diff options
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui')
6 files changed, 893 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java new file mode 100644 index 0000000000..811ad8be5f --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java @@ -0,0 +1,70 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; +import gregtech.api.interfaces.tileentity.ICoverable; +import net.minecraft.entity.player.EntityPlayer; + +public class GT_CoverUIBuildContext extends UIBuildContext { + + // cover data is not synced to client, while ID is + private final int coverID; + private final byte side; + private final ICoverable tile; + private final boolean anotherWindow; + private final int guiColorization; + + /** + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover UI is shown on top of another window + * @param guiColorization The color used to render machine's GUI + */ + public GT_CoverUIBuildContext( + EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow, int guiColorization) { + super(player); + this.coverID = coverID; + this.side = side; + this.tile = tile; + this.anotherWindow = anotherWindow; + this.guiColorization = guiColorization; + } + + /** + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover GUI is shown in opened on top of another window + */ + public GT_CoverUIBuildContext(EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow) { + this(player, coverID, side, tile, anotherWindow, tile.getGUIColorization()); + } + + public int getCoverID() { + return coverID; + } + + public byte getCoverSide() { + return side; + } + + /** + * Note that this will return different object between client v.s. server side on SP. + */ + public ICoverable getTile() { + return tile; + } + + /** + * If cover GUI is shown in opened on top of another window. + */ + public boolean isAnotherWindow() { + return anotherWindow; + } + + public int getGuiColorization() { + return guiColorization; + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java new file mode 100644 index 0000000000..2d776ce71e --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java @@ -0,0 +1,204 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.UIInfos; +import com.gtnewhorizons.modularui.api.screen.ITileWithModularUI; +import com.gtnewhorizons.modularui.api.screen.ModularUIContext; +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; +import com.gtnewhorizons.modularui.common.builder.UIBuilder; +import com.gtnewhorizons.modularui.common.builder.UIInfo; +import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularGui; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularUIContainer; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.enums.GT_Values; +import gregtech.api.interfaces.tileentity.ICoverable; +import gregtech.api.interfaces.tileentity.IHasWorldObjectAndCoords; +import gregtech.api.net.GT_Packet_SendCoverData; +import gregtech.api.util.GT_CoverBehaviorBase; +import java.util.HashMap; +import java.util.Map; +import java.util.function.Function; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.EntityPlayerMP; +import net.minecraft.tileentity.TileEntity; +import net.minecraftforge.common.util.ForgeDirection; + +public class GT_UIInfos { + + /** + * Generator for {@link UIInfo} which is responsible for registering and opening UIs. + * Unlike {@link com.gtnewhorizons.modularui.api.UIInfos#TILE_MODULAR_UI}, this accepts + * custom constructors for UI. + * <br> Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. + * Instead, store to static field, just like {@link #GTTileEntityDefaultUI}. + * Such mistake can be easily overlooked by testing only SP. + */ + public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = + containerConstructor -> UIBuilder.of() + .container((player, world, x, y, z) -> { + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI) { + return createTileEntityContainer( + player, + ((ITileWithModularUI) te)::createWindow, + te::markDirty, + containerConstructor); + } + return null; + }) + .gui(((player, world, x, y, z) -> { + if (!world.isRemote) return null; + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI) { + return createTileEntityGuiContainer( + player, ((ITileWithModularUI) te)::createWindow, containerConstructor); + } + return null; + })) + .build(); + + private static final UIInfo<?, ?> GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new); + + private static final Map<Byte, UIInfo<?, ?>> coverUI = new HashMap<>(); + + static { + for (byte i = 0; i < ForgeDirection.VALID_DIRECTIONS.length; i++) { + final byte side = i; + coverUI.put( + side, + UIBuilder.of() + .container((player, world, x, y, z) -> { + TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable)) return null; + ICoverable gtTileEntity = (ICoverable) te; + GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverContainer( + player, + cover::createWindow, + te::markDirty, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .gui((player, world, x, y, z) -> { + if (!world.isRemote) return null; + TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable)) return null; + ICoverable gtTileEntity = (ICoverable) te; + GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverGuiContainer( + player, + cover::createWindow, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .build()); + } + } + + /** + * Opens TileEntity UI, created by {@link ITileWithModularUI#createWindow}. + */ + public static void openGTTileEntityUI(IHasWorldObjectAndCoords aTileEntity, EntityPlayer aPlayer) { + if (aTileEntity.isClientSide()) return; + GTTileEntityDefaultUI.open( + aPlayer, + aTileEntity.getWorld(), + aTileEntity.getXCoord(), + aTileEntity.getYCoord(), + aTileEntity.getZCoord()); + } + + /** + * Opens cover UI, created by {@link GT_CoverBehaviorBase#createWindow}. + */ + public static void openCoverUI(ICoverable tileEntity, EntityPlayer player, byte side) { + if (tileEntity.isClientSide()) return; + + GT_Values.NW.sendToPlayer( + new GT_Packet_SendCoverData( + side, + tileEntity.getCoverIDAtSide(side), + tileEntity.getComplexCoverDataAtSide(side), + tileEntity), + (EntityPlayerMP) player); + + coverUI.get(side) + .open( + player, + tileEntity.getWorld(), + tileEntity.getXCoord(), + tileEntity.getYCoord(), + tileEntity.getZCoord()); + } + + /** + * Opens