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authorMary <33456283+FourIsTheNumber@users.noreply.github.com>2024-08-29 11:15:21 -0400
committerGitHub <noreply@github.com>2024-08-29 17:15:21 +0200
commit03f8ac57b99f8fa26975151ad39cb1a78667db73 (patch)
tree1f61751081785526d26875383cc344be5ada9e32 /src/main/java/gregtech/common/blocks/GT_Item_Glass1.java
parent7d3ddfa1a325d7b2f0248bc771a5c0dcbc6eb839 (diff)
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Compressor Multiblock (#2861)
* Compressor boilerplate * Getting test structure working * Structure fixes * Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics * Cooling glow, also HIP cools much slower than it heats * Got blue cooling texture working * spotless :3 * Force structure checks every 10 seconds like nano forge * Neutronium compressor recipemap created * Various strange changes attempting to get a neutronium compressor map working. Shelved for now * Absolutely going hog wild with neutronium testing * BIG RECIPE * Added Ollie author tag * Added a bunch of neutronium compressor recipes * Deeply cursed recipemap combining * Neutronium compressor structure * Black hole requirement for recipes established * Black hole implementation changed * Added black hole catalyzation * spotless * Removed neutronium compressor recipes from gt5u * Made eternal singularity work somehow * Boilerplate for new hatches * Tinkering * Split the multi in 4 * Fix refactor * Implemented the new black hole mechanic with catalysts. * Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around * Imported real structures * Proper HIP implementation with heat sensor * Cut HIP mechanics from Neutronium * Restore Gangue for use in a black hole recipe * Made Gangue blocks load * sa+update deps * Added t1/t2 casings * Temporary casings for neutronium * SA from merge * Temporary HIP Textures * Temporary Black Hole textures * Support machinemode for black hole, support special value for compression * Don't let neutronium compressor do black hole recipes * Get all of the numbers in * Tooltip adjustments for readability * Casing fix and more tooltips * Correct structure tooltips * Improve legibility of HIP tooltip * 1 parallel per tier when overheated * Lost my privates * Fixed modern cast and imported the new textures * Removed very unnecessary logic * Nerf HIP parallels to 4 to make black hole better * Change all special value stuff to proper metadata --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
Diffstat (limited to 'src/main/java/gregtech/common/blocks/GT_Item_Glass1.java')
-rw-r--r--src/main/java/gregtech/common/blocks/GT_Item_Glass1.java21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/blocks/GT_Item_Glass1.java b/src/main/java/gregtech/common/blocks/GT_Item_Glass1.java
index 7fbb33ff6e..e8d0b6c236 100644
--- a/src/main/java/gregtech/common/blocks/GT_Item_Glass1.java
+++ b/src/main/java/gregtech/common/blocks/GT_Item_Glass1.java
@@ -1,6 +1,12 @@
package gregtech.common.blocks;
+import java.util.List;
+
import net.minecraft.block.Block;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.ItemStack;
+
+import gregtech.api.util.GT_LanguageManager;
/**
* The glass types are split into separate files because they are registered as regular blocks, and a regular block can
@@ -9,7 +15,22 @@ import net.minecraft.block.Block;
*/
public class GT_Item_Glass1 extends GT_Item_Casings_Abstract {
+ protected final String chemicalGlassTooltip = GT_LanguageManager.addStringLocalization(
+ getUnlocalizedName() + ".0.tooltip",
+ "Able to resist the most extreme chemical conditions.");
+ protected final String hawkingGlassTooltip = GT_LanguageManager.addStringLocalization(
+ getUnlocalizedName() + ".4.tooltip",
+ "Controls the outward flow of Hawking Radiation to stabilize a black hole.");
+
public GT_Item_Glass1(Block block) {
super(block);
}
+
+ @Override
+ public void addInformation(ItemStack aStack, EntityPlayer aPlayer, List<String> aList, boolean aF3_H) {
+ switch (getDamage(aStack)) {
+ case 0 -> aList.add(chemicalGlassTooltip);
+ case 4 -> aList.add(hawkingGlassTooltip);
+ }
+ }
}