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authormiozune <miozune@gmail.com>2022-11-26 01:45:28 +0900
committerGitHub <noreply@github.com>2022-11-25 17:45:28 +0100
commit9a2741128a78bb52eba50a631126e090a5a2abd8 (patch)
treea90f47aa94951acb4050e45dc3ed60698e79cf32 /src/main/java/gregtech/common/gui/modularui/uifactory
parent51537482fefc4f9c6d3fbd93d119c333a63dcd7b (diff)
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Rewrite GUIs with ModularUI (#1381)
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * Programmed circuit + IConfigurationCircuitSupport * clean * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Minor changes to NEI * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * Add default implementation for IHasWorldObjectAndCoords#openGUI * Make openGTTileEntityUI accept MultiTE & cleanup Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Diffstat (limited to 'src/main/java/gregtech/common/gui/modularui/uifactory')
-rw-r--r--src/main/java/gregtech/common/gui/modularui/uifactory/SelectItemUIFactory.java221
1 files changed, 221 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/gui/modularui/uifactory/SelectItemUIFactory.java b/src/main/java/gregtech/common/gui/modularui/uifactory/SelectItemUIFactory.java
new file mode 100644
index 0000000000..c3da5cb1b4
--- /dev/null
+++ b/src/main/java/gregtech/common/gui/modularui/uifactory/SelectItemUIFactory.java
@@ -0,0 +1,221 @@
+package gregtech.common.gui.modularui.uifactory;
+
+import com.gtnewhorizons.modularui.api.ModularUITextures;
+import com.gtnewhorizons.modularui.api.drawable.IDrawable;
+import com.gtnewhorizons.modularui.api.drawable.ItemDrawable;
+import com.gtnewhorizons.modularui.api.drawable.Text;
+import com.gtnewhorizons.modularui.api.forge.ItemStackHandler;
+import com.gtnewhorizons.modularui.api.screen.ModularWindow;
+import com.gtnewhorizons.modularui.api.screen.UIBuildContext;
+import com.gtnewhorizons.modularui.common.internal.wrapper.BaseSlot;
+import com.gtnewhorizons.modularui.common.widget.ButtonWidget;
+import com.gtnewhorizons.modularui.common.widget.SlotWidget;
+import com.gtnewhorizons.modularui.common.widget.TextWidget;
+import gregtech.api.enums.Dyes;
+import gregtech.api.gui.GT_GUIColorOverride;
+import gregtech.api.gui.modularui.GT_UITextures;
+import gregtech.api.util.GT_Util;
+import gregtech.api.util.GT_Utility;
+import java.util.List;
+import java.util.concurrent.atomic.AtomicBoolean;
+import java.util.function.Consumer;
+import java.util.function.Supplier;
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.gui.FontRenderer;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.StatCollector;
+
+/**
+ * Creates UI for selecting item from given list.
+ * This is client-only UI to allow using client-preferred settings.
+ */
+public class SelectItemUIFactory {
+
+ private final String header;
+ private final ItemStack headerItem;
+ public static final int UNSELECTED = -1;
+ private static final int cols = 9;
+ private final Consumer<ItemStack> selectedCallback;
+ // passed in stack
+ private final List<ItemStack> stacks;
+ private final boolean noDeselect;
+ private int selected;
+ private boolean anotherWindow = false;
+ private AtomicBoolean dialogOpened;
+ private int guiTint = GT_Util.getRGBInt(Dyes.MACHINE_METAL.getRGBA());
+ private final ItemStackHandler currentDisplayItemHandler = new ItemStackHandler();
+ private Supplier<ItemStack> currentGetter;
+
+ private final GT_GUIColorOverride colorOverride = new GT_GUIColorOverride("SelectItemUIFactory");
+
+ private int getTextColorOrDefault(String textType, int defaultColor) {
+ return colorOverride.getTextColorOrDefault(textType, defaultColor);
+ }
+
+ private final Supplier<Integer> COLOR_TITLE = () -> getTextColorOrDefault("title", 0x222222);
+ private final Supplier<Integer> COLOR_TEXT_GRAY = () -> getTextColorOrDefault("text_gray", 0x555555);
+
+ public SelectItemUIFactory(
+ String header, ItemStack headerItem, Consumer<ItemStack> selectedCallback, List<ItemStack> stacks) {
+ this(header, headerItem, selectedCallback, stacks, UNSELECTED);
+ }
+
+ public SelectItemUIFactory(
+ String header,
+ ItemStack headerItem,
+ Consumer<ItemStack> selectedCallback,
+ List<ItemStack> stacks,
+ int selected) {
+ this(header, headerItem, selectedCallback, stacks, selected, false);
+ }
+
+ /**
+ * Constructor for a dialog to select an item from given list. Given callback may be called zero or more times depending on user action.