UI for player's item, created by {@link com.gtnewhorizons.modularui.api.screen.IItemWithModularUI#createWindow}. + */ + public static void openPlayerHeldItemUI(EntityPlayer player) { + if (NetworkUtils.isClient()) return; + UIInfos.PLAYER_HELD_ITEM_UI.open(player); + } + + private static ModularUIContainer createTileEntityContainer( + EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, + Runnable onWidgetUpdate, + ContainerConstructor containerCreator) { + UIBuildContext buildContext = new UIBuildContext(player); + ModularWindow window = windowCreator.apply(buildContext); + if (window == null) { + return null; + } + return containerCreator.of(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createTileEntityGuiContainer( + EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, + ContainerConstructor containerConstructor) { + ModularUIContainer container = createTileEntityContainer(player, windowCreator, null, containerConstructor); + if (container == null) { + return null; + } + return new ModularGui(container); + } + + private static ModularUIContainer createCoverContainer( + EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, + Runnable onWidgetUpdate, + int coverID, + byte side, + ICoverable tile) { + GT_CoverUIBuildContext buildContext = new GT_CoverUIBuildContext(player, coverID, side, tile, false); + ModularWindow window = windowCreator.apply(buildContext); + if (window == null) { + return null; + } + return new ModularUIContainer(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createCoverGuiContainer( + EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, + int coverID, + byte side, + ICoverable tile) { + ModularUIContainer container = createCoverContainer(player, windowCreator, null, coverID, side, tile); + if (container == null) { + return null; + } + return new ModularGui(container); + } + + @FunctionalInterface + public interface ContainerConstructor { + ModularUIContainer of(ModularUIContext context, ModularWindow mainWindow); + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java new file mode 100644 index 0000000000..76b4874838 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -0,0 +1,347 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import java.util.function.BiFunction; +import java.util.stream.Collectors; +import java.util.stream.IntStream; + +public class GT_UITextures { + + private static final String MODID = "gregtech"; + + public static final UITexture TRANSPARENT = UITexture.fullImage(MODID, "gui/picture/transparent"); + + public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = + AdaptableUITexture.of(MODID, "gui/background/singleblock_default", 176, 166, 4); + public static final SteamTexture BACKGROUND_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/background/%s", 176, 166, 4); + public static final UITexture BACKGROUND_FUSION_COMPUTER = + UITexture.fullImage(MODID, "gui/background/fusion_computer"); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = + AdaptableUITexture.of(MODID, "gui/background/text_field", 142, 28, 1); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = + AdaptableUITexture.of(MODID, "gui/background/text_field_light_gray", 61, 12, 1); + + public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(MODID, "gui/slot/item_%s"); + public static final AdaptableUITexture SLOT_DARK_GRAY = + AdaptableUITexture.of(MODID, "gui/slot/dark_gray", 18, 18, 1); + public static final AdaptableUITexture SLOT_MAINTENANCE = + AdaptableUITexture.of(MODID, "gui/slot/maintenance", 20, 20, 1); + public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture.of(MODID, "gui/slot/uplifted", 18, 18, 1); + + public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(MODID, "gui/overlay_slot/arrow_me"); + public static final UITexture OVERLAY_SLOT_BEAKER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/beaker_1"); + public static final UITexture OVERLAY_SLOT_BEAKER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/beaker_2"); + public static final UITexture OVERLAY_SLOT_BEE_DRONE = UITexture.fullImage(MODID, "gui/overlay_slot/bee_drone"); + public static final UITexture OVERLAY_SLOT_BEE_QUEEN = UITexture.fullImage(MODID, "gui/overlay_slot/bee_queen"); + public static final UITexture OVERLAY_SLOT_BENDER = UITexture.fullImage(MODID, "gui/overlay_slot/bender"); + public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(MODID, "gui/overlay_slot/box"); + public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(MODID, "gui/overlay_slot/boxed"); + public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(MODID, "gui/overlay_slot/canister"); + public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/canister_%s"); + public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(MODID, "gui/overlay_slot/canner"); + public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(MODID, "gui/overlay_slot/cauldron"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = + UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge_fluid"); + public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/centrifuge_%s"); + public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(MODID, "gui/overlay_slot/charger"); + public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = + UITexture.fullImage(MODID, "gui/overlay_slot/charger_fluid"); + public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/circuit"); + public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/coal_%s"); + public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture.fullImage(MODID, "gui/overlay_slot/compressor"); + public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/compressor_%s"); + public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture.fullImage(MODID, "gui/overlay_slot/crushed_ore"); + public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/crushed_ore_%s"); + public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = + UITexture.fullImage(MODID, "gui/overlay_slot/cutter_sliced"); + public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(MODID, "gui/overlay_slot/data_orb"); + public