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author | Raven Szewczyk <git@eigenraven.me> | 2023-04-10 17:49:16 +0100 |
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committer | Raven Szewczyk <git@eigenraven.me> | 2023-04-10 17:49:16 +0100 |
commit | 8ac58626bd4caa9e49f58acc6b97ac031f6c2107 (patch) | |
tree | 0a8c7b737f1f2607fa6875309f4c6a5c2b8b3331 /src/main/java/gregtech/api/gui/modularui/GUITextureSet.java | |
parent | d795cf740c3b48b602d3bfb708ed9e6c492ad37d (diff) | |
download | GT5-Unofficial-8ac58626bd4caa9e49f58acc6b97ac031f6c2107.tar.gz GT5-Unofficial-8ac58626bd4caa9e49f58acc6b97ac031f6c2107.tar.bz2 GT5-Unofficial-8ac58626bd4caa9e49f58acc6b97ac031f6c2107.zip |
Update spotless config to 0.2.2
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui/GUITextureSet.java')
-rw-r--r-- | src/main/java/gregtech/api/gui/modularui/GUITextureSet.java | 66 |
1 files changed, 25 insertions, 41 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java index 2799738344..09f31d9c69 100644 --- a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java +++ b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java @@ -28,46 +28,30 @@ public class GUITextureSet { private AdaptableUITexture titleTabAngular; private UITexture gregtechLogo; - public static final GUITextureSet DEFAULT = new GUITextureSet().setMainBackground( - GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT) - .setItemSlot(ModularUITextures.ITEM_SLOT) - .setFluidSlot(ModularUITextures.FLUID_SLOT) - .setCoverTab( - GT_UITextures.TAB_COVER_NORMAL, - GT_UITextures.TAB_COVER_HIGHLIGHT, - GT_UITextures.TAB_COVER_DISABLED) - .setTitleTab( - GT_UITextures.TAB_TITLE, - GT_UITextures.TAB_TITLE_DARK, - GT_UITextures.TAB_TITLE_ANGULAR) - .setGregTechLogo( - GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT); - - public static final Function<SteamVariant, GUITextureSet> STEAM = steamVariant -> new GUITextureSet().setMainBackground( - GT_UITextures.BACKGROUND_STEAM.get(steamVariant)) - .setItemSlot( - GT_UITextures.SLOT_ITEM_STEAM.get( - steamVariant)) - .setFluidSlot( - GT_UITextures.SLOT_FLUID_STEAM.get( - steamVariant)) - .setCoverTab( - GT_UITextures.TAB_COVER_STEAM_NORMAL.get( - steamVariant), - GT_UITextures.TAB_COVER_STEAM_HIGHLIGHT.get( - steamVariant), - GT_UITextures.TAB_COVER_STEAM_DISABLED.get( - steamVariant)) - .setTitleTab( - GT_UITextures.TAB_TITLE_STEAM.getAdaptable( - steamVariant), - GT_UITextures.TAB_TITLE_DARK_STEAM.getAdaptable( - steamVariant), - GT_UITextures.TAB_TITLE_ANGULAR_STEAM.getAdaptable( - steamVariant)) - .setGregTechLogo( - GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM.get( - steamVariant)); + public static final GUITextureSet DEFAULT = new GUITextureSet() + .setMainBackground(GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT) + .setItemSlot(ModularUITextures.ITEM_SLOT) + .setFluidSlot(ModularUITextures.FLUID_SLOT) + .setCoverTab( + GT_UITextures.TAB_COVER_NORMAL, + GT_UITextures.TAB_COVER_HIGHLIGHT, + GT_UITextures.TAB_COVER_DISABLED) + .setTitleTab(GT_UITextures.TAB_TITLE, GT_UITextures.TAB_TITLE_DARK, GT_UITextures.TAB_TITLE_ANGULAR) + .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT); + + public static final Function<SteamVariant, GUITextureSet> STEAM = steamVariant -> new GUITextureSet() + .setMainBackground(GT_UITextures.BACKGROUND_STEAM.get(steamVariant)) + .setItemSlot(GT_UITextures.SLOT_ITEM_STEAM.get(steamVariant)) + .setFluidSlot(GT_UITextures.SLOT_FLUID_STEAM.get(steamVariant)) + .setCoverTab( + GT_UITextures.TAB_COVER_STEAM_NORMAL.get(steamVariant), + GT_UITextures.TAB_COVER_STEAM_HIGHLIGHT.get(steamVariant), + GT_UITextures.TAB_COVER_STEAM_DISABLED.get(steamVariant)) + .setTitleTab( + GT_UITextures.TAB_TITLE_STEAM.getAdaptable(steamVariant), + GT_UITextures.TAB_TITLE_DARK_STEAM.getAdaptable(steamVariant), + GT_UITextures.TAB_TITLE_ANGULAR_STEAM.getAdaptable(steamVariant)) + .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM.get(steamVariant)); public GUITextureSet() {} @@ -99,7 +83,7 @@ public class GUITextureSet { } public GUITextureSet setTitleTab(AdaptableUITexture titleNormal, AdaptableUITexture titleDark, - AdaptableUITexture titleTabAngular) { + AdaptableUITexture titleTabAngular) { this.titleTabNormal = titleNormal; this.titleTabDark = titleDark; this.titleTabAngular = titleTabAngular; |