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authormiozune <miozune@gmail.com>2022-10-09 18:10:02 +0900
committermiozune <miozune@gmail.com>2022-10-09 18:10:02 +0900
commita265085bd7742ebf1e2e95e4bf7397ba5bea01dc (patch)
tree92d6b48c083729e8952f0d02372682393145792e /src/main/java/client/renderer/TESR_BeamTransmitter.java
parent46bafc67d318bbe7c5ffbb34d857958ebe72a6e5 (diff)
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updateBuildScript & spotlessApply
Diffstat (limited to 'src/main/java/client/renderer/TESR_BeamTransmitter.java')
-rw-r--r--src/main/java/client/renderer/TESR_BeamTransmitter.java9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/main/java/client/renderer/TESR_BeamTransmitter.java b/src/main/java/client/renderer/TESR_BeamTransmitter.java
index 81ab52654b..38e588dd43 100644
--- a/src/main/java/client/renderer/TESR_BeamTransmitter.java
+++ b/src/main/java/client/renderer/TESR_BeamTransmitter.java
@@ -12,7 +12,8 @@ import org.lwjgl.opengl.GL11;
public class TESR_BeamTransmitter extends TileEntitySpecialRenderer {
- private static final ResourceLocation beamTexture = new ResourceLocation(KekzCore.MODID, "textures/effects/Tether_beam.png");
+ private static final ResourceLocation beamTexture =
+ new ResourceLocation(KekzCore.MODID, "textures/effects/Tether_beam.png");
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) {
@@ -35,14 +36,16 @@ public class TESR_BeamTransmitter extends TileEntitySpecialRenderer {
tessellator.startDrawingQuads();
tessellator.setColorRGBA(255, 255, 255, 32);
// Variables stuff II
- final float exactTime = (float)beamTransmitter.getWorldObj().getTotalWorldTime() + partialTick;
+ final float exactTime = (float) beamTransmitter.getWorldObj().getTotalWorldTime() + partialTick;
final float streamTextureOffset = -exactTime * 0.2F - (float) MathHelper.floor_float(-exactTime * 0.1F);
final double halfBeamWidth = 0.1D;
final double height = beamTransmitter.getDistanceFromTarget();
final double uv_x1 = 0.0D;
final double uv_x2 = 1.0D;
- final double uv_y1 = -1.0D - streamTextureOffset; // This makes the beam stream upwards if you subtract a time sensitive number from it
+ final double uv_y1 = -1.0D
+ - streamTextureOffset; // This makes the beam stream upwards if you subtract a time sensitive number
+ // from it
final double uv_y2 = height * (0.5D / (halfBeamWidth * 2)) + uv_y1;
// Construct mesh with texture
tessellator.addVertexWithUV(x + 0.5 + halfBeamWidth, y + 0.5, z + 0.5, uv_x2, uv_y2);