diff options
author | miozune <miozune@gmail.com> | 2022-11-26 01:45:28 +0900 |
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committer | GitHub <noreply@github.com> | 2022-11-25 17:45:28 +0100 |
commit | 9a2741128a78bb52eba50a631126e090a5a2abd8 (patch) | |
tree | a90f47aa94951acb4050e45dc3ed60698e79cf32 /src/main/java/gregtech/api/gui/modularui | |
parent | 51537482fefc4f9c6d3fbd93d119c333a63dcd7b (diff) | |
download | GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.tar.gz GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.tar.bz2 GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.zip |
Rewrite GUIs with ModularUI (#1381)
* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui')
6 files changed, 893 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java new file mode 100644 index 0000000000..811ad8be5f --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java @@ -0,0 +1,70 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; +import gregtech.api.interfaces.tileentity.ICoverable; +import net.minecraft.entity.player.EntityPlayer; + +public class GT_CoverUIBuildContext extends UIBuildContext { + + // cover data is not synced to client, while ID is + private final int coverID; + private final byte side; + private final ICoverable tile; + private final boolean anotherWindow; + private final int guiColorization; + + /** + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover UI is shown on top of another window + * @param guiColorization The color used to render machine's GUI + */ + public GT_CoverUIBuildContext( + EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow, int guiColorization) { + super(player); + this.coverID = coverID; + this.side = side; + this.tile = tile; + this.anotherWindow = anotherWindow; + this.guiColorization = guiColorization; + } + + /** + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover GUI is shown in opened on top of another window + */ + public GT_CoverUIBuildContext(EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow) { + this(player, coverID, side, tile, anotherWindow, tile.getGUIColorization()); + } + + public int getCoverID() { + return coverID; + } + + public byte getCoverSide() { + return side; + } + + /** + * Note that this will return different object between client v.s. server side on SP. + */ + public ICoverable getTile() { + return tile; + } + + /** + * If cover GUI is shown in opened on top of another window. + */ + public boolean isAnotherWindow() { + return anotherWindow; + } + + public int getGuiColorization() { + return guiColorization; + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java new file mode 100644 index 0000000000..2d776ce71e --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java @@ -0,0 +1,204 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.UIInfos; +import com.gtnewhorizons.modularui.api.screen.ITileWithModularUI; +import com.gtnewhorizons.modularui.api.screen.ModularUIContext; +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; +import com.gtnewhorizons.modularui.common.builder.UIBuilder; +import com.gtnewhorizons.modularui.common.builder.UIInfo; +import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularGui; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularUIContainer; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.enums.GT_Values; +import gregtech.api.interfaces.tileentity.ICoverable; +import gregtech.api.interfaces.tileentity.IHasWorldObjectAndCoords; +import gregtech.api.net.GT_Packet_SendCoverData; +import gregtech.api.util.GT_CoverBehaviorBase; +import java.util.HashMap; +import java.util.Map; +import java.util.function.Function; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.EntityPlayerMP; +import net.minecraft.tileentity.TileEntity; +import net.minecraftforge.common.util.ForgeDirection; + +public class GT_UIInfos { + + /** + * Generator for {@link UIInfo} which is responsible for registering and opening UIs. + * Unlike {@link com.gtnewhorizons.modularui.api.UIInfos#TILE_MODULAR_UI}, this accepts + * custom constructors for UI. + * <br> Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. + * Instead, store to static field, just like {@link #GTTileEntityDefaultUI}. + * Such mistake can be easily overlooked by testing only SP. + */ + public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = + containerConstructor -> UIBuilder.of() + .container((player, world, x, y, z) -> { + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI) { + return createTileEntityContainer( + player, + ((ITileWithModularUI) te)::createWindow, + te::markDirty, + containerConstructor); + } + return null; + }) + .gui(((player, world, x, y, z) -> { + if (!world.isRemote) return null; + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI) { + return createTileEntityGuiContainer( + player, ((ITileWithModularUI) te)::createWindow, containerConstructor); + } + return null; + })) + .build(); + + private static final UIInfo<?, ?> GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new); + + private static final Map<Byte, UIInfo<?, ?>> coverUI = new HashMap<>(); + + static { + for (byte i = 0; i < ForgeDirection.VALID_DIRECTIONS.length; i++) { + final byte side = i; + coverUI.put( + side, + UIBuilder.of() + .container((player, world, x, y, z) -> { + TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable)) return null; + ICoverable gtTileEntity = (ICoverable) te; + GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverContainer( + player, + cover::createWindow, + te::markDirty, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .gui((player, world, x, y, z) -> { + if (!world.isRemote) return null; + TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable)) return null; + ICoverable gtTileEntity = (ICoverable) te; + GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverGuiContainer( + player, + cover::createWindow, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .build()); + } + } + + /** + * Opens TileEntity UI, created by {@link ITileWithModularUI#createWindow}. + */ + public static void openGTTileEntityUI(IHasWorldObjectAndCoords aTileEntity, EntityPlayer aPlayer) { + if (aTileEntity.isClientSide()) return; + GTTileEntityDefaultUI.open( + aPlayer, + aTileEntity.getWorld(), + aTileEntity.getXCoord(), + aTileEntity.getYCoord(), + aTileEntity.getZCoord()); + } + + /** + * Opens cover UI, created by {@link GT_CoverBehaviorBase#createWindow}. + */ + public static void openCoverUI(ICoverable tileEntity, EntityPlayer player, byte side) { + if (tileEntity.isClientSide()) return; + + GT_Values.NW.sendToPlayer( + new GT_Packet_SendCoverData( + side, + tileEntity.getCoverIDAtSide(side), + tileEntity.getComplexCoverDataAtSide(side), + tileEntity), + (EntityPlayerMP) player); + + coverUI.get(side) + .open( + player, + tileEntity.getWorld(), + tileEntity.getXCoord(), + tileEntity.getYCoord(), + tileEntity.getZCoord()); + } + + /** + * Opens UI for player's item, created by {@link com.gtnewhorizons.modularui.api.screen.IItemWithModularUI#createWindow}. + */ + public static void openPlayerHeldItemUI(EntityPlayer player) { + if (NetworkUtils.isClient()) return; + UIInfos.PLAYER_HELD_ITEM_UI.open(player); + } + + private static ModularUIContainer createTileEntityContainer( + EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, + Runnable onWidgetUpdate, + ContainerConstructor containerCreator) { + UIBuildContext buildContext = new UIBuildContext(player); + ModularWindow window = windowCreator.apply(buildContext); + if (window == null) { + return null; + } + return containerCreator.of(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createTileEntityGuiContainer( + EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, + ContainerConstructor containerConstructor) { + ModularUIContainer container = createTileEntityContainer(player, windowCreator, null, containerConstructor); + if (container == null) { + return null; + } + return new ModularGui(container); + } + + private static ModularUIContainer createCoverContainer( + EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, + Runnable onWidgetUpdate, + int coverID, + byte side, + ICoverable tile) { + GT_CoverUIBuildContext buildContext = new GT_CoverUIBuildContext(player, coverID, side, tile, false); + ModularWindow window = windowCreator.apply(buildContext); + if (window == null) { + return null; + } + return new ModularUIContainer(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createCoverGuiContainer( + EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, + int coverID, + byte side, + ICoverable tile) { + ModularUIContainer container = createCoverContainer(player, windowCreator, null, coverID, side, tile); + if (container == null) { + return null; + } + return new ModularGui(container); + } + + @FunctionalInterface + public interface ContainerConstructor { + ModularUIContainer of(ModularUIContext context, ModularWindow mainWindow); + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java new file mode 100644 index 0000000000..76b4874838 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -0,0 +1,347 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import java.util.function.BiFunction; +import java.util.stream.Collectors; +import java.util.stream.IntStream; + +public class GT_UITextures { + + private static final String MODID = "gregtech"; + + public static final UITexture TRANSPARENT = UITexture.fullImage(MODID, "gui/picture/transparent"); + + public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = + AdaptableUITexture.of(MODID, "gui/background/singleblock_default", 176, 166, 4); + public static final SteamTexture BACKGROUND_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/background/%s", 176, 166, 4); + public static final UITexture BACKGROUND_FUSION_COMPUTER = + UITexture.fullImage(MODID, "gui/background/fusion_computer"); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = + AdaptableUITexture.of(MODID, "gui/background/text_field", 142, 28, 1); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = + AdaptableUITexture.of(MODID, "gui/background/text_field_light_gray", 61, 12, 1); + + public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(MODID, "gui/slot/item_%s"); + public static final AdaptableUITexture SLOT_DARK_GRAY = + AdaptableUITexture.of(MODID, "gui/slot/dark_gray", 18, 18, 1); + public static final AdaptableUITexture SLOT_MAINTENANCE = + AdaptableUITexture.of(MODID, "gui/slot/maintenance", 20, 20, 1); + public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture.of(MODID, "gui/slot/uplifted", 18, 18, 1); + + public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(MODID, "gui/overlay_slot/arrow_me"); + public static final UITexture OVERLAY_SLOT_BEAKER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/beaker_1"); + public static final UITexture OVERLAY_SLOT_BEAKER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/beaker_2"); + public static final UITexture OVERLAY_SLOT_BEE_DRONE = UITexture.fullImage(MODID, "gui/overlay_slot/bee_drone"); + public static final UITexture OVERLAY_SLOT_BEE_QUEEN = UITexture.fullImage(MODID, "gui/overlay_slot/bee_queen"); + public static final UITexture OVERLAY_SLOT_BENDER = UITexture.fullImage(MODID, "gui/overlay_slot/bender"); + public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(MODID, "gui/overlay_slot/box"); + public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(MODID, "gui/overlay_slot/boxed"); + public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(MODID, "gui/overlay_slot/canister"); + public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/canister_%s"); + public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(MODID, "gui/overlay_slot/canner"); + public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(MODID, "gui/overlay_slot/cauldron"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = + UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge_fluid"); + public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/centrifuge_%s"); + public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(MODID, "gui/overlay_slot/charger"); + public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = + UITexture.fullImage(MODID, "gui/overlay_slot/charger_fluid"); + public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/circuit"); + public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/coal_%s"); + public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture.fullImage(MODID, "gui/overlay_slot/compressor"); + public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/compressor_%s"); + public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture.fullImage(MODID, "gui/overlay_slot/crushed_ore"); + public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/crushed_ore_%s"); + public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = + UITexture.fullImage(MODID, "gui/overlay_slot/cutter_sliced"); + public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(MODID, "gui/overlay_slot/data_orb"); + public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture.fullImage(MODID, "gui/overlay_slot/data_stick"); + public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(MODID, "gui/overlay_slot/dust"); + public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/dust_%s"); + public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture.fullImage(MODID, "gui/overlay_slot/explosive"); + public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = + UITexture.fullImage(MODID, "gui/overlay_slot/extruder_shape"); + public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(MODID, "gui/overlay_slot/furnace"); + public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/furnace_%s"); + public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(MODID, "gui/overlay_slot/gem"); + public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(MODID, "gui/overlay_slot/hammer"); + public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/hammer_%s"); + public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_1"); + public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_2"); + public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture.fullImage(MODID, "gui/overlay_slot/implosion"); + public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(MODID, "gui/overlay_slot/in"); + public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/in_%s"); + public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/ingot_%s"); + public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/int_circuit"); + public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(MODID, "gui/overlay_slot/lens"); + public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture.fullImage(MODID, "gui/overlay_slot/microscope"); + public static