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author | miozune <miozune@gmail.com> | 2022-11-26 01:45:28 +0900 |
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committer | GitHub <noreply@github.com> | 2022-11-25 17:45:28 +0100 |
commit | 9a2741128a78bb52eba50a631126e090a5a2abd8 (patch) | |
tree | a90f47aa94951acb4050e45dc3ed60698e79cf32 /src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java | |
parent | 51537482fefc4f9c6d3fbd93d119c333a63dcd7b (diff) | |
download | GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.tar.gz GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.tar.bz2 GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.zip |
Rewrite GUIs with ModularUI (#1381)
* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java')
-rw-r--r-- | src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java new file mode 100644 index 0000000000..2d776ce71e --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java @@ -0,0 +1,204 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.UIInfos; +import com.gtnewhorizons.modularui.api.screen.ITileWithModularUI; +import com.gtnewhorizons.modularui.api.screen.ModularUIContext; +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; +import com.gtnewhorizons.modularui.common.builder.UIBuilder; +import com.gtnewhorizons.modularui.common.builder.UIInfo; +import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularGui; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularUIContainer; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.enums.GT_Values; +import gregtech.api.interfaces.tileentity.ICoverable; +import gregtech.api.interfaces.tileentity.IHasWorldObjectAndCoords; +import gregtech.api.net.GT_Packet_SendCoverData; +import gregtech.api.util.GT_CoverBehaviorBase; +import java.util.HashMap; +import java.util.Map; +import java.util.function.Function; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.EntityPlayerMP; +import net.minecraft.tileentity.TileEntity; +import net.minecraftforge.common.util.ForgeDirection; + +public class GT_UIInfos { + + /** + * Generator for {@link UIInfo} which is responsible for registering and opening UIs. + * Unlike {@link com.gtnewhorizons.modularui.api.UIInfos#TILE_MODULAR_UI}, this accepts + * custom constructors for UI. + * <br> Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. + * Instead, store to static field, just like {@link #GTTileEntityDefaultUI}. + * Such mistake can be easily overlooked by testing only SP. + */ + public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = + containerConstructor -> UIBuilder.of() + .container((player, world, x, y, z) -> { + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI) { + return createTileEntityContainer( + player, + ((ITileWithModularUI) te)::createWindow, + te::markDirty, + containerConstructor); + } + return null; + }) + .gui(((player, world, x, y, z) -> { + if (!world.isRemote) return null; + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI) { + return createTileEntityGuiContainer( + player, ((ITileWithModularUI) te)::createWindow, containerConstructor); + } + return null; + })) + .build(); + + private static final UIInfo<?, ?> GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new); + + private static final Map<Byte, UIInfo<?, ?>> coverUI = new HashMap<>(); + + static { + for (byte i = 0; i < ForgeDirection.VALID_DIRECTIONS.length; i++) { + final byte side = i; + coverUI.put( + side, + UIBuilder.of() + .container((player, world, x, y, z) -> { + TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable)) return null; + ICoverable gtTileEntity = (ICoverable) te; + GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverContainer( + player, + cover::createWindow, + te::markDirty, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .gui((player, world, x, y, z) -> { + if (!world.isRemote) return null; + TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable)) return null; + ICoverable gtTileEntity = (ICoverable) te; + GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverGuiContainer( + player, + cover::createWindow, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .build()); + } + } + + /** + * Opens TileEntity UI, created by {@link ITileWithModularUI#createWindow}. + */ + public static void openGTTileEntityUI(IHasWorldObjectAndCoords aTileEntity, EntityPlayer aPlayer) { + if (aTileEntity.isClientSide()) return; + GTTileEntityDefaultUI.open( + aPlayer, + aTileEntity.getWorld(), + aTileEntity.getXCoord(), + aTileEntity.getYCoord(), + aTileEntity.getZCoord()); + } + + /** + * Opens cover UI, created by {@link GT_CoverBehaviorBase#createWindow}. + */ + public static void openCoverUI(ICoverable tileEntity, EntityPlayer player, byte side) { + if (tileEntity.isClientSide()) return; + + GT_Values.NW.sendToPlayer( + new GT_Packet_SendCoverData( + side, + tileEntity.getCoverIDAtSide(side), + tileEntity.getComplexCoverDataAtSide(side), + tileEntity), + (EntityPlayerMP) player); + + coverUI.get(side) + .open( + player, + tileEntity.getWorld(), + tileEntity.getXCoord(), + tileEntity.getYCoord(), + tileEntity.getZCoord()); + } + + /** + * Opens UI for player's item, created by {@link com.gtnewhorizons.modularui.api.screen.IItemWithModularUI#createWindow}. + */ + public static void openPlayerHeldItemUI(EntityPlayer player) { + if (NetworkUtils.isClient()) return; + UIInfos.PLAYER_HELD_ITEM_UI.open(player); + } + + private static ModularUIContainer createTileEntityContainer( + EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, + Runnable onWidgetUpdate, + ContainerConstructor containerCreator) { + UIBuildContext buildContext = new UIBuildContext(player); + ModularWindow window = windowCreator.apply(buildContext); + if (window == null) { + return null; + } + return containerCreator.of(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createTileEntityGuiContainer( + EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, + ContainerConstructor containerConstructor) { + ModularUIContainer container = createTileEntityContainer(player, windowCreator, null, containerConstructor); + if (container == null) { + return null; + } + return new ModularGui(container); + } + + private static ModularUIContainer createCoverContainer( + EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, + Runnable onWidgetUpdate, + int coverID, + byte side, + ICoverable tile) { + GT_CoverUIBuildContext buildContext = new GT_CoverUIBuildContext(player, coverID, side, tile, false); + ModularWindow window = windowCreator.apply(buildContext); + if (window == null) { + return null; + } + return new ModularUIContainer(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createCoverGuiContainer( + EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, + int coverID, + byte side, + ICoverable tile) { + ModularUIContainer container = createCoverContainer(player, windowCreator, null, coverID, side, tile); + if (container == null) { + return null; + } + return new ModularGui(container); + } + + @FunctionalInterface + public interface ContainerConstructor { + ModularUIContainer of(ModularUIContext context, ModularWindow mainWindow); + } +} |