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author | Richard Hendricks <richardhendricks@pobox.com> | 2018-06-02 03:05:39 -0500 |
---|---|---|
committer | Richard Hendricks <richardhendricks@pobox.com> | 2018-06-02 03:05:39 -0500 |
commit | fe08b96bd94a487a2e26654b1812691a91bd3407 (patch) | |
tree | a1bb5aa42beae11240267b5edc6e459a716cc83c /src | |
parent | accc2b96dbd87edcc887734593937ad8d4fe7129 (diff) | |
download | GT5-Unofficial-fe08b96bd94a487a2e26654b1812691a91bd3407.tar.gz GT5-Unofficial-fe08b96bd94a487a2e26654b1812691a91bd3407.tar.bz2 GT5-Unofficial-fe08b96bd94a487a2e26654b1812691a91bd3407.zip |
For the first 6 ticks after pushing, always push. Then goto every 5 ticks. Should work OK for any machine. For higher output performance, use larger output stack size. Uses item ID numbers instead of strings to sort, much faster. Resolves https://github.com/GTNewHorizons/NewHorizons/issues/3006
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java | 4 | ||||
-rw-r--r-- | src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java | 333 |
2 files changed, 161 insertions, 176 deletions
diff --git a/src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java b/src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java index 609a35bfae..95f3416a00 100644 --- a/src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java +++ b/src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java @@ -712,8 +712,10 @@ public class BaseMetaTileEntity extends BaseTileEntity implements IGregTechTileE if (tTime > tWorstTime) { tWorstTime = tTime; } + // Uncomment this line to print out tick-by-tick times. + //tList.add("tTime " + tTime); } - tList.add("Average CPU-load of ~" + (tAverageTime / mTimeStatistics.length) + "ns since " + mTimeStatistics.length + " ticks with worst time of " + tWorstTime + "ns."); + tList.add("Average CPU-load of ~" + (tAverageTime / mTimeStatistics.length) + "ns over " + mTimeStatistics.length + " ticks with worst time of " + tWorstTime + "ns."); } if (mLagWarningCount > 0) { tList.add("Caused " + (mLagWarningCount >= 10 ? "more than 10" : mLagWarningCount) + " Lag Spike Warnings (anything taking longer than " + GregTech_API.MILLISECOND_THRESHOLD_UNTIL_LAG_WARNING + "ms) on the Server."); diff --git a/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java b/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java index 99a360ad11..e73631cd93 100644 --- a/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java +++ b/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java @@ -1,175 +1,158 @@ -package gregtech.common.tileentities.automation;
-
-import gregtech.api.enums.Textures;
-import gregtech.api.interfaces.ITexture;
-import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
-import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
-import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Buffer;
-import gregtech.api.objects.GT_RenderedTexture;
-import gregtech.api.util.GT_Utility;
-import gregtech.common.gui.GT_Container_ChestBuffer;
-import gregtech.common.gui.GT_GUIContainer_ChestBuffer;
-import net.minecraft.entity.player.InventoryPlayer;
-import net.minecraft.item.Item;
-import net.minecraft.item.ItemBlock;
-import net.minecraft.item.ItemStack;
-
-import java.util.Arrays;
-import java.util.Comparator;
-
-public class GT_MetaTileEntity_ChestBuffer
- extends GT_MetaTileEntity_Buffer {
- public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier) {
- super(aID, aName, aNameRegional, aTier, 28, new String[]{
- "Buffers up to 27 Item Stacks",
- "Use Screwdriver to regulate output stack size",
- "Consumes 3EU per moved Item"});
- }
-
- public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String aDescription) {
- super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription);
- }
-
- public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String[] aDescription) {
- super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription);
- }
-
- public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String aDescription, ITexture[][][] aTextures) {
- super(aName, aTier, aInvSlotCount, aDescription, aTextures);
- }
-
- public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String[] aDescription, ITexture[][][] aTextures) {
- super(aName, aTier, aInvSlotCount, aDescription, aTextures);
- }
-
- public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) {
- return new GT_MetaTileEntity_ChestBuffer(this.mName, this.mTier, this.mInventory.length, this.mDescriptionArray, this.mTextures);
- }
-
- public ITexture getOverlayIcon() {
- return new GT_RenderedTexture(Textures.BlockIcons.AUTOMATION_CHESTBUFFER);
- }
-
- public boolean isValidSlot(int aIndex) {
- return aIndex < this.mInventory.length - 1;
- }
-
- protected void moveItems(IGregTechTileEntity aBaseMetaTileEntity, long aTimer) {
- if(aBaseMetaTileEntity.hasInventoryBeenModified()) {
- fillStacksIntoFirstSlots();
- }
- // mSuccess will be negative if the call is caused by the %200 aTimer. Otherwise it will be positive, and only every other tick is a push attempted.