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture.fullImage(MODID, "gui/overlay_slot/data_stick"); + public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(MODID, "gui/overlay_slot/dust"); + public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/dust_%s"); + public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture.fullImage(MODID, "gui/overlay_slot/explosive"); + public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = + UITexture.fullImage(MODID, "gui/overlay_slot/extruder_shape"); + public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(MODID, "gui/overlay_slot/furnace"); + public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/furnace_%s"); + public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(MODID, "gui/overlay_slot/gem"); + public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(MODID, "gui/overlay_slot/hammer"); + public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/hammer_%s"); + public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_1"); + public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_2"); + public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture.fullImage(MODID, "gui/overlay_slot/implosion"); + public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(MODID, "gui/overlay_slot/in"); + public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/in_%s"); + public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/ingot_%s"); + public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/int_circuit"); + public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(MODID, "gui/overlay_slot/lens"); + public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture.fullImage(MODID, "gui/overlay_slot/microscope"); + public static final UITexture OVERLAY_SLOT_MOLD = UITexture.fullImage(MODID, "gui/overlay_slot/mold"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_1 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_1"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_2 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_2"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_3 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_3"); + public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(MODID, "gui/overlay_slot/out"); + public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/out_%s"); + public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture.fullImage(MODID, "gui/overlay_slot/page_blank"); + public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = + UITexture.fullImage(MODID, "gui/overlay_slot/page_printed"); + public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(MODID, "gui/overlay_slot/press_1"); + public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(MODID, "gui/overlay_slot/press_2"); + public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(MODID, "gui/overlay_slot/press_3"); + public static final UITexture OVERLAY_SLOT_RECYCLE = UITexture.fullImage(MODID, "gui/overlay_slot/recycle"); + public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_1"); + public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_2"); + public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture.fullImage(MODID, "gui/overlay_slot/slice_shape"); + public static final UITexture OVERLAY_SLOT_SLICER_SLICED = + UITexture.fullImage(MODID, "gui/overlay_slot/slicer_sliced"); + public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(MODID, "gui/overlay_slot/square"); + public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(MODID, "gui/overlay_slot/uua"); + public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(MODID, "gui/overlay_slot/uum"); + public static final UITexture OVERLAY_SLOT_VIAL_1 = UITexture.fullImage(MODID, "gui/overlay_slot/vial_1"); + public static final UITexture OVERLAY_SLOT_VIAL_2 = UITexture.fullImage(MODID, "gui/overlay_slot/vial_2"); + public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(MODID, "gui/overlay_slot/wiremill"); + public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(MODID, "gui/overlay_slot/wrench"); + public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12) + .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + + public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(MODID, "gui/progressbar/arrow"); + public static final SteamTexture PROGRESSBAR_ARROW_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/arrow_%s"); + public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/arrow_2_%s"); + public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = + UITexture.fullImage(MODID, "gui/progressbar/arrow_multiple"); + public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(MODID, "gui/progressbar/assemble"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = + UITexture.fullImage(MODID, "gui/progressbar/assemblyline_1"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = + UITexture.fullImage(MODID, "gui/progressbar/assemblyline_2"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = + UITexture.fullImage(MODID, "gui/progressbar/assemblyline_3"); + public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(MODID, "gui/progressbar/bath"); + public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(MODID, "gui/progressbar/bending"); + public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/boiler_empty_%s"); + public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture.fullImage(MODID, "gui/progressbar/boiler_heat"); + public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture.fullImage(MODID, "gui/progressbar/boiler_steam"); + public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture.fullImage(MODID, "gui/progressbar/boiler_water"); + public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(MODID, "gui/progressbar/canner"); + public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = + UITexture.fullImage(MODID, "gui/progressbar/circuit_assembler"); + public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(MODID, "gui/progressbar/compress"); + public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/compress_%s"); + public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(MODID, "gui/progressbar/cut"); + public