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| author | iouter <62897714+iouter@users.noreply.github.com> | 2022-01-07 12:36:06 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-07 12:36:06 +0800 |
| commit | 0834d4b8b45a881f36ed5b295ac0fb38df49fa9a (patch) | |
| tree | 6fb4a45cf17dd22748148417bc7bb0efb850cea3 /src/main/java/gtPlusPlus/core/client | |
| parent | ea1439a4195c8f77c45625ea2593a232bf19984e (diff) | |
| parent | 9b2e050151ad93170e84321d067d1e9d4ded4ba5 (diff) | |
| download | GT5-Unofficial-0834d4b8b45a881f36ed5b295ac0fb38df49fa9a.tar.gz GT5-Unofficial-0834d4b8b45a881f36ed5b295ac0fb38df49fa9a.tar.bz2 GT5-Unofficial-0834d4b8b45a881f36ed5b295ac0fb38df49fa9a.zip | |
Merge branch 'GTNewHorizons:master' into master
Diffstat (limited to 'src/main/java/gtPlusPlus/core/client')
21 files changed, 3901 insertions, 0 deletions
diff --git a/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java b/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java new file mode 100644 index 0000000000..400503b2fa --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java @@ -0,0 +1,28 @@ +package gtPlusPlus.core.client; + +import gregtech.api.enums.TextureSet; + +public class CustomTextureSet extends TextureSet { + + public static enum TextureSets { + + REFINED(), + GEM_A(), + ENRICHED(), + NUCLEAR; + + private final CustomTextureSet A; + + private TextureSets (){ + A = new CustomTextureSet(this.name().toUpperCase()); + } + public CustomTextureSet get() { + return A; + } + } + + public CustomTextureSet(String aSetName) { + super(aSetName); + } + +} diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java b/src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java new file mode 100644 index 0000000000..ac64dee26a --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java @@ -0,0 +1,120 @@ +package gtPlusPlus.core.client.model; + +import org.lwjgl.opengl.GL11; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gtPlusPlus.core.entity.monster.EntityBatKing; +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.entity.passive.EntityBat; +import net.minecraft.util.MathHelper; + +@SideOnly(Side.CLIENT) +public class ModelBatKing extends ModelBase +{ + private ModelRenderer batHead; + /** The body box of the bat model. */ + private ModelRenderer batBody; + /** The inner right wing box of the bat model. */ + private ModelRenderer batRightWing; + /** The inner left wing box of the bat model. */ + private ModelRenderer batLeftWing; + /** The outer right wing box of the bat model. */ + private ModelRenderer batOuterRightWing; + /** The outer left wing box of the bat model. */ + private ModelRenderer batOuterLeftWing; + + public ModelBatKing() + { + this.textureWidth = 64; + this.textureHeight = 64; + + this.batHead = new ModelRenderer(this, 0, 0); + this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6); + ModelRenderer modelrenderer = new ModelRenderer(this, 24, 0); + modelrenderer.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1); + this.batHead.addChild(modelrenderer); + ModelRenderer modelrenderer1 = new ModelRenderer(this, 24, 0); + modelrenderer1.mirror = true; + modelrenderer1.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1); + this.batHead.addChild(modelrenderer1); + this.batBody = new ModelRenderer(this, 0, 16); + this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6); + this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1); + this.batRightWing = new ModelRenderer(this, 42, 0); + this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1); + this.batOuterRightWing = new ModelRenderer(this, 24, 16); + this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F); + this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1); + this.batLeftWing = new ModelRenderer(this, 42, 0); + this.batLeftWing.mirror = true; + this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1); + this.batOuterLeftWing = new ModelRenderer(this, 24, 16); + this.batOuterLeftWing.mirror = true; + this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F); + this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1); + this.batBody.addChild(this.batRightWing); + this.batBody.addChild(this.batLeftWing); + this.batRightWing.addChild(this.batOuterRightWing); + this.batLeftWing.addChild(this.batOuterLeftWing); + } + + /** + * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and + * it seems a good match for a bats size + */ + public int getBatSize() + { + return 72; + } + + /** + * Sets the models various rotation angles then renders the model. + */ + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) + { + EntityBatKing entitybat = (EntityBatKing)p_78088_1_; + float f6; + + if (entitybat.getIsBatHanging()) + { + f6 = (180F / (float)Math.PI); + this.batHead.rotateAngleX = p_78088_6_ / (180F / (float)Math.PI); + this.batHead.rotateAngleY = (float)Math.PI - p_78088_5_ / (180F / (float)Math.PI); + this.batHead.rotateAngleZ = (float)Math.PI; + this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F); + this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F); + this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F); + this.batBody.rotateAngleX = (float)Math.PI; + this.batRightWing.rotateAngleX = -0.15707964F; + this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F); + this.batOuterRightWing.rotateAngleY = -1.7278761F; + this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX; + this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; + this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY; + } + else + { + f6 = (180F / (float)Math.PI); + this.batHead.rotateAngleX = p_78088_6_ / (180F / (float)Math.PI); + this.batHead.rotateAngleY = p_78088_5_ / (180F / (float)Math.PI); + this.batHead.rotateAngleZ = 0.0F; + this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F); + this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F); + this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F); + this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(p_78088_4_ * 0.1F) * 0.15F; + this.batBody.rotateAngleY = 0.0F; + this.batRightWing.rotateAngleY = MathHelper.cos(p_78088_4_ * 1.3F) * (float)Math.PI * 0.25F; + this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; + this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F; + this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F; + } + + + GL11.glScalef(4, 4, 4); + this.batHead.render(p_78088_7_); + this.batBody.render(p_78088_7_); + } +}
\ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java b/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java new file mode 100644 index 0000000000..c116dcf115 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java @@ -0,0 +1,46 @@ +package gtPlusPlus.core.client.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; + +@SideOnly(Side.CLIENT) +public class ModelDecayChest extends ModelBase +{ + /** The chest lid in the chest's model. */ + public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); + /** The model of the bottom of the chest. */ + public ModelRenderer chestBelow; + /** The chest's knob in the chest model. */ + public ModelRenderer chestKnob; + + public ModelDecayChest() + { + this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F); + this.chestLid.rotationPointX = 1.0F; + this.chestLid.rotationPointY = 7.0F; + this.chestLid.rotationPointZ = 15.0F; + this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); + this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F); + this.chestKnob.rotationPointX = 8.0F; + this.chestKnob.rotationPointY = 7.0F; + this.chestKnob.rotationPointZ = 15.0F; + this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64); + this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); + this.chestBelow.rotationPointX = 1.0F; + this.chestBelow.rotationPointY = 6.0F; + this.chestBelow.rotationPointZ = 1.0F; + } + + /** + * This method renders out all parts of the chest model. + */ + public void renderAll() + { + this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX; + this.chestLid.render(0.0625F); + this.chestKnob.render(0.0625F); + this.chestBelow.render(0.0625F); + } +}
\ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelEggBox.java b/src/main/java/gtPlusPlus/core/client/model/ModelEggBox.java new file mode 100644 index 0000000000..0aef4eb7b0 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelEggBox.java @@ -0,0 +1,65 @@ +package gtPlusPlus.core.client.model; + +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.api.objects.data.AutoMap; +import gtPlusPlus.api.objects.data.Pair; +import gtPlusPlus.core.client.model.tabula.ModelTabulaBase; +import gtPlusPlus.core.client.renderer.tabula.RenderTabulaBase; +import gtPlusPlus.core.tileentities.general.TileEntityEggBox; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; + +/** + * ModelEggBox - Alkalus + * Created using Tabula 4.1.1 + */ +public class ModelEggBox extends ModelTabulaBase { + + private final AutoMap<Pair<ModelRenderer, Float>> mParts = new AutoMap<Pair<ModelRenderer, Float>>(); + + private static RenderTabulaBase mRendererInstance; + + public ModelRenderer bottom; + //EggBox_full.png + + public ModelEggBox() { + super(64, 64); + this.textureWidth = 64; + this.textureHeight = 64; + + this.bottom = new ModelRenderer(this, 0, 19); + this.bottom.setRotationPoint(1.0F, 6.0F, 1.0F); + this.bottom.