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author | Jason Mitchell <mitchej@gmail.com> | 2022-02-04 14:50:55 -0800 |
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committer | GitHub <noreply@github.com> | 2022-02-04 23:50:55 +0100 |
commit | 2f85ea82f372efd8fae5ebff6c9f0bb81f2f63aa (patch) | |
tree | fbe5420120647fdad382f8b63a1515bff82576e8 /src/main/java/gregtech/common/render/GT_MultiTexture.java | |
parent | f77315eb88b266bfa4079cad2f60fbc533b83617 (diff) | |
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Texture Shenanigans (#915)
* Texture Shenanigans
- Get rid of all the TODOs and run everything through the new Texture API in a backwards compatible way.
* allow bw runclient to run
* Add obf name
Co-authored-by: bombcar <github@bombcar.com>
Diffstat (limited to 'src/main/java/gregtech/common/render/GT_MultiTexture.java')
-rw-r--r-- | src/main/java/gregtech/common/render/GT_MultiTexture.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main/java/gregtech/common/render/GT_MultiTexture.java b/src/main/java/gregtech/common/render/GT_MultiTexture.java index eadcb39573..b72a6b1953 100644 --- a/src/main/java/gregtech/common/render/GT_MultiTexture.java +++ b/src/main/java/gregtech/common/render/GT_MultiTexture.java @@ -8,10 +8,10 @@ import net.minecraft.client.renderer.RenderBlocks; * <p>Lets Multiple ITextures Render overlay over each other.<</p> * <p>I should have done this much earlier...</p> */ -class GT_MultiTexture implements ITexture { +public class GT_MultiTexture extends GT_TextureBase implements ITexture { protected final ITexture[] mTextures; - GT_MultiTexture(ITexture... aTextures) { + protected GT_MultiTexture(ITexture... aTextures) { mTextures = aTextures; } |