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(MODID, "gui/progressbar/extract"); + public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/extract_%s"); + public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(MODID, "gui/progressbar/extrude"); + public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture.fullImage(MODID, "gui/progressbar/fuel_%s"); + public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(MODID, "gui/progressbar/hammer"); + public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture.fullImage(MODID, "gui/progressbar/hammer_base"); + public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/hammer_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/hammer_base_%s"); + public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(MODID, "gui/progressbar/lathe"); + public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture.fullImage(MODID, "gui/progressbar/lathe_base"); + public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(MODID, "gui/progressbar/macerate"); + public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/macerate_%s"); + public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(MODID, "gui/progressbar/magnet"); + public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(MODID, "gui/progressbar/mixer"); + public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(MODID, "gui/progressbar/recycle"); + public static final UITexture PROGRESSBAR_SIFT = UITexture.fullImage(MODID, "gui/progressbar/sift"); + public static final UITexture PROGRESSBAR_SLICE = UITexture.fullImage(MODID, "gui/progressbar/slice"); + public static final UITexture PROGRESSBAR_STORED_EU = UITexture.fullImage(MODID, "gui/progressbar/stored_eu"); + public static final UITexture PROGRESSBAR_WIREMILL = UITexture.fullImage(MODID, "gui/progressbar/wiremill"); + + public static final UITexture TAB_COVER_NORMAL = UITexture.fullImage(MODID, "gui/tab/cover_normal"); + public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(MODID, "gui/tab/cover_highlight"); + public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(MODID, "gui/tab/cover_disabled"); + public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture.fullImage(MODID, "gui/tab/cover_%s_normal"); + public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = + SteamTexture.fullImage(MODID, "gui/tab/cover_%s_highlight"); + public static final SteamTexture TAB_COVER_STEAM_DISABLED = + SteamTexture.fullImage(MODID, "gui/tab/cover_%s_disabled"); + public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(MODID, "gui/tab/title", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK = + AdaptableUITexture.of(MODID, "gui/tab/title_dark", 28, 28, 4); + public static final SteamTexture TAB_TITLE_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4); + public static final SteamTexture TAB_TITLE_DARK_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR = + AdaptableUITexture.of(MODID, "gui/tab/title_angular", 28, 28, 4); + public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4); + + public static final UITexture BUTTON_STANDARD = UITexture.fullImage(MODID, "gui/button/standard"); + public static final UITexture BUTTON_STANDARD_TOGGLE = UITexture.fullImage(MODID, "gui/button/standard_toggle"); + public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(MODID, "gui/button/cover_normal"); + public static final UITexture BUTTON_COVER_NORMAL_HOVERED = + UITexture.fullImage(MODID, "gui/button/cover_normal_hovered"); + public static final UITexture BUTTON_COVER_NORMAL_DISABLED = + UITexture.fullImage(MODID, "gui/button/cover_normal_disabled"); + + public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture.fullImage(MODID, "gui/overlay_button/disable"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = + UITexture.fullImage(MODID, "gui/overlay_button/redstone_off"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = + UITexture.fullImage(MODID, "gui/overlay_button/redstone_on"); + public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture.fullImage(MODID, "gui/overlay_button/checkmark"); + public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(MODID, "gui/overlay_button/cross"); + public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture.fullImage(MODID, "gui/overlay_button/whitelist"); + public static final UITexture OVERLAY_BUTTON_BLACKLIST = UITexture.fullImage(MODID, "gui/overlay_button/blacklist"); + public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture.fullImage(MODID, "gui/overlay_button/progress"); + public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(MODID, "gui/overlay_button/export"); + public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(MODID, "gui/overlay_button/import"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = + UITexture.fullImage(MODID, "gui/overlay_button/autooutput_item"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = + UITexture.fullImage(MODID, "gui/overlay_button/autooutput_fluid"); + public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = + UITexture.fullImage(MODID, "gui/overlay_button/allow_input"); + public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = + UITexture.fullImage(MODID, "gui/overlay_button/block_input"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = + UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_up"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = + UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_down"); + public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(MODID, "gui/overlay_button/cyclic"); + public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = + UITexture.fullImage(MODID, "gui/overlay_button/emit_energy"); + public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = + UITexture.fullImage(MODID, "gui/overlay_button/emit_redstone"); + public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = + UITexture.fullImage(MODID, "gui/overlay_button/invert_redstone"); + public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = + UITexture.fullImage(MODID, "gui/overlay_button/stocking_mode"); + public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = + UITexture.fullImage(MODID, "gui/