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); + mParts.add(new Pair<ModelRenderer, Float>(bottom, 0f)); + } + + @Override + public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { + //Logger.INFO("Rendering EggBox"); + this.bottom.render(f5); + } + + /** + * This is a helper function from Tabula to set the rotation of model parts + */ + public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { + modelRenderer.rotateAngleX = x; + modelRenderer.rotateAngleY = y; + modelRenderer.rotateAngleZ = z; + } + + @Override + protected AutoMap<Pair<ModelRenderer, Float>> getModelParts() { + AutoMap<Pair<ModelRenderer, Float>> aParts = new AutoMap<Pair<ModelRenderer, Float>>(); + aParts.add(new Pair<ModelRenderer, Float>(bottom, 0.0625F)); + return aParts; + //return mParts; + } + + public static RenderTabulaBase getRenderer() { + if (mRendererInstance == null) { + mRendererInstance = new RenderTabulaBase(new ModelEggBox(), "textures/blocks/TileEntities/EggBox_full.png", TileEntityEggBox.class); + } + return mRendererInstance; + } +} diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java b/src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java new file mode 100644 index 0000000000..f7fb92f550 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java @@ -0,0 +1,112 @@ +package gtPlusPlus.core.client.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +import net.minecraft.client.model.ModelChicken; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.util.MathHelper; +import org.lwjgl.opengl.GL11; + +@SideOnly(Side.CLIENT) +public class ModelGiantChicken extends ModelChicken{ + + public ModelGiantChicken() + { + byte b0 = 16; + this.head = new ModelRenderer(this, 0, 0); + this.head.addBox(-2.0F, -6.0F, -2.0F, 4, 6, 3, 0.0F); + this.head.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); + this.bill = new ModelRenderer(this, 14, 0); + this.bill.addBox(-2.0F, -4.0F, -4.0F, 4, 2, 2, 0.0F); + this.bill.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); + this.chin = new ModelRenderer(this, 14, 4); + this.chin.addBox(-1.0F, -2.0F, -3.0F, 2, 2, 2, 0.0F); + this.chin.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); + this.body = new ModelRenderer(this, 0, 9); + this.body.addBox(-3.0F, -4.0F, -3.0F, 6, 8, 6, 0.0F); + this.body.setRotationPoint(0.0F, (float)b0, 0.0F); + this.rightLeg = new ModelRenderer(this, 26, 0); + this.rightLeg.addBox(-1.0F, 0.0F, -3.0F, 3, 5, 3); + this.rightLeg.setRotationPoint(-2.0F, (float)(3 + b0), 1.0F); + this.leftLeg = new ModelRenderer(this, 26, 0); + this.leftLeg.addBox(-1.0F, 0.0F, -3.0F, 3, 5, 3); + this.leftLeg.setRotationPoint(1.0F, (float)(3 + b0), 1.0F); + this.rightWing = new ModelRenderer(this, 24, 13); + this.rightWing.addBox(0.0F, 0.0F, -3.0F, 1, 4, 6); + this.rightWing.setRotationPoint(-4.0F, (float)(-3 + b0), 0.0F); + this.leftWing = new ModelRenderer(this, 24, 13); + this.leftWing.addBox(-1.0F, 0.0F, -3.0F, 1, 4, 6); + this.leftWing.setRotationPoint(4.0F, (float)(-3 + b0), 0.0F); + } + + /** + * Sets the models various rotation angles then renders the model. + */ + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) + { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + + if (this.isChild) + { + float f6 = 1.0F; + GL11.glPushMatrix(); + GL11.glTranslatef(0.0F, 0F, 0F); + this.head.render(p_78088_7_); + this.bill.render(p_78088_7_); + this.chin.render(p_78088_7_); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6); + GL11.glTranslatef(0.0F, 0F, 0.0F); + this.body.render(p_78088_7_); + this.rightLeg.render(p_78088_7_); + this.leftLeg.render(p_78088_7_); + this.rightWing.render(p_78088_7_); + this.leftWing.render(p_78088_7_); + GL11.glPopMatrix(); + //super.render(p_78088_1_, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_); + } + else + { + float f6 = 2.0F; + GL11.glPushMatrix(); + GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6); + GL11.glTranslatef(0.0F, -0.85F, 0F); + this.head.render(p_78088_7_); + this.bill.render(p_78088_7_); + this.chin.render(p_78088_7_); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6); + GL11.glTranslatef(0.0F, -0.75F, 0.0F); + this.body.render(p_78088_7_); + this.rightLeg.render(p_78088_7_); + this.leftLeg.render(p_78088_7_); + this.rightWing.render(p_78088_7_); + this.leftWing.render(p_78088_7_); + GL11.glPopMatrix(); + } + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) + { + this.head.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); + this.head.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); + this.bill.rotateAngleX = this.head.rotateAngleX; + this.bill.rotateAngleY = this.head.rotateAngleY; + this.chin.rotateAngleX = this.head.rotateAngleX; + this.chin.rotateAngleY = this.head.rotateAngleY; + this.body.rotateAngleX = ((float)Math.PI / 2F); + this.rightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_; + this.leftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_; + this.rightWing.rotateAngleZ = p_78087_3_; + this.leftWing.rotateAngleZ = -p_78087_3_; + } +}
\ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java b/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java new file mode 100644 index 0000000000..455df761cb --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java @@ -0,0 +1,93 @@ +package gtPlusPlus.core.client.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +import net.minecraft.client.model.ModelBlaze; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.util.MathHelper; + +@SideOnly(Side.CLIENT) +public class ModelSickBlaze extends ModelBlaze +{ + /** The sticks that fly around the Blaze. */ + private ModelRenderer[] blazeSticks = new ModelRenderer[24]; + private ModelRenderer blazeHead; + + public ModelSickBlaze() + { + for (int i = 0; i < this.blazeSticks.length; ++i) + { + this.blazeSticks[i] = new ModelRenderer(this, 0, 16); + this.blazeSticks[i].addBox(0.0F, 0.0F, 0.0F, 2, 8, 2); + } + + this.blazeHead = new ModelRenderer(this, 0, 0); + this.blazeHead.addBox(-4.0F, -4.0F, -4.0F, 8, 8, 8); + } + + @Override + public int func_78104_a() + { + return 8; + } + + /** + * Sets the models various rotation angles then renders the model. + */ + @Override + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) + { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + this.blazeHead.render(p_78088_7_); + + for (int i = 0; i < this.blazeSticks.length; ++i) + { + this.blazeSticks[i].render(p_78088_7_); + } + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + @Override + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) + { + float f6 = p_78087_3_ * (float)Math.PI * -0.1F; + int i; + + for (i = 0; i < 4; ++i) + { + this.blazeSticks[i].rotationPointY = -2.0F + MathHelper.cos((i * 2 + p_78087_3_) * 0.25F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 9.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 9.0F; + ++f6; + } + + f6 = ((float)Math.PI / 4F) + p_78087_3_ * (float)Math.PI * 0.03F; + + for (i = 4; i < 8; ++i) + { + this.blazeSticks[i].rotationPointY = 2.0F + MathHelper.cos((i * 2 + p_78087_3_) * 0.25F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 7.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 7.0F; + ++f6; + } + + f6 = 0.47123894F + p_78087_3_ * (float)Math.PI * -0.05F; + + for (i = 8; i < 12; ++i) + { + this.blazeSticks[i].rotationPointY = 11.0F + MathHelper.cos((i * 1.5F + p_78087_3_) * 0.5F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 5.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 5.0F; + ++f6; + } + + this.blazeHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); + this.blazeHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); + } +}
\ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java b/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java new file mode 100644 index 0000000000..aa23635b4d --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java @@ -0,0 +1,120 @@ +package gtPlusPlus.core.client.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +import net.minecraft.client.model.ModelIronGolem; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.entity.EntityLivingBase; +import net.minecraft.entity.monster.EntityIronGolem; + +@SideOnly(Side.CLIENT) +public class ModelStaballoyConstruct extends ModelIronGolem +{ + + public ModelStaballoyConstruct() + { + this(0.0F); + } + + public ModelStaballoyConstruct(float p_i1161_1_) + { + this(p_i1161_1_, -7.0F); + } + + public ModelStaballoyConstruct(float p_i1162_1_, float p_i1162_2_) + { + short short1 = 128; + short short2 = 128; + this.ironGolemHead = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemHead.setRotationPoint(0.0F, 0.0F + p_i1162_2_, -2.0F); + this.ironGolemHead.setTextureOffset(0, 0).addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, p_i1162_1_); + this.ironGolemHead.setTextureOffset(24, 0).addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, p_i1162_1_); + this.ironGolemBody = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemBody.setRotationPoint(0.0F, 0.0F + p_i1162_2_, 0.0F); + this.ironGolemBody.setTextureOffset(0, 40).addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, p_i1162_1_); + this.ironGolemBody.setTextureOffset(0, 70).addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, p_i1162_1_ + 0.5F); + this.ironGolemRightArm = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemRightArm.setRotationPoint(0.0F, -7.0F, 0.0F); + this.ironGolemRightArm.setTextureOffset(60, 21).addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); + this.ironGolemLeftArm = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F); + this.ironGolemLeftArm.setTextureOffset(60, 58).addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); + this.ironGolemLeftLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); + this.ironGolemLeftLeg.setRotationPoint(-4.0F, 18.0F + p_i1162_2_, 0.0F); + this.ironGolemLeftLeg.setTextureOffset(37, 0).addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); + this.ironGolemRightLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); + this.ironGolemRightLeg.mirror = true; + this.ironGolemRightLeg.setTextureOffset(60, 0).setRotationPoint(5.0F, 18.0F + p_i1162_2_, 0.0F); + this.ironGolemRightLeg.