_GREEN_BITS, "GL_GREEN_BITS", "Number of bits per green component in color buffers", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_BLUE_BITS, "GL_BLUE_BITS", "Number of bits per blue component in color buffers", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_ALPHA_BITS, "GL_ALPHA_BITS", "Number of bits per alpha component in color buffers", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_INDEX_BITS, "GL_INDEX_BITS", "Number of bits per index in color buffers", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_DEPTH_BITS, "GL_DEPTH_BITS", "Number of depth-buffer bitplanes", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_STENCIL_BITS, "GL_STENCIL_BITS", "Number of stencil bitplanes", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_ACCUM_RED_BITS, "GL_ACCUM_RED_BITS", "Number of bits per red component in the accumulation buffer", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS", "Number of bits per green component in the accumulation buffer", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_ACCUM_BLUE_BITS, "GL_ACCUM_BLUE_BITS", "Number of bits per blue component in the accumulation buffer", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS", "Number of bits per alpha component in the accumulation buffer", "capability", "glGetIntegerv()"), + new GLproperty(GL11.GL_LIST_BASE, "GL_LIST_BASE", "Setting of glListBase()", "list", "glGetIntegerv()"), + new GLproperty(GL11.GL_LIST_INDEX, "GL_LIST_INDEX", "Number of display list under construction; 0 if none", "current", "glGetIntegerv()"), + new GLproperty(GL11.GL_LIST_MODE, "GL_LIST_MODE", "Mode of display list under construction; undefined if none", "current", "glGetIntegerv()"), + new GLproperty(GL11.GL_ATTRIB_STACK_DEPTH, "GL_ATTRIB_STACK_DEPTH", "Attribute stack pointer", "current", "glGetIntegerv()"), + new GLproperty(GL11.GL_CLIENT_ATTRIB_STACK_DEPTH, "GL_CLIENT_ATTRIB_STACK_DEPTH", "Client attribute stack pointer", "current", "glGetIntegerv()"), + new GLproperty(GL11.GL_NAME_STACK_DEPTH, "GL_NAME_STACK_DEPTH", "Name stack depth", "current", "glGetIntegerv()"), + new GLproperty(GL11.GL_RENDER_MODE, "GL_RENDER_MODE", "glRenderMode() setting", "current", "glGetIntegerv()"), + new GLproperty(GL11.GL_SELECTION_BUFFER_POINTER, "GL_SELECTION_BUFFER_POINTER", "Pointer to selection buffer", "select", "glGetPointerv()"), + new GLproperty(GL11.GL_SELECTION_BUFFER_SIZE, "GL_SELECTION_BUFFER_SIZE", "Size of selection buffer", "select", "glGetIntegerv()"), + new GLproperty(GL11.GL_FEEDBACK_BUFFER_POINTER, "GL_FEEDBACK_BUFFER_POINTER", "Pointer to feedback buffer", "feedback", "glGetPointerv()"), + new GLproperty(GL11.GL_FEEDBACK_BUFFER_SIZE, "GL_FEEDBACK_BUFFER_SIZE", "Size of feedback buffer", "feedback", "glGetIntegerv()"), + new GLproperty(GL11.GL_FEEDBACK_BUFFER_TYPE, "GL_FEEDBACK_BUFFER_TYPE", "Type of feedback buffer", "feedback", "glGetIntegerv()"), + }; + + public static void dumpOpenGLstate() + { + } + + public static void dumpAllIsEnabled() //Call This + { + for (int i = 0; i < instance.propertyList.length; ++i) + + { + if (instance.propertyList[i].fetchCommand == "glIsEnabled()") + + { + System.out.print(instance.propertyList[i].name + ":"); + System.out.print(GL11.glIsEnabled(instance.propertyList[i].gLconstant)); + System.out.println(" (" + instance.propertyList[i].description + ")"); + } + } + } + + public static void dumpAllType(String type) + + { + for (int i = 0; i < instance.propertyList.length; ++i) + + { + if (instance.propertyList[i].category.equals(type)) + + { + System.out.print(instance.propertyList[i].name + ":"); + System.out.println(getPropertyAsString(i)); + System.out.println(" (" + instance.propertyList[i].description + ")"); + } + } + } + + private static String getPropertyAsString(int propertyListIndex) + { + int gLconstant = instance.propertyList[propertyListIndex].gLconstant; + if (instance.propertyList[propertyListIndex].fetchCommand.equals("glIsEnabled()")) { + return "" + GL11.glIsEnabled(gLconstant); + } + + if (instance.propertyList[propertyListIndex].fetchCommand == "glGetBooleanv()") + + { + ByteBuffer params = BufferUtils.createByteBuffer(16); + + GL11.glGetBoolean(gLconstant, params); + String out = ""; + for (int i = 0; i < params.capacity(); ++i) + + { + out += (i == 0 ? "" : ", ") + params.get(i); + } + return out; + } + + return ""; + } +} + diff --git a/src/Java/miscutil/core/util/debug/UtilsRendering.java b/src/Java/miscutil/core/util/debug/UtilsRendering.java new file mode 100644 index 0000000000..6fc8736165 --- /dev/null +++ b/src/Java/miscutil/core/util/debug/UtilsRendering.java @@ -0,0 +1,166 @@ +package miscutil.core.util.debug; + +import javax.vecmath.Point3d; + +import miscutil.core.util.Utils; +import net.minecraft.block.Block; +import