- if ( (mSuccess <= 0 ) || (( mSuccess > 0 ) && ( (mSuccess % 2) == 0 )) ){
- super.moveItems(aBaseMetaTileEntity, aTimer);
- }
- // mSuccesss is set to 50 on a successful move
- if(mSuccess == 50) {
- fillStacksIntoFirstSlots();
- }
- if(mSuccess < 0) {
- mSuccess = 0;
- }
- }
-
-// Implementation using Java built in sort algorithm
-// Uses terribad string comparison to sort against. Would be better if we did something else?
- protected void sortStacks() {
- Arrays.sort(this.mInventory, new Comparator<ItemStack>() {
- @Override
- // Taken from https://gist.github.com/Choonster/876acc3217229e172e46
- public int compare(ItemStack o1, ItemStack o2) {
- if
( o2 == null )
- return -1;
- if( o1 == null )
- return 1;
- Item item1 = o1.getItem();
- Item item2 = o2.getItem();
-
- // If item1 is a block and item2 isn't, sort item1 before item2
- if (((item1 instanceof ItemBlock)) && (!(item2 instanceof ItemBlock))) {
- return -1;
- }
-
- // If item2 is a block and item1 isn't, sort item1 after item2
- if (((item2 instanceof ItemBlock)) && (!(item1 instanceof ItemBlock))) {
- return 1;
- }
-
- String displayName1 = o1.getDisplayName();
- String displayName2 = o2.getDisplayName();
-
- int result = displayName1.compareToIgnoreCase(displayName2);
- //System.out.println("sorter: " + displayName1 + " " + displayName2 + " " + result);
- return result;
- }
- });
- }
-
-// Implementation of insertion sort
-// Worst case time of a 2.8ms
-/*
- public int compare(ItemStack o1, ItemStack o2) {
- if
( o2 == null )
- return -1;
- if( o1 == null )
- return 1;
- Item item1 = o1.getItem();
- Item item2 = o2.getItem();
-
- // If item1 is a block and item2 isn't, sort item1 before item2
- if (((item1 instanceof ItemBlock)) && (!(item2 instanceof ItemBlock))) {
- return -1;
- }
-
- // If item2 is a block and item1 isn't, sort item1 after item2
- if (((item2 instanceof ItemBlock)) && (!(item1 instanceof ItemBlock))) {
- return 1;
- }
-
- String displayName1 = o1.getDisplayName();
- String displayName2 = o2.getDisplayName();
-
- int result = displayName1.compareToIgnoreCase(displayName2);
- //System.out.println("sorter: " + displayName1 + " " + displayName2 + " " + result);
- return result;
- }
-
- protected void sortStacks() {
- int i = 1, j;
- while( i < this.mInventory.length ){
- j = i;
- while( (j > 0) && ( compare(this.mInventory[j-1], this.mInventory[j]) == -1) ) {
- GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), j, j-1, (byte) 64, (byte) 1, (byte) 64, (byte) 1);
- j--;
- }
- i++;
- }
- }
-*/
-
- protected void fillStacksIntoFirstSlots() {
- sortStacks();
- // Merge small stacks together
- for (int i = 0; i < this.mInventory.length-1;) {
- //System.out.println( (this.mInventory[i] == null) ? "Slot empty " + i : "Slot " + i + " holds " + this.mInventory[i].getDisplayName());
- for (int j = i + 1; j < this.mInventory.length; j++) {
- if ((this.mInventory[j] != null) && ((GT_Utility.areStacksEqual(this.mInventory[i], this.mInventory[j])))) {
- GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), j, i, (byte) 64, (byte) 1, (byte) 64, (byte) 1);
- //System.out.println( "Moving slot " + j + " into slot " + i );
- }
- else {
- i=j;
- break; // No more matching items for this i, do next i
- }
- }
- }
- }
-
- public Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
- return new GT_Container_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity);
- }
-
- public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
- return new GT_GUIContainer_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity);
- }
-}
+package gregtech.common.tileentities.automation; + +import gregtech.api.enums.Textures; +import gregtech.api.interfaces.ITexture; +import gregtech.api.interfaces.metatileentity.IMetaTileEntity; +import gregtech.api.interfaces.tileentity.IGregTechTileEntity; +import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Buffer; +import gregtech.api.objects.GT_RenderedTexture; +import gregtech.api.util.GT_Utility; +import gregtech.common.gui.GT_Container_ChestBuffer; +import gregtech.common.gui.GT_GUIContainer_ChestBuffer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.item.Item; +import net.minecraft.item.ItemBlock; +import net.minecraft.item.ItemStack; + +import java.util.Arrays; +import java.util.Comparator; + +public class GT_MetaTileEntity_ChestBuffer + extends GT_MetaTileEntity_Buffer { + public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier) { + super(aID, aName, aNameRegional, aTier, 28, new String[]{ + "Buffers up to 27 Item Stacks", + "Use Screwdriver to