+ * @param header Header text
+ * @param headerItem ItemStack to use as Dialog icon
+ * @param selectedCallback callback upon selected
+ * @param stacks list to choose from
+ * @param selected preselected item. Use {@link #UNSELECTED} for unselected. Invalid selected will be clamped to 0 or highest index
+ * @param noDeselect true if player cannot deselect, false otherwise. If this is set to true, selectedCallback is guaranteed to be called with a nonnull stack
+ */
+ public SelectItemUIFactory(
+ String header,
+ ItemStack headerItem,
+ Consumer<ItemStack> selectedCallback,
+ List<ItemStack> stacks,
+ int selected,
+ boolean noDeselect) {
+ this.header = header;
+ this.headerItem = headerItem;
+ this.selectedCallback = selectedCallback;
+ this.stacks = stacks;
+ this.noDeselect = noDeselect;
+ this.selected = noDeselect ? Math.max(0, selected) : selected;
+ this.currentDisplayItemHandler.setStackInSlot(0, getCandidate(selected));
+ }
+
+ /**
+ * @param anotherWindow If UI is shown on top of another window
+ * @param dialogOpened Flag to store whether this UI is opened and hence it should block duplicated creation of this UI
+ */
+ public SelectItemUIFactory setAnotherWindow(boolean anotherWindow, AtomicBoolean dialogOpened) {
+ this.anotherWindow = anotherWindow;
+ this.dialogOpened = dialogOpened;
+ return this;
+ }
+
+ public SelectItemUIFactory setGuiTint(int guiTint) {
+ this.guiTint = guiTint;
+ return this;
+ }
+
+ /**
+ * @param currentGetter Getter for "current" item displayed that may change from external reasons
+ */
+ public SelectItemUIFactory setCurrentGetter(Supplier<ItemStack> currentGetter) {
+ this.currentGetter = currentGetter;
+ return this;
+ }
+
+ public ModularWindow createWindow(UIBuildContext buildContext) {
+ ModularWindow.Builder builder =
+ ModularWindow.builder(getGUIWidth(), 53 + 18 * ((stacks.size() - 1) / cols + 1));
+ builder.setBackground(ModularUITextures.VANILLA_BACKGROUND);
+ builder.setGuiTint(guiTint);
+
+ if (headerItem != null) {
+ builder.widget(new ItemDrawable(headerItem).asWidget().setPos(5, 5).setSize(16, 16));
+ }
+ builder.widget(new TextWidget(header).setDefaultColor(COLOR_TITLE.get()).setPos(25, 9));
+
+ builder.widget(
+ new SlotWidget(BaseSlot.phantom(currentDisplayItemHandler, 0)) {
+ @Override
+ public void draw(float partialTicks) {
+ if (currentGetter != null) {
+ ItemStack current = currentGetter.get();
+ currentDisplayItemHandler.setStackInSlot(0, current);
+ selected = GT_Utility.findMatchingStackInList(stacks, current);
+ }
+ super.draw(partialTicks);
+ }
+ }.disableInteraction()
+ .setBackground(GT_UITextures.SLOT_DARK_GRAY)
+ .setPos(
+ 9
+ + getFontRenderer()
+ .getStringWidth(StatCollector.translateToLocal(
+ "GT5U.gui.select.current")),
+ 24))
+ .widget(new TextWidget(StatCollector.translateToLocal("GT5U.gui.select.current"))
+ .setDefaultColor(COLOR_TEXT_GRAY.get())
+ .setPos(8, 25 + (18 - getFontRenderer().FONT_HEIGHT) / 2));
+
+ for (int i = 0; i < stacks.size(); i++) {
+ final int index = i;
+ builder.widget(
+ new SlotWidget(new BaseSlot(new ItemStackHandler(new ItemStack[] {stacks.get(index)}), 0, true)) {
+ @Override
+ public ClickResult onClick(int buttonId, boolean doubleClick) {
+ if (buttonId == 0) {
+ setSelected(index);
+ } else if (buttonId == 1) {
+ setSelected(UNSELECTED);
+ } else {
+ return ClickResult.ACCEPT;
+ }
+ selectedCallback.accept(getCandidate(getSelected()));
+ return ClickResult.SUCCESS;
+ }
+
+ @Override
+ public IDrawable[] getBackground() {
+ return new IDrawable[] {
+ index == selected ? GT_UITextures.SLOT_DARK_GRAY : ModularUITextures.ITEM_SLOT
+ };
+ }
+ }.disableInteraction().setPos(7 + 18 * (index % cols), 43 + 18 * (index / cols)));
+ }
+
+ if (anotherWindow) {
+ dialogOpened.set(true);
+ builder.widget(
+ new ButtonWidget() {
+ @Override
+ public void onDestroy() {
+ dialogOpened.set(false);
+ }
+ }.setOnClick((clickData, widget) -> widget.getWindow().tryClose())
+ .setBackground(ModularUITextures.VANILLA_BACKGROUND, new Text("x"))
+ .setPos(getGUIWidth() - 15, 3)
+ .setSize(12, 12));
+ }
+
+ return builder.build();
+ }
+
+ public int getSelected() {
+ return selected;
+ }
+
+ public void setSelected(int selected) {
+ if (selected == this.selected) return;
+ int newSelected = GT_Utility.clamp(selected, UNSELECTED, stacks.size() - 1);
+ if (noDeselect && newSelected == UNSELECTED) return;
+
+ this.selected = newSelected;
+ currentDisplayItemHandler.setStackInSlot(0, getCandidate(this.selected));
+ }
+
+ private ItemStack getCandidate(int listIndex) {
+ return listIndex < 0 || listIndex >= stacks.size() ? null : stacks.get(listIndex);
+ }
+
+ private FontRenderer getFontRenderer() {
+ return Minecraft.getMinecraft().fontRenderer;
+ }
+
+ private int getGUIWidth() {
+ return 176;
+ }
+}