final UITexture OVERLAY_SLOT_MOLD = UITexture.fullImage(MODID, "gui/overlay_slot/mold"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_1 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_1"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_2 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_2"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_3 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_3"); + public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(MODID, "gui/overlay_slot/out"); + public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/out_%s"); + public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture.fullImage(MODID, "gui/overlay_slot/page_blank"); + public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = + UITexture.fullImage(MODID, "gui/overlay_slot/page_printed"); + public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(MODID, "gui/overlay_slot/press_1"); + public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(MODID, "gui/overlay_slot/press_2"); + public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(MODID, "gui/overlay_slot/press_3"); + public static final UITexture OVERLAY_SLOT_RECYCLE = UITexture.fullImage(MODID, "gui/overlay_slot/recycle"); + public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_1"); + public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_2"); + public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture.fullImage(MODID, "gui/overlay_slot/slice_shape"); + public static final UITexture OVERLAY_SLOT_SLICER_SLICED = + UITexture.fullImage(MODID, "gui/overlay_slot/slicer_sliced"); + public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(MODID, "gui/overlay_slot/square"); + public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(MODID, "gui/overlay_slot/uua"); + public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(MODID, "gui/overlay_slot/uum"); + public static final UITexture OVERLAY_SLOT_VIAL_1 = UITexture.fullImage(MODID, "gui/overlay_slot/vial_1"); + public static final UITexture OVERLAY_SLOT_VIAL_2 = UITexture.fullImage(MODID, "gui/overlay_slot/vial_2"); + public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(MODID, "gui/overlay_slot/wiremill"); + public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(MODID, "gui/overlay_slot/wrench"); + public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12) + .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + + public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(MODID, "gui/progressbar/arrow"); + public static final SteamTexture PROGRESSBAR_ARROW_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/arrow_%s"); + public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/arrow_2_%s"); + public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = + UITexture.fullImage(MODID, "gui/progressbar/arrow_multiple"); + public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(MODID, "gui/progressbar/assemble"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = + UITexture.fullImage(MODID, "gui/progressbar/assemblyline_1"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = + UITexture.fullImage(MODID, "gui/progressbar/assemblyline_2"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = + UITexture.fullImage(MODID, "gui/progressbar/assemblyline_3"); + public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(MODID, "gui/progressbar/bath"); + public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(MODID, "gui/progressbar/bending"); + public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/boiler_empty_%s"); + public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture.fullImage(MODID, "gui/progressbar/boiler_heat"); + public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture.fullImage(MODID, "gui/progressbar/boiler_steam"); + public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture.fullImage(MODID, "gui/progressbar/boiler_water"); + public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(MODID, "gui/progressbar/canner"); + public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = + UITexture.fullImage(MODID, "gui/progressbar/circuit_assembler"); + public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(MODID, "gui/progressbar/compress"); + public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/compress_%s"); + public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(MODID, "gui/progressbar/cut"); + public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(MODID, "gui/progressbar/extract"); + public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/extract_%s"); + public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(MODID, "gui/progressbar/extrude"); + public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture.fullImage(MODID, "gui/progressbar/fuel_%s"); + public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(MODID, "gui/progressbar/hammer"); + public