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authorRichard Hendricks <richardhendricks@pobox.com>2018-06-02 03:05:39 -0500
committerRichard Hendricks <richardhendricks@pobox.com>2018-06-02 03:05:39 -0500
commitfe08b96bd94a487a2e26654b1812691a91bd3407 (patch)
treea1bb5aa42beae11240267b5edc6e459a716cc83c /src
parentaccc2b96dbd87edcc887734593937ad8d4fe7129 (diff)
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For the first 6 ticks after pushing, always push. Then goto every 5 ticks. Should work OK for any machine. For higher output performance, use larger output stack size. Uses item ID numbers instead of strings to sort, much faster. Resolves https://github.com/GTNewHorizons/NewHorizons/issues/3006
Diffstat (limited to 'src')
-rw-r--r--src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java4
-rw-r--r--src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java333
2 files changed, 161 insertions, 176 deletions
diff --git a/src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java b/src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java
index 609a35bfae..95f3416a00 100644
--- a/src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java
+++ b/src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java
@@ -712,8 +712,10 @@ public class BaseMetaTileEntity extends BaseTileEntity implements IGregTechTileE
if (tTime > tWorstTime) {
tWorstTime = tTime;
}
+ // Uncomment this line to print out tick-by-tick times.
+ //tList.add("tTime " + tTime);
}
- tList.add("Average CPU-load of ~" + (tAverageTime / mTimeStatistics.length) + "ns since " + mTimeStatistics.length + " ticks with worst time of " + tWorstTime + "ns.");
+ tList.add("Average CPU-load of ~" + (tAverageTime / mTimeStatistics.length) + "ns over " + mTimeStatistics.length + " ticks with worst time of " + tWorstTime + "ns.");
}
if (mLagWarningCount > 0) {
tList.add("Caused " + (mLagWarningCount >= 10 ? "more than 10" : mLagWarningCount) + " Lag Spike Warnings (anything taking longer than " + GregTech_API.MILLISECOND_THRESHOLD_UNTIL_LAG_WARNING + "ms) on the Server.");
diff --git a/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java b/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java
index 99a360ad11..e73631cd93 100644
--- a/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java
+++ b/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java
@@ -1,175 +1,158 @@
-package gregtech.common.tileentities.automation;
-
-import gregtech.api.enums.Textures;
-import gregtech.api.interfaces.ITexture;
-import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
-import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
-import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Buffer;
-import gregtech.api.objects.GT_RenderedTexture;
-import gregtech.api.util.GT_Utility;
-import gregtech.common.gui.GT_Container_ChestBuffer;
-import gregtech.common.gui.GT_GUIContainer_ChestBuffer;
-import net.minecraft.entity.player.InventoryPlayer;
-import net.minecraft.item.Item;
-import net.minecraft.item.ItemBlock;
-import net.minecraft.item.ItemStack;
-
-import java.util.Arrays;
-import java.util.Comparator;
-
-public class GT_MetaTileEntity_ChestBuffer
- extends GT_MetaTileEntity_Buffer {
- public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier) {
- super(aID, aName, aNameRegional, aTier, 28, new String[]{
- "Buffers up to 27 Item Stacks",
- "Use Screwdriver to regulate output stack size",
- "Consumes 3EU per moved Item"});
- }
-
- public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String aDescription) {
- super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription);
- }
-
- public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String[] aDescription) {
- super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription);
- }
-
- public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String aDescription, ITexture[][][] aTextures) {
- super(aName, aTier, aInvSlotCount, aDescription, aTextures);
- }
-
- public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String[] aDescription, ITexture[][][] aTextures) {
- super(aName, aTier, aInvSlotCount, aDescription, aTextures);
- }
-
- public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) {
- return new GT_MetaTileEntity_ChestBuffer(this.mName, this.mTier, this.mInventory.length, this.mDescriptionArray, this.mTextures);
- }
-
- public ITexture getOverlayIcon() {
- return new GT_RenderedTexture(Textures.BlockIcons.AUTOMATION_CHESTBUFFER);
- }
-
- public boolean isValidSlot(int aIndex) {
- return aIndex < this.mInventory.length - 1;
- }
-
- protected void moveItems(IGregTechTileEntity aBaseMetaTileEntity, long aTimer) {
- if(aBaseMetaTileEntity.hasInventoryBeenModified()) {
- fillStacksIntoFirstSlots();
- }
- // mSuccess will be negative if the call is caused by the %200 aTimer. Otherwise it will be positive, and only every other tick is a push attempted.
