diff options
author | miozune <miozune@gmail.com> | 2022-11-26 01:45:28 +0900 |
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committer | GitHub <noreply@github.com> | 2022-11-25 17:45:28 +0100 |
commit | 9a2741128a78bb52eba50a631126e090a5a2abd8 (patch) | |
tree | a90f47aa94951acb4050e45dc3ed60698e79cf32 /src/main/java/gregtech/api/gui/modularui/GT_UITextures.java | |
parent | 51537482fefc4f9c6d3fbd93d119c333a63dcd7b (diff) | |
download | GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.tar.gz GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.tar.bz2 GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.zip |
Rewrite GUIs with ModularUI (#1381)
* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui/GT_UITextures.java')
-rw-r--r-- | src/main/java/gregtech/api/gui/modularui/GT_UITextures.java | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java new file mode 100644 index 0000000000..76b4874838 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -0,0 +1,347 @@ +package gregtech.api.gui.modularui; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import java.util.function.BiFunction; +import java.util.stream.Collectors; +import java.util.stream.IntStream; + +public class GT_UITextures { + + private static final String MODID = "gregtech"; + + public static final UITexture TRANSPARENT = UITexture.fullImage(MODID, "gui/picture/transparent"); + + public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = + AdaptableUITexture.of(MODID, "gui/background/singleblock_default", 176, 166, 4); + public static final SteamTexture BACKGROUND_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/background/%s", 176, 166, 4); + public static final UITexture BACKGROUND_FUSION_COMPUTER = + UITexture.fullImage(MODID, "gui/background/fusion_computer"); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = + AdaptableUITexture.of(MODID, "gui/background/text_field", 142, 28, 1); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = + AdaptableUITexture.of(MODID, "gui/background/text_field_light_gray", 61, 12, 1); + + public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(MODID, "gui/slot/item_%s"); + public static final AdaptableUITexture SLOT_DARK_GRAY = + AdaptableUITexture.of(MODID, "gui/slot/dark_gray", 18, 18, 1); + public static final AdaptableUITexture SLOT_MAINTENANCE = + AdaptableUITexture.of(MODID, "gui/slot/maintenance", 20, 20, 1); + public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture.of(MODID, "gui/slot/uplifted", 18, 18, 1); + + public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(MODID, "gui/overlay_slot/arrow_me"); + public static final UITexture OVERLAY_SLOT_BEAKER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/beaker_1"); + public static final UITexture OVERLAY_SLOT_BEAKER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/beaker_2"); + public static final UITexture OVERLAY_SLOT_BEE_DRONE = UITexture.fullImage(MODID, "gui/overlay_slot/bee_drone"); + public static final UITexture OVERLAY_SLOT_BEE_QUEEN = UITexture.fullImage(MODID, "gui/overlay_slot/bee_queen"); + public static final UITexture OVERLAY_SLOT_BENDER = UITexture.fullImage(MODID, "gui/overlay_slot/bender"); + public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(MODID, "gui/overlay_slot/box"); + public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(MODID, "gui/overlay_slot/boxed"); + public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(MODID, "gui/overlay_slot/canister"); + public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/canister_%s"); + public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(MODID, "gui/overlay_slot/canner"); + public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(MODID, "gui/overlay_slot/cauldron"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = + UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge_fluid"); + public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/centrifuge_%s"); + public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(MODID, "gui/overlay_slot/charger"); + public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = + UITexture.fullImage(MODID, "gui/overlay_slot/charger_fluid"); + public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/circuit"); + public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/coal_%s"); + public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture.fullImage(MODID, "gui/overlay_slot/compressor"); + public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/compressor_%s"); + public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture.fullImage(MODID, "gui/overlay_slot/crushed_ore"); + public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/crushed_ore_%s"); + public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = + UITexture.fullImage(MODID, "gui/overlay_slot/cutter_sliced"); + public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(MODID, "gui/overlay_slot/data_orb"); + public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture.fullImage(MODID, "gui/overlay_slot/data_stick"); + public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(MODID, "gui/overlay_slot/dust"); + public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/dust_%s"); + public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture.fullImage(MODID, "gui/overlay_slot/explosive"); + public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = + UITexture.fullImage(MODID, "gui/overlay_slot/extruder_shape"); + public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(MODID, "gui/overlay_slot/furnace"); + public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/furnace_%s"); + public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(MODID, "gui/overlay_slot/gem"); + public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(MODID, "gui/overlay_slot/hammer"); + public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/hammer_%s"); + public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_1"); + public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_2"); + public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture.fullImage(MODID, "gui/overlay_slot/implosion"); + public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(MODID, "gui/overlay_slot/in"); + public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/in_%s"); + public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = + SteamTexture.fullImage(MODID, "gui/overlay_slot/ingot_%s"); + public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/int_circuit"); + public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(MODID, "gui/overlay_slot/lens"); + public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture.fullImage(MODID, "gui/overlay_slot/microscope"); + public static final UITexture OVERLAY_SLOT_MOLD = UITexture.fullImage(MODID, "gui/overlay_slot/mold"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_1 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_1"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_2 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_2"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_3 