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author | Prometheus0000 <prometheus0000000@gmail.com> | 2021-02-11 14:29:19 -0500 |
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committer | GitHub <noreply@github.com> | 2021-02-11 14:29:19 -0500 |
commit | 3a027e939e2c18e165b2f1405637c92f25736582 (patch) | |
tree | 1d75209cd6c074313f0e3f15bc989f7b258a57bd /src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java | |
parent | c6324633a4491296c0505e59aa7f8747af0c640a (diff) | |
parent | e0c1f654b17d901d018603912bf32c32bd136bad (diff) | |
download | GT5-Unofficial-3a027e939e2c18e165b2f1405637c92f25736582.tar.gz GT5-Unofficial-3a027e939e2c18e165b2f1405637c92f25736582.tar.bz2 GT5-Unofficial-3a027e939e2c18e165b2f1405637c92f25736582.zip |
Merge pull request #23 from GTNewHorizons/experimental
update
Diffstat (limited to 'src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java')
-rw-r--r-- | src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java | 155 |
1 files changed, 151 insertions, 4 deletions
diff --git a/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java b/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java index 7e14061d2f..38f8bd3b35 100644 --- a/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java +++ b/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java @@ -4,11 +4,16 @@ import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import gregtech.api.interfaces.tileentity.IGregTechTileEntity; import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicMachine; +import gregtech.api.util.GT_Utility; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; +import net.minecraftforge.fluids.FluidStack; +import net.minecraftforge.fluids.IFluidContainerItem; + +import static gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicMachine.OTHER_SLOT_COUNT; /** * NEVER INCLUDE THIS FILE IN YOUR MOD!!! @@ -179,17 +184,159 @@ public class GT_Container_BasicMachine extends GT_Container_BasicTank { @Override public ItemStack slotClick(int aSlotIndex, int aMouseclick, int aShifthold, EntityPlayer aPlayer) { + GT_MetaTileEntity_BasicMachine machine = (GT_MetaTileEntity_BasicMachine) mTileEntity.getMetaTileEntity(); + if (machine == null) return null; + ItemStack tResultStack; switch (aSlotIndex) { case 0: - if (mTileEntity.getMetaTileEntity() == null) return null; - ((GT_MetaTileEntity_BasicMachine) mTileEntity.getMetaTileEntity()).mFluidTransfer = !((GT_MetaTileEntity_BasicMachine) mTileEntity.getMetaTileEntity()).mFluidTransfer; + machine.mFluidTransfer = !machine.mFluidTransfer; return null; case 1: if (mTileEntity.getMetaTileEntity() == null) return null; - ((GT_MetaTileEntity_BasicMachine) mTileEntity.getMetaTileEntity()).mItemTransfer = !((GT_MetaTileEntity_BasicMachine) mTileEntity.getMetaTileEntity()).mItemTransfer; + machine.mItemTransfer = !machine.mItemTransfer; return null; + case 2: + if (aMouseclick > 1) + return null; + tResultStack = pickupFluid(machine.getDrainableStack(), aPlayer, aMouseclick == 0); + if (machine.getDrainableStack() != null && machine.getDrainableStack().amount == 0) + machine.setDrainableStack(null); + return tResultStack; default: - return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); + if (aSlotIndex == OTHER_SLOT_COUNT + 1 + machine.mInputSlotCount + machine.mOutputItems.length) { + if (aMouseclick > 1) + return null; + // input fluid slot + ItemStack tStackHeld = aPlayer.inventory.getItemStack(); + ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld); + if (tStackSizedOne == null || tStackHeld.stackSize == 0) return null; + FluidStack tInputFluid = machine.getFillableStack(); + FluidStack tFluidHeld = GT_Utility.getFluidForFilledItem(tStackSizedOne, true); + if (tInputFluid == null) { + if (tFluidHeld == null) + // both null -> no op + return null; + return fillFluid(machine, aPlayer, tFluidHeld, aMouseclick == 0); + } else { + if (tFluidHeld != null) { + // both nonnull. actually both pickup and fill is reasonable, but I'll go with fill here + return fillFluid(machine, aPlayer, tFluidHeld, aMouseclick == 0); + } else { + tResultStack = pickupFluid(tInputFluid, aPlayer, aMouseclick == 0); + if (tInputFluid.amount == 0) + machine.setFillableStack(null); + return tResultStack; + } + } + } else { + return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); + } + } + } + + private ItemStack pickupFluid(FluidStack aTankStack, EntityPlayer aPlayer, boolean aProcessFullStack) { + if (aTankStack == null) return null; + ItemStack tStackHeld = aPlayer.inventory.getItemStack(); + ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld); + if (tStackSizedOne == null || tStackHeld.stackSize == 0) return null; + int tOriginalFluidAmount = aTankStack.amount; + ItemStack tFilled = GT_Utility.fillFluidContainer(aTankStack, tStackSizedOne, true, false); + if (tFilled == null && tStackSizedOne.getItem() instanceof IFluidContainerItem) { + IFluidContainerItem tContainerItem = (IFluidContainerItem) tStackSizedOne.getItem(); + int tFilledAmount = tContainerItem.fill(tStackSizedOne, aTankStack, true); + if (tFilledAmount > 0) { + tFilled = tStackSizedOne; + aTankStack.amount -= tFilledAmount; + } + } + if (tFilled != null) { + if (aProcessFullStack) { + int tFilledAmount = tOriginalFluidAmount - aTankStack.amount; + /* + work out how many more items we can fill + one cell is already used, so account for that + the round down behavior will left over a fraction of a cell worth of fluid + the user then get to decide what to do with it + it will not be too fancy if it spills out partially filled cells + */ + int tAdditionalParallel = Math.min(tStackHeld.stackSize - 1, aTankStack.amount / tFilledAmount); + aTankStack.amount -= tFilledAmount * tAdditionalParallel; + tFilled.stackSize += tAdditionalParallel; + } + replaceCursorItemStack(aPlayer, tFilled); + } + return tFilled; + } + + private ItemStack fillFluid(GT_MetaTileEntity_BasicMachine aMachine, EntityPlayer aPlayer, FluidStack aFluidHeld, boolean aProcessFullStack) { + // we are not using aMachine.fill() here any more, so we need to check for fluid type here ourselves + if (aMachine.getFillableStack() != null && !aMachine.getFillableStack().isFluidEqual(aFluidHeld)) + return null; + ItemStack tStackHeld = aPlayer.inventory.getItemStack(); + ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld); + if (tStackSizedOne == null) + return null; + + int tFreeSpace = aMachine.getCapacity() - (aMachine.getFillableStack() != null ? aMachine.getFillableStack().amount : 0); + if (tFreeSpace <= 0) + // no space left + return null; + + // find out how much fluid can be taken + // some cells cannot be partially filled + ItemStack tStackEmptied = null; + int tAmountTaken = 0; + if (tFreeSpace >= aFluidHeld.amount) { + // fully accepted - try take it from item now + // IFluidContainerItem is intentionally not checked here. it will be checked later + tStackEmptied = GT_Utility.getContainerForFilledItem(tStackSizedOne, false); + tAmountTaken = aFluidHeld.amount; + } + if (tStackEmptied == null && tStackSizedOne.getItem() instanceof IFluidContainerItem) { + // either partially accepted, or is IFluidContainerItem + IFluidContainerItem container = (IFluidContainerItem) tStackSizedOne.getItem(); + FluidStack tDrained = container.drain(tStackSizedOne, tFreeSpace, true); + if (tDrained != null && tDrained.amount > 0) { + // something is actually drained - change the cell and drop it to player + tStackEmptied = tStackSizedOne; + tAmountTaken = tDrained.amount; + } + } + if (tStackEmptied == null) + // somehow the cell refuse to give out that amount of fluid, no op then + return null; + + // find out how many fill can we do + // same round down behavior as above + // however here the fluid stack is not changed at all, so the exact code will slightly differ + int tParallel = aProcessFullStack ? Math.min(tFreeSpace / tAmountTaken, tStackHeld.stackSize) : 1; + if (aMachine.getFillableStack() == null) { + FluidStack tNewFillableStack = aFluidHeld.copy(); + tNewFillableStack.amount = tAmountTaken * tParallel; + aMachine.setFillableStack(tNewFillableStack); + } else { + aMachine.getFillableStack().amount += tAmountTaken * tParallel; + } + tStackEmptied.stackSize = tParallel; + replaceCursorItemStack(aPlayer, tStackEmptied); + return tStackEmptied; + } + + private void replaceCursorItemStack(EntityPlayer aPlayer, ItemStack tStackResult) { + int tStackResultMaxStackSize = tStackResult.getMaxStackSize(); + while (tStackResult.stackSize > tStackResultMaxStackSize) { + aPlayer.inventory.getItemStack().stackSize -= tStackResultMaxStackSize; + GT_Utility.addItemToPlayerInventory(aPlayer, tStackResult.splitStack(tStackResultMaxStackSize)); + } + if (aPlayer.inventory.getItemStack().stackSize == tStackResult.stackSize) { + // every cell is mutated. it could just stay on the cursor. + aPlayer.inventory.setItemStack(tStackResult); + } else { + // some cells not mutated. The mutated cells must go into the inventory + // or drop into the world if there isn't enough space. + ItemStack tStackHeld = aPlayer.inventory.getItemStack(); + tStackHeld.stackSize -= tStackResult.stackSize; + GT_Utility.addItemToPlayerInventory(aPlayer, tStackResult); } } |