net.minecraft.block.material.Material; +import net.minecraft.client.Minecraft; +import net.minecraft.client.entity.EntityClientPlayerMP; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.init.Blocks; +import net.minecraft.item.Item; +import net.minecraft.item.ItemStack; +import net.minecraft.util.ChunkCoordinates; +import net.minecraft.util.MovingObjectPosition; +import net.minecraft.world.World; +import net.minecraftforge.client.event.RenderWorldLastEvent; +import net.minecraftforge.common.util.ForgeDirection; + +import org.lwjgl.opengl.GL11; + +import cpw.mods.fml.common.eventhandler.SubscribeEvent; + +public class UtilsRendering { + static Tessellator drawBlock = Tessellator.instance; + + public static void drawBlockInWorld(int x, int y, int z){ + //drawBlock = new Tessellator(); + Utils.LOG_INFO("Drawing Debug Block in world.."); + /*drawBlock.startDrawingQuads(); + drawBlock.setTranslation(x, y, z); + drawBlock.addVertexWithUV(x+1, y-1, z, 0.0, 0.1); + drawBlock.addVertexWithUV(x+1, y+1, z, 0.1, 0.0); + drawBlock.addVertexWithUV(x-1, y+1, z, 0.1, 0.0); + drawBlock.addVertexWithUV(x-1, y-1, z, 0.0, 0.1); + drawBlock.draw();*/ + Block_Render(null, x, y, z); + } + + + public static void renderBoxAt(double x, double y, double z) { + + // locationBlocksTexture is a "ResourceLocation" that points to a texture made of many block "icons". + // It will look very ugly, but creating our own ResourceLocation is beyond the scope of this tutorial. + Tessellator tessellator = Tessellator.instance; + GL11.glPushMatrix(); + GL11.glTranslated(x, y+1, z); // +1 so that our "drawing" appears 1 block over our block (to get a better view) + tessellator.startDrawingQuads(); + tessellator.addVertexWithUV(0, 0, 0, 0, 0); + tessellator.addVertexWithUV(0, 1, 0, 0, 1); + tessellator.addVertexWithUV(1, 1, 0, 1, 1); + tessellator.addVertexWithUV(1, 0, 0, 1, 0); + + tessellator.addVertexWithUV(0, 0, 0, 0, 0); + tessellator.addVertexWithUV(1, 0, 0, 1, 0); + tessellator.addVertexWithUV(1, 1, 0, 1, 1); + tessellator.addVertexWithUV(0, 1, 0, 0, 1); + + tessellator.draw(); + GL11.glPopMatrix(); + + } + + @SubscribeEvent + public static void Block_Render(RenderWorldLastEvent evt, int x, int y, int z){ + + Minecraft mc = Minecraft.getMinecraft(); + MovingObjectPosition mouseOver = Minecraft.getMinecraft().objectMouseOver; + + int mx = mouseOver.blockX; + int my = mouseOver.blockY; + int mz = mouseOver.blockZ; + + int hit; + hit = mouseOver.sideHit; + ForgeDirection direction = ForgeDirection.getOrientation(hit); + + World world = mc.thePlayer.worldObj; + EntityPlayer player = mc.thePlayer; + EntityClientPlayerMP p= mc.thePlayer; + ChunkCoordinates coord; + coord = player.getPlayerCoordinates(); + + int px = (int) coord.posX; + int py = (int) player.posY-1; + int pz = (int) coord.posZ; + + double dx = p.lastTickPosX + (p.posX - p.lastTickPosX) + * evt.partialTicks; + double dy = p.lastTickPosY + (p.posY - p.lastTickPosY) + * evt.partialTicks; + dy = dy -1; + double dz = p.lastTickPosZ + (p.posZ - p.lastTickPosZ) + * evt.partialTicks; + + int tx = mx - px; + int ty = my - py; + int tz = mz - pz; + + + Point3d translate; + translate= new Point3d(tx, ty, tz)/*.add(direction)*/; + + Block block = world.getBlock(x, y, z); + Material matt; + matt = block.getMaterial(); + + ItemStack stack; + stack = player.getHeldItem(); + Item held = null; + if(stack != null) + held = stack.getItem(); + + if (block == Blocks.air || matt == Material.fire + || matt == Material.water || matt == Material.lava + || matt == Material.plants || matt == Material.vine + || block == Blocks.snow_layer) { + + translate= new Point3d(tx, ty, tz); + } + else translate= new Point3d(tx, ty, tz)/*.add(direction)*/; + + tx = (int) translate.x; + ty = (int) translate.y; + tz = (int) translate.z; + double fx = px - dx; + double fy = py - dy; + double fz = pz - dz; + + //Block block3 = Common_Registry.Floater; + // Block block4 = Common_Registry.Balloon; + Block block2 = world.getBlock(20, 20, 20); + + GL11.glPushMatrix(); + GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); + Tessellator t = Tessellator.instance; + RenderBlocks renderBlocks = new RenderBlocks(); + renderBlocks.blockAccess = world; + + renderBlocks.setRenderBounds(0D, 0D, 0D, 1D, 1D, 1D); + t.startDrawingQuads(); + t.setBrightness(15 << 20 | 15 << 4); + + try{ + if(block != Blocks.air){ + renderBlocks.renderBlockByRenderType(block2, 0, -11, 0); + } + + GL11.glTranslated( 0F, 10f, 0F); + GL11.glTranslated( tx, ty, tz); + GL11.glTranslated( fx, fy, fz); + } + catch(NullPointerException exception){ + System.out.println(exception); + } + t.draw(); + + GL11.glEnable(GL11.GL_LIGHTING); + GL11.glDisable(GL11.GL_BLEND); + GL11.glPopMatrix(); + } + +} |