regulate output stack size", + "Consumes 3EU per moved Item"}); + } + + public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String aDescription) { + super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription); + } + + public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String[] aDescription) { + super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription); + } + + public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String aDescription, ITexture[][][] aTextures) { + super(aName, aTier, aInvSlotCount, aDescription, aTextures); + } + + public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String[] aDescription, ITexture[][][] aTextures) { + super(aName, aTier, aInvSlotCount, aDescription, aTextures); + } + + public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) { + return new GT_MetaTileEntity_ChestBuffer(this.mName, this.mTier, this.mInventory.length, this.mDescriptionArray, this.mTextures); + } + + public ITexture getOverlayIcon() { + return new GT_RenderedTexture(Textures.BlockIcons.AUTOMATION_CHESTBUFFER); + } + + public boolean isValidSlot(int aIndex) { + return aIndex < this.mInventory.length - 1; + } + + protected void moveItems(IGregTechTileEntity aBaseMetaTileEntity, long aTimer) { + if(aBaseMetaTileEntity.hasInventoryBeenModified()) { + fillStacksIntoFirstSlots(); + } + // mSuccess will be negative if the call is caused by the %200 aTimer, always try to push. Otherwise it will be positive. + // For the first 6 ticks after a successful move (49->44), push every tick. Then go to every 5 ticks. + if ( (mSuccess <= 0 ) || (mSuccess > 43) || ((mSuccess % 5) == 0 )){ + super.moveItems(aBaseMetaTileEntity, aTimer); + } + // mSuccesss is set to 50 on a successful move + if(mSuccess == 50) { + fillStacksIntoFirstSlots(); + } + if(mSuccess < 0) { + mSuccess = 0; + } + } + +// Implementation using Java built in sort algorithm +// Uses terribad string comparison to sort against. Would be better if we did something else? + protected void sortStacks() { + Arrays.sort(this.mInventory, new Comparator<ItemStack>() { + @Override + // Taken from https://gist.github.com/Choonster/876acc3217229e172e46 + public int compare(ItemStack o1, ItemStack o2) { + if( o2 == null ) + return -1; + if( o1 == null ) + return 1; + Item item1 = o1.getItem(); + Item item2 = o2.getItem(); + + // If item1 is a block and item2 isn't, sort item1 before item2 + if (((item1 instanceof ItemBlock)) && (!(item2 instanceof ItemBlock))) { + return -1; + } + + // If item2 is a block and item1 isn't, sort item1 after item2 + if (((item2 instanceof ItemBlock)) && (!(item1 instanceof ItemBlock))) { + return 1; + } + + // If the items are blocks, use the string comparison + if ((item1 instanceof ItemBlock)) { // only need to check one since we did the check above + String displayName1 = o1.getDisplayName(); + String displayName2 = o2.getDisplayName(); + int result = displayName1.compareToIgnoreCase(displayName2); + //System.out.println("sorter: " + displayName1 + " " + displayName2 + " " + result); + return result; + } else + { + // Not a block. Use the ID and damage to compare them. + int id1 = Item.getIdFromItem( item1 ); + int id2 = Item.getIdFromItem( item2 ); + if ( id1 < id2 ) { + return -1; + } + if ( id1 > id2 ) { + return 1; + } + // id1 must equal id2, get their damage and compare + id1 = o1.getItemDamage(); + id2 = o2.getItemDamage(); + + if ( id1 < id2 ) { + return -1; + } + if ( id1 > id2 ) { + return 1; + } + return 0; + } + } + }); + } + + protected void fillStacksIntoFirstSlots() { + sortStacks(); + // Merge small stacks together + for (int i = 0; i < this.mInventory.length-1;) { + //System.out.println( (this.mInventory[i] == null) ? "Slot empty " + i : "Slot " + i + " holds " + this.mInventory[i].getDisplayName()); + for (int j = i + 1; j < this.mInventory.length; j++) { + if ((this.mInventory[j] != null) && ((GT_Utility.areStacksEqual(this.mInventory[i], this.mInventory[j])))) { + GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), j, i, (byte) 64, (byte) 1, (byte) 64, (byte) 1); + //System.out.println( "Moving slot " + j + " into slot " + i ); + } + else { + i=j; + break; // No more matching items for this i, do next i + } + } + } + } + + public Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) { + return new GT_Container_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity); + } + + public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) { + return new GT_GUIContainer_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity); + } +} |