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author | Johann Bernhardt <johann.bernhardt@tum.de> | 2021-12-12 19:38:06 +0100 |
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committer | Johann Bernhardt <johann.bernhardt@tum.de> | 2021-12-12 19:38:06 +0100 |
commit | 311ab89f93558233a40079f7cb16605b141b5346 (patch) | |
tree | c5f44ef47f441a57c5f57aa801f639c7879ed760 /src/main/java/gtPlusPlus/australia/gen/map/structure | |
parent | 896143b96132f5ac54aa8d8f7386f27487e5e530 (diff) | |
download | GT5-Unofficial-311ab89f93558233a40079f7cb16605b141b5346.tar.gz GT5-Unofficial-311ab89f93558233a40079f7cb16605b141b5346.tar.bz2 GT5-Unofficial-311ab89f93558233a40079f7cb16605b141b5346.zip |
Move sources and resources
Diffstat (limited to 'src/main/java/gtPlusPlus/australia/gen/map/structure')
-rw-r--r-- | src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java | 20 | ||||
-rw-r--r-- | src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java | 175 |
2 files changed, 195 insertions, 0 deletions
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java b/src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java new file mode 100644 index 0000000000..b3238a5903 --- /dev/null +++ b/src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java @@ -0,0 +1,20 @@ +package gtPlusPlus.australia.gen.map.structure; + +import gtPlusPlus.australia.gen.map.MapGenExtendedVillage; +import gtPlusPlus.australia.gen.map.structure.type.ComponentVillageBank; +import gtPlusPlus.core.lib.CORE; +import net.minecraft.world.gen.structure.MapGenStructureIO; + +public class StructureManager { + + public static void registerVillageComponents() { + try { + //Register Village + MapGenStructureIO.registerStructure(MapGenExtendedVillage.Start.class, "ExtendedVillage"); + + //Register Structures within village + MapGenStructureIO.func_143031_a(ComponentVillageBank.class, CORE.MODID+":"+"Bank"); + } catch (Throwable e) {} + } + +} diff --git a/src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java b/src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java new file mode 100644 index 0000000000..5b7017aaf0 --- /dev/null +++ b/src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java @@ -0,0 +1,175 @@ +package gtPlusPlus.australia.gen.map.structure.type; + +import static net.minecraftforge.common.ChestGenHooks.VILLAGE_BLACKSMITH; + +import java.util.List; +import java.util.Random; + +import gtPlusPlus.api.objects.Logger; +import net.minecraft.block.material.Material; +import net.minecraft.init.Blocks; +import net.minecraft.init.Items; +import net.minecraft.item.Item; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.WeightedRandomChestContent; +import net.minecraft.world.World; +import net.minecraft.world.gen.structure.StructureBoundingBox; +import net.minecraft.world.gen.structure.StructureComponent; +import net.minecraft.world.gen.structure.StructureVillagePieces; +import net.minecraft.world.gen.structure.StructureVillagePieces.House2; +import net.minecraftforge.common.ChestGenHooks; + +public class ComponentVillageBank extends House2 { + + /** List of items that Village's Blacksmith chest can contain. */ + public static final WeightedRandomChestContent[] villageBlacksmithChestContents = new WeightedRandomChestContent[] { + new WeightedRandomChestContent(Items.diamond, 0, 1, 3, 3), + new WeightedRandomChestContent(Items.iron_ingot, 0, 1, 5, 10), + new WeightedRandomChestContent(Items.gold_ingot, 0, 1, 3, 5), + new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15), + new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15), + new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_sword, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_chestplate, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_helmet, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_leggings, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_boots, 0, 1, 1, 5), + new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.obsidian), 0, 3, 7, 5), + new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 0, 3, 7, 5), + new WeightedRandomChestContent(Items.saddle, 0, 1, 1, 3), + new WeightedRandomChestContent(Items.iron_horse_armor, 0, 1, 1, 1), + new WeightedRandomChestContent(Items.golden_horse_armor, 0, 1, 1, 1), + new WeightedRandomChestContent(Items.diamond_horse_armor, 0, 1, 1, 1) + }; + + private boolean hasMadeChest; + + public ComponentVillageBank() { + Logger.INFO("Created a Bank."); + } + + public ComponentVillageBank(StructureVillagePieces.Start aStart, int p_i2103_2_, Random aRand, + StructureBoundingBox aBox, int aCoordBaseMode) { + super(aStart, p_i2103_2_, aRand, aBox, aCoordBaseMode); + this.coordBaseMode = aCoordBaseMode; + this.boundingBox = aBox; + } + + public static StructureVillagePieces.House2 func_74915_a(StructureVillagePieces.Start p_74915_0_, List p_74915_1_, + Random p_74915_2_, int p_74915_3_, int p_74915_4_, int p_74915_5_, int p_74915_6_, int p_74915_7_) { + StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_74915_3_, + p_74915_4_, p_74915_5_, 0, 0, 0, 10, 6, 7, p_74915_6_); + Logger.INFO("12334453"); + return