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_3"); + public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(MODID, "gui/overlay_slot/out"); + public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/out_%s"); + public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture.fullImage(MODID, "gui/overlay_slot/page_blank"); + public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = + UITexture.fullImage(MODID, "gui/overlay_slot/page_printed"); + public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(MODID, "gui/overlay_slot/press_1"); + public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(MODID, "gui/overlay_slot/press_2"); + public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(MODID, "gui/overlay_slot/press_3"); + public static final UITexture OVERLAY_SLOT_RECYCLE = UITexture.fullImage(MODID, "gui/overlay_slot/recycle"); + public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_1"); + public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_2"); + public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture.fullImage(MODID, "gui/overlay_slot/slice_shape"); + public static final UITexture OVERLAY_SLOT_SLICER_SLICED = + UITexture.fullImage(MODID, "gui/overlay_slot/slicer_sliced"); + public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(MODID, "gui/overlay_slot/square"); + public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(MODID, "gui/overlay_slot/uua"); + public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(MODID, "gui/overlay_slot/uum"); + public static final UITexture OVERLAY_SLOT_VIAL_1 = UITexture.fullImage(MODID, "gui/overlay_slot/vial_1"); + public static final UITexture OVERLAY_SLOT_VIAL_2 = UITexture.fullImage(MODID, "gui/overlay_slot/vial_2"); + public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(MODID, "gui/overlay_slot/wiremill"); + public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(MODID, "gui/overlay_slot/wrench"); + public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12) + .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + + public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(MODID, "gui/progressbar/arrow"); + public static final SteamTexture PROGRESSBAR_ARROW_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/arrow_%s"); + public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/arrow_2_%s"); + public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = + UITexture.fullImage(MODID, "gui/progressbar/arrow_multiple"); + public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(MODID, "gui/progressbar/assemble"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = + UITexture.fullImage(MODID, "gui/progressbar/assemblyline_1"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = + UITexture.fullImage(MODID, "gui/progressbar/assemblyline_2"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = + UITexture.fullImage(MODID, "gui/progressbar/assemblyline_3"); + public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(MODID, "gui/progressbar/bath"); + public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(MODID, "gui/progressbar/bending"); + public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/boiler_empty_%s"); + public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture.fullImage(MODID, "gui/progressbar/boiler_heat"); + public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture.fullImage(MODID, "gui/progressbar/boiler_steam"); + public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture.fullImage(MODID, "gui/progressbar/boiler_water"); + public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(MODID, "gui/progressbar/canner"); + public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = + UITexture.fullImage(MODID, "gui/progressbar/circuit_assembler"); + public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(MODID, "gui/progressbar/compress"); + public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/compress_%s"); + public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(MODID, "gui/progressbar/cut"); + public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(MODID, "gui/progressbar/extract"); + public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/extract_%s"); + public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(MODID, "gui/progressbar/extrude"); + public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture.fullImage(MODID, "gui/progressbar/fuel_%s"); + public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(MODID, "gui/progressbar/hammer"); + public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture.fullImage(MODID, "gui/progressbar/hammer_base"); + public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/hammer_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/hammer_base_%s"); + public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(MODID, "gui/progressbar/lathe"); + public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture.fullImage(MODID, "gui/progressbar/lathe_base"); + public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(MODID, "gui/progressbar/macerate"); + public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = + SteamTexture.fullImage(MODID, "gui/progressbar/macerate_%s"); + public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(MODID, "gui/progressbar/magnet"); + public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(MODID, "gui/progressbar/mixer"); + public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(MODID, "gui/progressbar/recycle"); + public static final UITexture PROGRESSBAR_SIFT = UITexture.fullImage(MODID, "gui/progressbar/sift"); + public static final UITexture PROGRESSBAR_SLICE = UITexture.fullImage(MODID, "gui/progressbar/slice"); + public static final UITexture PROGRESSBAR_STORED_EU = UITexture.fullImage(MODID, "gui/progressbar/stored_eu"); + public static final UITexture PROGRESSBAR_WIREMILL = UITexture.fullImage(MODID, "gui/progressbar/wiremill"); + + public static final UITexture TAB_COVER_NORMAL = UITexture.fullImage(MODID, "gui/tab/cover_normal"); + public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(MODID, "gui/tab/cover_highlight"); + public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(MODID, "gui/tab/cover_disabled"); + public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture.fullImage(MODID, "gui/tab/cover_%s_normal"); + public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = + SteamTexture.fullImage(MODID, "gui/tab/cover_%s_highlight"); + public static final SteamTexture TAB_COVER_STEAM_DISABLED = + SteamTexture.fullImage(MODID, "gui/tab/cover_%s_disabled"); + public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(MODID, "gui/tab/title", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK = + AdaptableUITexture.of(MODID, "gui/tab/title_dark", 28, 28, 4); + public static final SteamTexture TAB_TITLE_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4); + public static final SteamTexture TAB_TITLE_DARK_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR = + AdaptableUITexture.of(MODID, "gui/tab/title_angular", 28, 28, 4); + public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = + SteamTexture.adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4); + + public static final UITexture BUTTON_STANDARD = UITexture.fullImage(MODID, "gui/button/standard"); + public static final UITexture BUTTON_STANDARD_TOGGLE = UITexture.fullImage(MODID, "gui/button/standard_toggle"); + public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(MODID, "gui/button/cover_normal"); + public static final UITexture BUTTON_COVER_NORMAL_HOVERED = + UITexture.fullImage(MODID, "gui/button/cover_normal_hovered"); + public static final UITexture BUTTON_COVER_NORMAL_DISABLED = + UITexture.fullImage(MODID, "gui/button/cover_normal_disabled"); + + public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture.fullImage(MODID, "gui/overlay_button/disable"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = + UITexture.fullImage(MODID, "gui/overlay_button/redstone_off"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = + UITexture.fullImage(MODID, "gui/overlay_button/redstone_on"); + public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture.fullImage(MODID, "gui/overlay_button/checkmark"); + public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(MODID, "gui/overlay_button/cross"); + public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture.fullImage(MODID, "gui/overlay_button/whitelist"); + public static final UITexture OVERLAY_BUTTON_BLACKLIST = UITexture.fullImage(MODID, "gui/overlay_button/blacklist"); + public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture.fullImage(MODID, "gui/overlay_button/progress"); + public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(MODID, "gui/overlay_button/export"); + public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(MODID, "gui/overlay_button/import"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = + UITexture.fullImage(MODID, "gui/overlay_button/autooutput_item"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = + UITexture.fullImage(MODID, "gui/overlay_button/autooutput_fluid"); + public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = + UITexture.fullImage(MODID, "gui/overlay_button/allow_input"); + public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = + UITexture.fullImage(MODID, "gui/overlay_button/block_input"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = + UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_up"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = + UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_down"); + public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(MODID, "gui/overlay_button/cyclic"); + public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = + UITexture.fullImage(MODID, "gui/overlay_button/emit_energy"); + public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = + UITexture.fullImage(MODID, "gui/overlay_button/emit_redstone"); + public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = + UITexture.fullImage(MODID, "gui/overlay_button/invert_redstone"); + public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = + UITexture.fullImage(MODID, "gui/overlay_button/stocking_mode"); + public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = + UITexture.fullImage(MODID, "gui/overlay_button/invert_filter"); + public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(MODID, "gui/overlay_button/nbt"); + public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(MODID, "gui/overlay_button/print"); + public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture.fullImage(MODID, "gui/overlay_button/transpose"); + public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = + UITexture.fullImage(MODID, "gui/overlay_button/bounding_box"); + public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = + UITexture.fullImage(MODID, "gui/overlay_button/minus_small"); + public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = + UITexture.fullImage(MODID, "gui/overlay_button/minus_large"); + public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = + UITexture.fullImage(MODID, "gui/overlay_button/plus_small"); + public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = + UITexture.fullImage(MODID, "gui/overlay_button/plus_large"); + public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture.fullImage(MODID, "gui/overlay_button/gate_and"); + public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture.fullImage(MODID, "gui/overlay_button/gate_nand"); + public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture.fullImage(MODID, "gui/overlay_button/gate_or"); + public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture.fullImage(MODID, "gui/overlay_button/gate_nor"); + public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(MODID, "gui/overlay_button/analog"); + public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(MODID, "gui/overlay_button/lock"); + public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = + UITexture.fullImage(MODID, "gui/overlay_button/input_from_output_side"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = + UITexture.fullImage(MODID, "gui/overlay_button/void_excess"); + public static final UITexture OVERLAY_BUTTON_VOID_ALL = UITexture.fullImage(MODID, "gui/overlay_button/void_all"); + public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(MODID, "gui/overlay_button/nei"); + + /** + * Can adjust size as needed. + */ + public static final AdaptableUITexture PICTURE_SCREEN_BLACK = + AdaptableUITexture.of(MODID, "gui/picture/screen_black", 16, 16, 2); + + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = + UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = + UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_gray"); + public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = + SteamTexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_%s"); + public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(MODID, "gui/picture/gt_logo_18x18"); + public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(MODID, "gui/picture/gt_logo_19x19"); + public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(MODID, "gui/picture/information"); + public static final UITexture PICTURE_STALLED_ELECTRICITY = + UITexture.fullImage(MODID, "gui/picture/stalled_electricity"); + public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(MODID, "gui/picture/stalled_steam"); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_22_red", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_22_blue", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_22_white", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_24_red", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_24_blue", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = + (width, fromRight) -> UITexture.partly( + MODID, + "gui/picture/arrow_24_white", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final UITexture PICTURE_FLUID_WINDOW = UITexture.fullImage(MODID, "gui/picture/fluid_window"); + public static final UITexture PICTURE_FLUID_TANK = UITexture.fullImage(MODID, "gui/picture/fluid_tank"); + public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture.fullImage(MODID, "gui/picture/slots_holo_3by3"); + public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(MODID, "gui/picture/arrow_double"); + public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(MODID, "gui/picture/super_buffer"); + public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = + UITexture.fullImage(MODID, "gui/picture/square_light_gray"); + public static final UITexture PICTURE_GAUGE = UITexture.fullImage(MODID, "gui/picture/gauge"); +} |