- if ( (mSuccess <= 0 ) || (( mSuccess > 0 ) && ( (mSuccess % 2) == 0 )) ){
- super.moveItems(aBaseMetaTileEntity, aTimer);
- }
- // mSuccesss is set to 50 on a successful move
- if(mSuccess == 50) {
- fillStacksIntoFirstSlots();
- }
- if(mSuccess < 0) {
- mSuccess = 0;
- }
- }
-
-// Implementation using Java built in sort algorithm
-// Uses terribad string comparison to sort against. Would be better if we did something else?
- protected void sortStacks() {
- Arrays.sort(this.mInventory, new Comparator<ItemStack>() {
- @Override
- // Taken from https://gist.github.com/Choonster/876acc3217229e172e46
- public int compare(ItemStack o1, ItemStack o2) {
- if ( o2 == null )
- return -1;
- if( o1 == null )
- return 1;
- Item item1 = o1.getItem();
- Item item2 = o2.getItem();
-
- // If item1 is a block and item2 isn't, sort item1 before item2
- if (((item1 instanceof ItemBlock)) && (!(item2 instanceof ItemBlock))) {
- return -1;
- }
-
- // If item2 is a block and item1 isn't, sort item1 after item2
- if (((item2 instanceof ItemBlock)) && (!(item1 instanceof ItemBlock))) {
- return 1;
- }
-
- String displayName1 = o1.getDisplayName();
- String displayName2 = o2.getDisplayName();
-
- int result = displayName1.compareToIgnoreCase(displayName2);
- //System.out.println("sorter: " + displayName1 + " " + displayName2 + " " + result);
- return result;
- }
- });
- }
-
-// Implementation of insertion sort
-// Worst case time of a 2.8ms
-/*
- public int compare(ItemStack o1, ItemStack o2) {
- if ( o2 == null )
- return -1;
- if( o1 == null )
- return 1;
- Item item1 = o1.getItem();
- Item item2 = o2.getItem();
-
- // If item1 is a block and item2 isn't, sort item1 before item2
- if (((item1 instanceof ItemBlock)) && (!(item2 instanceof ItemBlock))) {
- return -1;
- }
-
- // If item2 is a block and item1 isn't, sort item1 after item2
- if (((item2 instanceof ItemBlock)) && (!(item1 instanceof ItemBlock))) {
- return 1;
- }
-
- String displayName1 = o1.getDisplayName();
- String displayName2 = o2.getDisplayName();
-
- int result = displayName1.compareToIgnoreCase(displayName2);
- //System.out.println("sorter: " + displayName1 + " " + displayName2 + " " + result);
- return result;
- }
-
- protected void sortStacks() {
- int i = 1, j;
- while( i < this.mInventory.length ){
- j = i;
- while( (j > 0) && ( compare(this.mInventory[j-1], this.mInventory[j]) == -1) ) {
- GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), j, j-1, (byte) 64, (byte) 1, (byte) 64, (byte) 1);
- j--;
- }
- i++;
- }
- }
-*/
-
- protected void fillStacksIntoFirstSlots() {
- sortStacks();
- // Merge small stacks together
- for (int i = 0; i < this.mInventory.length-1;) {
- //System.out.println( (this.mInventory[i] == null) ? "Slot empty " + i : "Slot " + i + " holds " + this.mInventory[i].getDisplayName());
- for (int j = i + 1; j < this.mInventory.length; j++) {
- if ((this.mInventory[j] != null) && ((GT_Utility.areStacksEqual(this.mInventory[i], this.mInventory[j])))) {
- GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), j, i, (byte) 64, (byte) 1, (byte) 64, (byte) 1);
- //System.out.println( "Moving slot " + j + " into slot " + i );
- }
- else {
- i=j;
- break; // No more matching items for this i, do next i
- }
- }
- }
- }
-
- public Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
- return new GT_Container_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity);
- }
-
- public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
- return new GT_GUIContainer_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity);
- }
-}
+package gregtech.common.tileentities.automation;
+
+import gregtech.api.enums.Textures;
+import gregtech.api.interfaces.ITexture;
+import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
+import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
+import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Buffer;
+import gregtech.api.objects.GT_RenderedTexture;
+import gregtech.api.util.GT_Utility;
+import gregtech.common.gui.GT_Container_ChestBuffer;
+import gregtech.common.gui.GT_GUIContainer_ChestBuffer;
+import net.minecraft.entity.player.InventoryPlayer;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemBlock;
+import net.minecraft.item.ItemStack;
+
+import java.util.Arrays;
+import java.util.Comparator;
+
+public class GT_MetaTileEntity_ChestBuffer
+ extends GT_MetaTileEntity_Buffer {
+ public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier) {
+ super(aID, aName, aNameRegional, aTier, 28, new String[]{
+ "Buffers up to 27 Item Stacks",
+ "Use Screwdriver to regulate output stack size",
+ "Consumes 3EU per moved Item"});
+ }
+
+ public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String aDescription) {
+ super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription);
+ }
+
+ public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String[] aDescription) {
+ super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription);
+ }
+
+ public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String aDescription, ITexture[][][] aTextures) {
+ super(aName, aTier, aInvSlotCount, aDescription, aTextures);
+ }
+
+ public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String[] aDescription, ITexture[][][] aTextures) {
+ super(aName, aTier, aInvSlotCount, aDescription, aTextures);
+ }
+
+ public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) {
+ return new GT_MetaTileEntity_ChestBuffer(this.mName, this.mTier, this.mInventory.length, this.mDescriptionArray, this.mTextures);
+ }
+
+ public ITexture getOverlayIcon() {
+ return new GT_RenderedTexture(Textures.BlockIcons.AUTOMATION_CHESTBUFFER);
+ }
+
+ public boolean isValidSlot(int aIndex) {
+ return aIndex < this.mInventory.length - 1;
+ }
+
+ protected void moveItems(IGregTechTileEntity aBaseMetaTileEntity, long aTimer) {
+ if(aBaseMetaTileEntity.hasInventoryBeenModified()) {
+ fillStacksIntoFirstSlots();
+ }
+ // mSuccess will be negative if the call is caused by the %200 aTimer, always try to push. Otherwise it will be positive.