overlay_button/invert_filter"); + public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(MODID, "gui/overlay_button/nbt"); + public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(MODID, "gui/overlay_button/print"); + public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture.fullImage(MODID, "gui/overlay_button/transpose"); + public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = + UITexture.fullImage(MODID, "gui/overlay_button/bounding_box"); + public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = + UITexture.fullImage(MODID, "gui/overlay_button/minus_small"); + public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = + UITexture.fullImage(MODID, "gui/overlay_button/minus_large"); + public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = + UITexture.fullImage(MODID, "gui/overlay_button/plus_small"); + public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = + UITexture.fullImage(MODID, "gui/overlay_button/plus_large"); + public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture.fullImage(MODID, "gui/overlay_button/gate_and"); + public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture.fullImage(MODID, "gui/overlay_button/gate_nand"); + public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture.fullImage(MODID, "gui/overlay_button/gate_or"); + public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture.fullImage(MODID, "gui/overlay_button/gate_nor"); + public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(MODID, "gui/overlay_button/analog"); + public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(MODID, "gui/overlay_button/lock"); + public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = + UITexture.fullImage(MODID, "gui/overlay_button/input_from_output_side"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = + UITexture.fullImage(MODID, "gui/overlay_button/void_excess"); + public static final UITexture OVERLAY_BUTTON_VOID_ALL = UITexture.fullImage(MODID, "gui/overlay_button/void_all"); + public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(MODID, "gui/overlay_button/nei"); + + /** + * Can adjust size as needed. + */ + public static final AdaptableUITexture PICTURE_SCREEN_BLACK = + AdaptableUITexture.of(MODID, "gui/picture/screen_black", 16, 16, 2); + + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = + UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = + UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_gray"); + public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = + SteamTexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_%s"); + public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(MODID, "gui/picture/gt_logo_18x18"); + public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(MODID, "gui/picture/gt_logo_19x19"); + public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(MODID, "gui/picture/information"); + public static final UITexture PICTURE_STALLED_ELECTRICITY = + UITexture.fullImage(MODID, "gui/picture/stalled_electricity"); + public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(MODID, "gui/picture/stalled_steam"); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_22_red", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_22_blue", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_22_white", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_24_red", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_24_blue", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_24_white", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final UITexture PICTURE_FLUID_WINDOW = UITexture.fullImage(MODID, "gui/picture/fluid_window"); + public static final UITexture PICTURE_FLUID_TANK = UITexture.fullImage(MODID, "gui/picture/fluid_tank"); + public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture.fullImage(MODID, "gui/picture/slots_holo_3by3"); + public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(MODID, "gui/picture/arrow_double"); + public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(MODID, "gui/picture/super_buffer"); + public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = + UITexture.fullImage(MODID, "gui/picture/square_light_gray"); + public static final UITexture PICTURE_GAUGE = UITexture.fullImage(MODID, "gui/picture/gauge"); +} diff --git a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java new file mode 100644 index 0000000000..13d7eadfee --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java @@ -0,0 +1,150 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.ModularUITextures; +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import gregtech.api.enums.SteamVariant; +import java.util.function.Function; + +/** + * Set of textures that is commonly used for GUI but can vary depending on "style" of machines, + * e.g. bronze steam or steel steam. + * <br> This has builder pattern; Textures you didn't specify will fall back to default ones. + */ +public class GUITextureSet { + private UITexture mainBackground; + private UITexture itemSlot; + private UITexture fluidSlot; + private UITexture coverTabNormal; + private UITexture coverTabHighlight; + private UITexture coverTabDisabled; + private UITexture coverTabNormalFlipped; + private UITexture coverTabHighlightFlipped; + private UITexture coverTabDisabledFlipped; + private AdaptableUITexture titleTabNormal; + private AdaptableUITexture titleTabDark; + private AdaptableUITexture titleTabAngular; + private UITexture gregtechLogo; + + public static final GUITextureSet DEFAULT = new GUITextureSet() + .setMainBackground(GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT) + .setItemSlot(ModularUITextures.ITEM_SLOT) + .setFluidSlot(ModularUITextures.FLUID_SLOT) + .setCoverTab( + GT_UITextures.TAB_COVER_NORMAL, GT_UITextures.TAB_COVER_HIGHLIGHT, GT_UITextures.TAB_COVER_DISABLED) + .setTitleTab(GT_UITextures.TAB_TITLE, GT_UITextures.TAB_TITLE_DARK, GT_UITextures.TAB_TITLE_ANGULAR) + .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT); + + public static final Function<SteamVariant, GUITextureSet> STEAM = steamVariant -> new GUITextureSet() + .setMainBackground(GT_UITextures.BACKGROUND_STEAM.get(steamVariant)) |