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture.fullImage(MODID, "gui/progressbar/hammer_base"); + public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/hammer_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/hammer_base_%s"); + public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(MODID, "gui/progressbar/lathe"); + public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture.fullImage(MODID, "gui/progressbar/lathe_base"); + public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(MODID, "gui/progressbar/macerate"); + public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/macerate_%s"); + public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(MODID, "gui/progressbar/magnet"); + public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(MODID, "gui/progressbar/mixer"); + public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(MODID, "gui/progressbar/recycle"); + public static final UITexture PROGRESSBAR_SIFT = UITexture.fullImage(MODID, "gui/progressbar/sift"); + public static final UITexture PROGRESSBAR_SLICE = UITexture.fullImage(MODID, "gui/progressbar/slice"); + public static final UITexture PROGRESSBAR_STORED_EU = UITexture.fullImage(MODID, "gui/progressbar/stored_eu"); + public static final UITexture PROGRESSBAR_WIREMILL = UITexture.fullImage(MODID, "gui/progressbar/wiremill"); + + public static final UITexture TAB_COVER_NORMAL = UITexture.fullImage(MODID, "gui/tab/cover_normal"); + public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(MODID, "gui/tab/cover_highlight"); + public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(MODID, "gui/tab/cover_disabled"); + public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture.fullImage(MODID, "gui/tab/cover_%s_normal"); + public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = + SteamTexture.fullImage(MODID, "gui/tab/cover_%s_highlight"); + public static final SteamTexture TAB_COVER_STEAM_DISABLED = + SteamTexture.fullImage(MODID, "gui/tab/cover_%s_disabled"); + public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(MODID, "gui/tab/title", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK = + AdaptableUITexture.of(MODID, "gui/tab/title_dark", 28, 28, 4); + public static final SteamTexture TAB_TITLE_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4); + public static final SteamTexture TAB_TITLE_DARK_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR = + AdaptableUITexture.of(MODID, "gui/tab/title_angular", 28, 28, 4); + public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4); + + public static final UITexture BUTTON_STANDARD = UITexture.fullImage(MODID, "gui/button/standard"); + public static final UITexture BUTTON_STANDARD_TOGGLE = UITexture.fullImage(MODID, "gui/button/standard_toggle"); + public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(MODID, "gui/button/cover_normal"); + public static final UITexture BUTTON_COVER_NORMAL_HOVERED = + UITexture.fullImage(MODID, "gui/button/cover_normal_hovered"); + public static final UITexture BUTTON_COVER_NORMAL_DISABLED = + UITexture.fullImage(MODID, "gui/button/cover_normal_disabled"); + + public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture.fullImage(MODID, "gui/overlay_button/disable"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = + UITexture.fullImage(MODID, "gui/overlay_button/redstone_off"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = + UITexture.fullImage(MODID, "gui/overlay_button/redstone_on"); + public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture.fullImage(MODID, "gui/overlay_button/checkmark"); + public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(MODID, "gui/overlay_button/cross"); + public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture.fullImage(MODID, "gui/overlay_button/whitelist"); + public static final UITexture OVERLAY_BUTTON_BLACKLIST = UITexture.fullImage(MODID, "gui/overlay_button/blacklist"); + public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture.fullImage(MODID, "gui/overlay_button/progress"); + public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(MODID, "gui/overlay_button/export"); + public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(MODID, "gui/overlay_button/import"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = + UITexture.fullImage(MODID, "gui/overlay_button/autooutput_item"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = + UITexture.fullImage(MODID, "gui/overlay_button/autooutput_fluid"); + public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = + UITexture.fullImage(MODID, "gui/overlay_button/allow_input"); + public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = + UITexture.fullImage(MODID, "gui/overlay_button/block_input"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = + UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_up"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = + UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_down"); + public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(MODID, "gui/overlay_button/cyclic"); + public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = + UITexture.fullImage(MODID, "gui/overlay_button/emit_energy"); + public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = + UITexture.fullImage(MODID, "gui/overlay_button/emit_redstone"); + public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = + UITexture.fullImage(MODID, "gui/overlay_button/invert_redstone"); + public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = + UITexture.fullImage(MODID, "gui/overlay_button/stocking_mode"); + public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = + UITexture.fullImage(MODID, "gui/overlay_button/invert_filter"); + public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(MODID, "gui/overlay_button/nbt"); + public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(MODID, "gui/overlay_button/print"); + public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture.fullImage(MODID, "gui/overlay_button/transpose"); + public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = + UITexture.fullImage(MODID, "gui/overlay_button/bounding_box"); + public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = + UITexture.fullImage(MODID, "gui/overlay_button/minus_small"); + public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = + UITexture.fullImage(MODID, "gui/overlay_button/minus_large"); + public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = + UITexture.fullImage(MODID, "gui/overlay_button/plus_small"); + public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = + UITexture.fullImage(MODID, "gui/overlay_button/plus_large"); + public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture.fullImage(MODID, "gui/overlay_button/gate_and"); + public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture.fullImage(MODID, "gui/overlay_button/gate_nand"); + public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture.fullImage(MODID, "gui/overlay_button/gate_or"); + public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture.fullImage(MODID, "gui/overlay_button/gate_nor"); + public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(MODID, "gui/overlay_button/analog"); + public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(MODID, "gui/overlay_button/lock"); + public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = + UITexture.fullImage(MODID, "gui/overlay_button/input_from_output_side"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = + UITexture.fullImage(MODID, "gui/overlay_button/void_excess"); + public static final UITexture OVERLAY_BUTTON_VOID_ALL = UITexture.fullImage(MODID, "gui/overlay_button/void_all"); + public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(MODID, "gui/overlay_button/nei"); + + /** + * Can adjust size as needed. + */ + public static final AdaptableUITexture PICTURE_SCREEN_BLACK = + AdaptableUITexture.of(MODID, "gui/picture/screen_black", 16, 16, 2); + + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = + UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = + UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_gray"); + public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = + SteamTexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_%s"); + public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(MODID, "gui/picture/gt_logo_18x18"); + public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(MODID, "gui/picture/gt_logo_19x19"); + public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(MODID, "gui/picture/information"); + public static final UITexture PICTURE_STALLED_ELECTRICITY = + UITexture.fullImage(MODID, "gui/picture/stalled_electricity"); + public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(MODID, "gui/picture/stalled_steam"); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_22_red", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_22_blue", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_22_white", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_24_red", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_24_blue", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_24_white", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final UITexture PICTURE_FLUID_WINDOW = UITexture.fullImage(MODID, "gui/picture/fluid_window"); + public static final UITexture PICTURE_FLUID_TANK = UITexture.fullImage(MODID, "gui/picture/fluid_tank"); + public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture.fullImage(MODID, "gui/picture/slots_holo_3by3"); + public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(MODID, "gui/picture/arrow_double"); + public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(MODID, "gui/picture/super_buffer"); + public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = + UITexture.fullImage(MODID, "gui/picture/square_light_gray"); + public