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author | Mary <33456283+FourIsTheNumber@users.noreply.github.com> | 2024-08-29 11:15:21 -0400 |
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committer | GitHub <noreply@github.com> | 2024-08-29 17:15:21 +0200 |
commit | 03f8ac57b99f8fa26975151ad39cb1a78667db73 (patch) | |
tree | 1f61751081785526d26875383cc344be5ada9e32 /src/main/java/gregtech/common/blocks/GT_Block_Glass1.java | |
parent | 7d3ddfa1a325d7b2f0248bc771a5c0dcbc6eb839 (diff) | |
download | GT5-Unofficial-03f8ac57b99f8fa26975151ad39cb1a78667db73.tar.gz GT5-Unofficial-03f8ac57b99f8fa26975151ad39cb1a78667db73.tar.bz2 GT5-Unofficial-03f8ac57b99f8fa26975151ad39cb1a78667db73.zip |
Compressor Multiblock (#2861)
* Compressor boilerplate
* Getting test structure working
* Structure fixes
* Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics
* Cooling glow, also HIP cools much slower than it heats
* Got blue cooling texture working
* spotless :3
* Force structure checks every 10 seconds like nano forge
* Neutronium compressor recipemap created
* Various strange changes attempting to get a neutronium compressor map working. Shelved for now
* Absolutely going hog wild with neutronium testing
* BIG RECIPE
* Added Ollie author tag
* Added a bunch of neutronium compressor recipes
* Deeply cursed recipemap combining
* Neutronium compressor structure
* Black hole requirement for recipes established
* Black hole implementation changed
* Added black hole catalyzation
* spotless
* Removed neutronium compressor recipes from gt5u
* Made eternal singularity work somehow
* Boilerplate for new hatches
* Tinkering
* Split the multi in 4
* Fix refactor
* Implemented the new black hole mechanic with catalysts.
* Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around
* Imported real structures
* Proper HIP implementation with heat sensor
* Cut HIP mechanics from Neutronium
* Restore Gangue for use in a black hole recipe
* Made Gangue blocks load
* sa+update deps
* Added t1/t2 casings
* Temporary casings for neutronium
* SA from merge
* Temporary HIP Textures
* Temporary Black Hole textures
* Support machinemode for black hole, support special value for compression
* Don't let neutronium compressor do black hole recipes
* Get all of the numbers in
* Tooltip adjustments for readability
* Casing fix and more tooltips
* Correct structure tooltips
* Improve legibility of HIP tooltip
* 1 parallel per tier when overheated
* Lost my privates
* Fixed modern cast and imported the new textures
* Removed very unnecessary logic
* Nerf HIP parallels to 4 to make black hole better
* Change all special value stuff to proper metadata
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Diffstat (limited to 'src/main/java/gregtech/common/blocks/GT_Block_Glass1.java')
-rw-r--r-- | src/main/java/gregtech/common/blocks/GT_Block_Glass1.java | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/main/java/gregtech/common/blocks/GT_Block_Glass1.java b/src/main/java/gregtech/common/blocks/GT_Block_Glass1.java index 0665411259..2aa5613d11 100644 --- a/src/main/java/gregtech/common/blocks/GT_Block_Glass1.java +++ b/src/main/java/gregtech/common/blocks/GT_Block_Glass1.java @@ -26,20 +26,20 @@ public class GT_Block_Glass1 extends GT_Block_Casings_Abstract { this.opaque = false; GT_LanguageManager.addStringLocalization(getUnlocalizedName() + ".0.name", "Chemical Grade Glass"); - GT_LanguageManager.addStringLocalization( - getUnlocalizedName() + ".0.tooltip", - "Able to resist the most extreme chemical conditions."); - GT_LanguageManager .addStringLocalization(getUnlocalizedName() + ".1.name", "Electron-Permeable Neutronium Coated Glass"); GT_LanguageManager.addStringLocalization(getUnlocalizedName() + ".2.name", "Omni-Purpose Infinity Fused Glass"); GT_LanguageManager .addStringLocalization(getUnlocalizedName() + ".3.name", "Non-Photonic Matter Exclusion Glass"); + GT_LanguageManager + .addStringLocalization(getUnlocalizedName() + ".4.name", "Hawking Radiation Realignment Focus"); ItemList.GlassPHResistant.set(new ItemStack(this, 1, 0)); ItemList.GlassUVResistant.set(new ItemStack(this, 1, 1)); ItemList.GlassOmniPurposeInfinityFused.set(new ItemStack(this, 1, 2)); ItemList.GlassQuarkContainment.set(new ItemStack(this, 1, 3)); + ItemList.GlassQuarkContainment.set(new ItemStack(this, 1, 3)); + ItemList.Hawking_Glass.set(new ItemStack(this, 1, 4)); } @Override @@ -77,6 +77,7 @@ public class GT_Block_Glass1 extends GT_Block_Casings_Abstract { case 1 -> Textures.BlockIcons.NEUTRONIUM_COATED_UV_RESISTANT_GLASS.getIcon(); case 2 -> Textures.BlockIcons.OMNI_PURPOSE_INFINITY_FUSED_GLASS.getIcon(); case 3 -> Textures.BlockIcons.GLASS_QUARK_CONTAINMENT.getIcon(); + case 4 -> Textures.BlockIcons.HAWKING_GLASS.getIcon(); default -> Textures.BlockIcons.MACHINE_CASING_ROBUST_TUNGSTENSTEEL.getIcon(); }; } |