+ // For the first 6 ticks after a successful move (49->44), push every tick. Then go to every 5 ticks.
+ if ( (mSuccess <= 0 ) || (mSuccess > 43) || ((mSuccess % 5) == 0 )){
+ super.moveItems(aBaseMetaTileEntity, aTimer);
+ }
+ // mSuccesss is set to 50 on a successful move
+ if(mSuccess == 50) {
+ fillStacksIntoFirstSlots();
+ }
+ if(mSuccess < 0) {
+ mSuccess = 0;
+ }
+ }
+
+// Implementation using Java built in sort algorithm
+// Uses terribad string comparison to sort against. Would be better if we did something else?
+ protected void sortStacks() {
+ Arrays.sort(this.mInventory, new Comparator<ItemStack>() {
+ @Override
+ // Taken from https://gist.github.com/Choonster/876acc3217229e172e46
+ public int compare(ItemStack o1, ItemStack o2) {
+ if( o2 == null )
+ return -1;
+ if( o1 == null )
+ return 1;
+ Item item1 = o1.getItem();
+ Item item2 = o2.getItem();
+
+ // If item1 is a block and item2 isn't, sort item1 before item2
+ if (((item1 instanceof ItemBlock)) && (!(item2 instanceof ItemBlock))) {
+ return -1;
+ }
+
+ // If item2 is a block and item1 isn't, sort item1 after item2
+ if (((item2 instanceof ItemBlock)) && (!(item1 instanceof ItemBlock))) {
+ return 1;
+ }
+
+ // If the items are blocks, use the string comparison
+ if ((item1 instanceof ItemBlock)) { // only need to check one since we did the check above
+ String displayName1 = o1.getDisplayName();
+ String displayName2 = o2.getDisplayName();
+ int result = displayName1.compareToIgnoreCase(displayName2);
+ //System.out.println("sorter: " + displayName1 + " " + displayName2 + " " + result);
+ return result;
+ } else
+ {
+ // Not a block. Use the ID and damage to compare them.
+ int id1 = Item.getIdFromItem( item1 );
+ int id2 = Item.getIdFromItem( item2 );
+ if ( id1 < id2 ) {
+ return -1;
+ }
+ if ( id1 > id2 ) {
+ return 1;
+ }
+ // id1 must equal id2, get their damage and compare
+ id1 = o1.getItemDamage();
+ id2 = o2.getItemDamage();
+
+ if ( id1 < id2 ) {
+ return -1;
+ }
+ if ( id1 > id2 ) {
+ return 1;
+ }
+ return 0;
+ }
+ }
+ });
+ }
+
+ protected void fillStacksIntoFirstSlots() {
+ sortStacks();
+ // Merge small stacks together
+ for (int i = 0; i < this.mInventory.length-1;) {
+ //System.out.println( (this.mInventory[i] == null) ? "Slot empty " + i : "Slot " + i + " holds " + this.mInventory[i].getDisplayName());
+ for (int j = i + 1; j < this.mInventory.length; j++) {
+ if ((this.mInventory[j] != null) && ((GT_Utility.areStacksEqual(this.mInventory[i], this.mInventory[j])))) {
+ GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), j, i, (byte) 64, (byte) 1, (byte) 64, (byte) 1);
+ //System.out.println( "Moving slot " + j + " into slot " + i );
+ }
+ else {
+ i=j;
+ break; // No more matching items for this i, do next i
+ }
+ }
+ }
+ }
+
+ public Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
+ return new GT_Container_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity);
+ }
+
+ public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
+ return new GT_GUIContainer_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity);
+ }
+}