static final UITexture PICTURE_GAUGE = UITexture.fullImage(MODID, "gui/picture/gauge"); +} diff --git a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java new file mode 100644 index 0000000000..13d7eadfee --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java @@ -0,0 +1,150 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.ModularUITextures; +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import gregtech.api.enums.SteamVariant; +import java.util.function.Function; + +/** + * Set of textures that is commonly used for GUI but can vary depending on "style" of machines, + * e.g. bronze steam or steel steam. + * <br> This has builder pattern; Textures you didn't specify will fall back to default ones. + */ +public class GUITextureSet { + private UITexture mainBackground; + private UITexture itemSlot; + private UITexture fluidSlot; + private UITexture coverTabNormal; + private UITexture coverTabHighlight; + private UITexture coverTabDisabled; + private UITexture coverTabNormalFlipped; + private UITexture coverTabHighlightFlipped; + private UITexture coverTabDisabledFlipped; + private AdaptableUITexture titleTabNormal; + private AdaptableUITexture titleTabDark; + private AdaptableUITexture titleTabAngular; + private UITexture gregtechLogo; + + public static final GUITextureSet DEFAULT = new GUITextureSet() + .setMainBackground(GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT) + .setItemSlot(ModularUITextures.ITEM_SLOT) + .setFluidSlot(ModularUITextures.FLUID_SLOT) + .setCoverTab( + GT_UITextures.TAB_COVER_NORMAL, GT_UITextures.TAB_COVER_HIGHLIGHT, GT_UITextures.TAB_COVER_DISABLED) + .setTitleTab(GT_UITextures.TAB_TITLE, GT_UITextures.TAB_TITLE_DARK, GT_UITextures.TAB_TITLE_ANGULAR) + .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT); + + public static final Function<SteamVariant, GUITextureSet> STEAM = steamVariant -> new GUITextureSet() + .setMainBackground(GT_UITextures.BACKGROUND_STEAM.get(steamVariant)) + .setItemSlot(GT_UITextures.SLOT_ITEM_STEAM.get(steamVariant)) + .setCoverTab( + GT_UITextures.TAB_COVER_STEAM_NORMAL.get(steamVariant), + GT_UITextures.TAB_COVER_STEAM_HIGHLIGHT.get(steamVariant), + GT_UITextures.TAB_COVER_STEAM_DISABLED.get(steamVariant)) + .setTitleTab( + GT_UITextures.TAB_TITLE_STEAM.getAdaptable(steamVariant), + GT_UITextures.TAB_TITLE_DARK_STEAM.getAdaptable(steamVariant), + GT_UITextures.TAB_TITLE_ANGULAR_STEAM.getAdaptable(steamVariant)) + .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM.get(steamVariant)); + + public GUITextureSet() {} + + // region setters + + public GUITextureSet setMainBackground(UITexture mainBackground) { + this.mainBackground = mainBackground; + return this; + } + + public GUITextureSet setItemSlot(UITexture itemSlot) { + this.itemSlot = itemSlot; + return this; + } + + public GUITextureSet setFluidSlot(UITexture fluidSlot) { + this.fluidSlot = fluidSlot; + return this; + } + + public GUITextureSet setCoverTab(UITexture coverNormal, UITexture coverHighlight, UITexture coverDisabled) { + this.coverTabNormal = coverNormal; + this.coverTabHighlight = coverHighlight; + this.coverTabDisabled = coverDisabled; + this.coverTabNormalFlipped = coverNormal.getFlipped(true, false); + this.coverTabHighlightFlipped = coverHighlight.getFlipped(true, false); + this.coverTabDisabledFlipped = coverDisabled.getFlipped(true, false); + return this; + } + + public GUITextureSet setTitleTab( + AdaptableUITexture titleNormal, AdaptableUITexture titleDark, AdaptableUITexture titleTabAngular) { + this.titleTabNormal = titleNormal; + this.titleTabDark = titleDark; + this.titleTabAngular = titleTabAngular; + return this; + } + + public GUITextureSet setGregTechLogo(UITexture gregtechLogo) { + this.gregtechLogo = gregtechLogo; + return this; + } + + // endregion + + // region getters + + public UITexture getMainBackground() { + return mainBackground != null ? mainBackground : DEFAULT.mainBackground; + } + + public UITexture getItemSlot() { + return itemSlot != null ? itemSlot : DEFAULT.itemSlot; + } + + public UITexture getFluidSlot() { + return fluidSlot != null ? fluidSlot : DEFAULT.fluidSlot; + } + + public UITexture getCoverTabNormal() { + return coverTabNormal != null ? coverTabNormal : DEFAULT.coverTabNormal; + } + + public UITexture getCoverTabHighlight() { + return coverTabHighlight != null ? coverTabHighlight : DEFAULT.coverTabHighlight; + } + + public UITexture getCoverTabDisabled() { + return coverTabDisabled != null ? coverTabDisabled : DEFAULT.coverTabDisabled; + } + + public UITexture getCoverTabNormalFlipped() { + return coverTabNormalFlipped != null ? coverTabNormalFlipped : DEFAULT.coverTabNormalFlipped; + } + + public UITexture getCoverTabHighlightFlipped() { + return coverTabHighlightFlipped != null ? coverTabHighlightFlipped : DEFAULT.coverTabHighlightFlipped; + } + + public UITexture