canVillageGoDeeper(structureboundingbox) + && StructureComponent.findIntersecting(p_74915_1_, structureboundingbox) == null + ? new StructureVillagePieces.House2(p_74915_0_, p_74915_7_, p_74915_2_, structureboundingbox, + p_74915_6_) + : null; + } + + protected void func_143012_a(NBTTagCompound aNBT) { + super.func_143012_a(aNBT); + aNBT.setBoolean("Chest", this.hasMadeChest); + } + + protected void func_143011_b(NBTTagCompound aNBT) { + super.func_143011_b(aNBT); + this.hasMadeChest = aNBT.getBoolean("Chest"); + } + + /** + * second Part of Structure generating, this for example places Spiderwebs, Mob + * Spawners, it closes Mineshafts at the end, it adds Fences... + */ + public boolean addComponentParts(World aWorld, Random aRand, StructureBoundingBox aBox) { + if (this.field_143015_k < 0) { + this.field_143015_k = this.getAverageGroundLevel(aWorld, aBox); + + if (this.field_143015_k < 0) { + return true; + } + + this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 6 - 1, 0); + } + + this.fillWithBlocks(aWorld, aBox, 0, 1, 0, 9, 4, 6, Blocks.air, Blocks.air, false); + this.fillWithBlocks(aWorld, aBox, 0, 0, 0, 9, 0, 6, Blocks.cobblestone, Blocks.cobblestone, false); + this.fillWithBlocks(aWorld, aBox, 0, 4, 0, 9, 4, 6, Blocks.cobblestone, Blocks.cobblestone, false); + this.fillWithBlocks(aWorld, aBox, 0, 5, 0, 9, 5, 6, Blocks.stone_slab, Blocks.stone_slab, false); + this.fillWithBlocks(aWorld, aBox, 1, 5, 1, 8, 5, 5, Blocks.air, Blocks.air, false); + this.fillWithBlocks(aWorld, aBox, 1, 1, 0, 2, 3, 0, Blocks.planks, Blocks.planks, false); + this.fillWithBlocks(aWorld, aBox, 0, 1, 0, 0, 4, 0, Blocks.log, Blocks.log, false); + this.fillWithBlocks(aWorld, aBox, 3, 1, 0, 3, 4, 0, Blocks.log, Blocks.log, false); + this.fillWithBlocks(aWorld, aBox, 0, 1, 6, 0, 4, 6, Blocks.log, Blocks.log, false); + this.placeBlockAtCurrentPosition(aWorld, Blocks.planks, 0, 3, 3, 1, aBox); + this.fillWithBlocks(aWorld, aBox, 3, 1, 2, 3, 3, 2, Blocks.planks, Blocks.planks, false); + this.fillWithBlocks(aWorld, aBox, 4, 1, 3, 5, 3, 3, Blocks.planks, Blocks.planks, false); + this.fillWithBlocks(aWorld, aBox, 0, 1, 1, 0, 3, 5, Blocks.planks, Blocks.planks, false); + this.fillWithBlocks(aWorld, aBox, 1, 1, 6, 5, 3, 6, Blocks.planks, Blocks.planks, false); + this.fillWithBlocks(aWorld, aBox, 5, 1, 0, 5, 3, 0, Blocks.fence, Blocks.fence, false); + this.fillWithBlocks(aWorld, aBox, 9, 1, 0, 9, 3, 0, Blocks.fence, Blocks.fence, false); + this.fillWithBlocks(aWorld, aBox, 6, 1, 4, 9, 4, 6, Blocks.cobblestone, Blocks.cobblestone, false); + this.placeBlockAtCurrentPosition(aWorld, Blocks.flowing_lava, 0, 7, 1, 5, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.flowing_lava, 0, 8, 1, 5, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.iron_bars, 0, 9, 2, 5, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.iron_bars, 0, 9, 2, 4, aBox); + this.fillWithBlocks(aWorld, aBox, 7, 2, 4, 8, 2, 5, Blocks.air, Blocks.air, false); + this.placeBlockAtCurrentPosition(aWorld, Blocks.cobblestone, 0, 6, 1, 3, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.furnace, 0, 6, 2, 3, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.furnace, 0, 6, 3, 3, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.double_stone_slab, 0, 8, 1, 1, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 0, 2, 2, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 0, 2, 4, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 2, 2, 6, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 4, 2, 6, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.fence, 0, 2, 1, 4, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.wooden_pressure_plate, 0, 2, 2, 4, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.planks, 0, 1, 1, 5, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.oak_stairs, + this.getMetadataWithOffset(Blocks.oak_stairs, 3), 2, 1, 5, aBox); + this.placeBlockAtCurrentPosition(aWorld, Blocks.oak_stairs, + this.getMetadataWithOffset(Blocks.oak_stairs, 1), 1, 1, 4, aBox); + int i; + int j; + + if (!this.hasMadeChest) { + i = this.getYWithOffset(1); + j = this.getXWithOffset(5, 5); + int k = this.getZWithOffset(5, 5); + + if (aBox.isVecInside(j, i, k)) { + this.hasMadeChest = true; + this.generateStructureChestContents(aWorld, aBox, aRand, 5, 1, 5, + ChestGenHooks.getItems(VILLAGE_BLACKSMITH, aRand), + ChestGenHooks.getCount(VILLAGE_BLACKSMITH, aRand)); + } + } + + for (i = 6; i <= 8; ++i) { + if (this.getBlockAtCurrentPosition(aWorld, i, 0, -1, aBox).getMaterial() == Material.air && this + .getBlockAtCurrentPosition(aWorld, i, -1, -1, aBox).getMaterial() != Material.air) { + this.placeBlockAtCurrentPosition(aWorld, Blocks.stone_stairs, + this.getMetadataWithOffset(Blocks.stone_stairs, 3), i, 0, -1, aBox); + } + } + + for (i = 0; i < 7; ++i) { + for (j = 0; j < 10; ++j) { + this.clearCurrentPositionBlocksUpwards(aWorld, j, 6, i, aBox); + this.func_151554_b(aWorld, Blocks.cobblestone, 0, j, -1, i, aBox); + } + } + + this.spawnVillagers(aWorld, aBox, 7, 1, 1, 1); + return true; + } + + /** + * Returns the villager type to spawn in this component, based on the number of + * villagers already spawned. + */ + protected int getVillagerType(int p_74888_1_) { + return 7735; + } + +} |