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); + } + + /** + * Sets the models various rotation angles then renders the model. + */ + @Override + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) + { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + this.ironGolemHead.render(p_78088_7_); + this.ironGolemBody.render(p_78088_7_); + this.ironGolemLeftLeg.render(p_78088_7_); + this.ironGolemRightLeg.render(p_78088_7_); + this.ironGolemRightArm.render(p_78088_7_); + this.ironGolemLeftArm.render(p_78088_7_); + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + @Override + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) + { + this.ironGolemHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); + this.ironGolemHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); + this.ironGolemLeftLeg.rotateAngleX = -1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; + this.ironGolemRightLeg.rotateAngleX = 1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; + this.ironGolemLeftLeg.rotateAngleY = 0.0F; + this.ironGolemRightLeg.rotateAngleY = 0.0F; + } + + /** + * Used for easily adding entity-dependent animations. The second and third float params here are the same second + * and third as in the setRotationAngles method. + */ + @Override + public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_) + { + EntityIronGolem entityirongolem = (EntityIronGolem)p_78086_1_; + int i = entityirongolem.getAttackTimer(); + + if (i > 0) + { + this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F); + this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F); + } + else + { + int j = entityirongolem.getHoldRoseTick(); + + if (j > 0) + { + this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a(j, 70.0F); + this.ironGolemLeftArm.rotateAngleX = 0.0F; + } + else + { + this.ironGolemRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; + this.ironGolemLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; + } + } + } + + private float func_78172_a(float p_78172_1_, float p_78172_2_) + { + return (Math.abs(p_78172_1_ % p_78172_2_ - p_78172_2_ * 0.5F) - p_78172_2_ * 0.25F) / (p_78172_2_ * 0.25F); + } +}
\ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/client/model/tabula/ModelTabulaBase.java b/src/main/java/gtPlusPlus/core/client/model/tabula/ModelTabulaBase.java new file mode 100644 index 0000000000..3a0cbb636b --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/tabula/ModelTabulaBase.java @@ -0,0 +1,38 @@ +package gtPlusPlus.core.client.model.tabula; + +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.api.objects.data.AutoMap; +import gtPlusPlus.api.objects.data.Pair; +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; + +/** + * ModelEggBox - Alkalus + * Created using Tabula 4.1.1 + */ +public abstract class ModelTabulaBase extends ModelBase { + + + public ModelTabulaBase(int aTexWidth, int aTexHeight) { + this.textureWidth = aTexWidth; + this.textureHeight = aTexHeight; + } + + protected abstract AutoMap<Pair<ModelRenderer, Float>> getModelParts(); + + public void renderAll() { + for (Pair<ModelRenderer, Float> part : getModelParts()) { + //Logger.INFO("Rendering EggBox"); + part.getKey().render(part.getValue()); + } + } + + /** + * This is a helper function from Tabula to set the rotation of model parts + */ + public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { + modelRenderer.rotateAngleX = x; + modelRenderer.rotateAngleY = y; + modelRenderer.rotateAngleZ = z; + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java b/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java new file mode 100644 index 0000000000..f40357495a --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java @@ -0,0 +1,85 @@ +package gtPlusPlus.core.client.renderer; + +import net.minecraft.block.Block; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.init.Blocks; +import net.minecraft.item.ItemStack; +import net.minecraft.util.IIcon; +import net.minecraftforge.client.IItemRenderer; + +import org.lwjgl.opengl.GL11; + + +/** + * Easy way of rendering an item which should look like a block. + * Borrowed. + * + * @author King Lemming + * + */ +public class CustomItemBlockRenderer implements IItemRenderer { + + public static CustomItemBlockRenderer instance = new CustomItemBlockRenderer(); + + @Override + public boolean handleRenderType(ItemStack item, ItemRenderType type) { + return true; + } + + @Override + public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { + return true; + } + + @Override + public void renderItem(ItemRenderType type, ItemStack item, Object... data) { + + double offset = -0.5; + if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON) { + offset = 0; + } else if (type == ItemRenderType.ENTITY) { + GL11.glScalef(0.5F, 0.5F, 0.5F); + } + renderItemAsBlock((RenderBlocks) data[0], item, offset, offset, offset); + } + + public static void renderItemAsBlock(RenderBlocks renderer, ItemStack item, double translateX, double translateY, double translateZ) { + + renderTextureAsBlock(renderer, |