getCoverTabDisabledFlipped() { + return coverTabDisabledFlipped != null ? coverTabDisabledFlipped : DEFAULT.coverTabDisabledFlipped; + } + + public AdaptableUITexture getTitleTabNormal() { + return titleTabNormal != null ? titleTabNormal : DEFAULT.titleTabNormal; + } + + public AdaptableUITexture getTitleTabDark() { + return titleTabDark != null ? titleTabDark : DEFAULT.titleTabDark; + } + + public AdaptableUITexture getTitleTabAngular() { + return titleTabAngular != null ? titleTabAngular : DEFAULT.titleTabAngular; + } + + public UITexture getGregTechLogo() { + return gregtechLogo != null ? gregtechLogo : DEFAULT.gregtechLogo; + } + + // endregion +} diff --git a/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java b/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java new file mode 100644 index 0000000000..40ebcea0f4 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java @@ -0,0 +1,48 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.widget.Widget; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.util.ISerializableObject; +import gregtech.common.gui.modularui.widget.DataControllerWidget; +import java.util.function.Consumer; +import java.util.function.Function; + +/** + * Widget whose state is controlled by specific data. + * Data can be anything, e.g. {@link ISerializableObject} or machine recipe mode. + * <br> No widgets implementing this interface should not sync; + * Instead, {@link DataControllerWidget} will sync data, either when this widget triggers update on client + * or data update is detected on server. + * @param <T> Data type stored in the parent widget + * @param <U> State type stored in this widget + * @see DataControllerWidget + */ +@SuppressWarnings("UnusedReturnValue") +public interface IDataFollowerWidget<T, U> { + + /** + * Sets function to get widget state from provided data. This function will be called when client receives data + * from server and {@link DataControllerWidget} updates all children, including this widget. + */ + Widget setDataToStateGetter(Function<T, U> dataToStateGetter); + + /** + * Sets setter called when this widget gets action from player. + * Basically the same functionality with widgets that have getter/setter. + */ + Widget setStateSetter(Consumer<U> setter); + + /** + * Updates state of this widget with provided data. + * On server {@link DataControllerWidget} won't propagate data update to this widget, + * so this method is client-only. + */ + @SideOnly(Side.CLIENT) + void updateState(T data); + + /** + * Called on {@link Widget#onPostInit}. + */ + default void onPostInit() {} +} diff --git a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java new file mode 100644 index 0000000000..9e52c0f874 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java @@ -0,0 +1,74 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import gregtech.api.enums.SteamVariant; + +/** + * Wrapper for {@link UITexture}s used to + * ease in choosing between Bronze, Steel and Primitive textures. + */ +public class SteamTexture { + + private final UITexture bronzeTexture; + private final UITexture steelTexture; + private final UITexture primitiveTexture; + + private SteamTexture(UITexture bronzeTexture, UITexture steelTexture, UITexture primitiveTexture) { + this.bronzeTexture = bronzeTexture; + this.steelTexture = steelTexture; + this.primitiveTexture = primitiveTexture; + } + + public static SteamTexture fullImage(String mod, String location) { + return new SteamTexture( + UITexture.fullImage(mod, String.format(location, SteamVariant.BRONZE)), + UITexture.fullImage(mod, String.format(location, SteamVariant.STEEL)), + UITexture.fullImage(mod, String.format(location, SteamVariant.PRIMITIVE))); + } + + public static SteamTexture adaptableTexture( + String mod, String location, int imageWidth, int imageHeight, int borderWidthPixel) { + return new SteamTexture( + AdaptableUITexture.of( + mod, String.format(location, SteamVariant.BRONZE), imageWidth, imageHeight, borderWidthPixel), + AdaptableUITexture.of( + mod, String.format(location, SteamVariant.STEEL), imageWidth, imageHeight, borderWidthPixel), + AdaptableUITexture.of( + mod, + String.format(location, SteamVariant.PRIMITIVE), + imageWidth, + imageHeight, + borderWidthPixel)); + } + + public UITexture get(SteamVariant variant) { + switch (variant) { + case BRONZE: + return bronzeTexture; + case STEEL: + return steelTexture; + case PRIMITIVE: + return primitiveTexture; + default: + return null; + } + } + + public AdaptableUITexture getAdaptable(SteamVariant variant) { + switch (variant) { + case BRONZE: + return (AdaptableUITexture) bronzeTexture; + case STEEL: + return (AdaptableUITexture) steelTexture; + case PRIMITIVE: + return (AdaptableUITexture) primitiveTexture; + default: + return null; + } + } + + public UITexture get(boolean isHighPressure) { + return isHighPressure ? steelTexture : bronzeTexture; + } +} |